• cocos2里如果实现MVP


    cocos2d For MVP

    cocos2d的强大,这里就不多说了。主要是在开发时,各种代码耦合,不便于维护。所以今天就来个MVP模式,在cocos2d上的实现。

    关于MVP模式,就不多解释了,直接上码。

    Model 部分

    #import <Foundation/Foundation.h>
    
    @protocol IPlayer <NSObject>
    
    - (void)move;
    
    @end
    
    #import "cocos2d.h"
    #import "IPlayer.h"
    
    @interface Player : CCSprite<IPlayer>
    
    @end
    
    #import "Player.h"
    
    @implementation Player
    
    - (id)init
    {
        if (self = [super init]) {
            
        }
        
        return self;
    }
    
    - (void)move
    {
        CCMoveTo *move = [CCMoveTo actionWithDuration:3.0f position:ccp(240,160)];
        [self runAction:move];
    }
    
    @end

    Presenter 部分

    #import <Foundation/Foundation.h>
    #import "IStartView.h"
    #import "IPlayer.h"
    
    @protocol IStartPresenter <NSObject>
    
    - (void)playerMove;
    
    @end
    
    #import <Foundation/Foundation.h>
    #import "IStartPresenter.h"
    
    @interface StartPresenter : NSObject<IStartPresenter> {
        
    }
    
    @property (nonatomic,assign) id<IStartView>     view;
    @property (nonatomic,assign) id<IPlayer>        player;
    
    - (id)initWithView:(id<IStartView>) view Entity:(id<IPlayer>) model;
    - (void)playerMove;
    
    @end
    
    #import "StartPresenter.h"
    
    @implementation StartPresenter
    
    @synthesize view = view_;
    @synthesize player = player_;
    
    - (id)initWithView:(id<IStartView>) view Entity:(id<IPlayer>) model
    {
        if (self = [super init]) {
            view_ = view;
            player_ = model;
        }
        
        return self;
    }
    
    - (void)playerMove
    {
        [player_ move];
    }
    
    @end

    最后 View 的部分

    #import <Foundation/Foundation.h>
    
    @protocol IStartView <NSObject>
    
    @end
    
    #import "cocos2d.h"
    #import "IStartView.h"
    #import "IStartPresenter.h"
    
    @interface StartView : CCLayer<IStartView> {
    }
    
    @property (nonatomic,assign) id<IStartPresenter>    presenter;
    
    
    +(CCScene *) scene;
    
    @end
    
    #import "StartView.h"
    #import "StartPresenter.h"
    #import "Player.h"
    
    @implementation StartView
    
    @synthesize presenter = presenter_;
    
    +(CCScene *) scene
    {
        // 'scene' is an autorelease object.
        CCScene *scene = [CCScene node];
        
        // 'layer' is an autorelease object.
        StartView *layer = [StartView node];
        
        // add layer as a child to scene
        [scene addChild: layer];
        
        // return the scene
        return scene;
    }
    
    - (id)init
    {
        if (self = [super init]) {
            
            Player *player = [[Player alloc] initWithFile:@"Icon-72.png"];
            player.position = ccp(0, 0);
            self.presenter = [[StartPresenter alloc] initWithView:self Entity:player];
            
            [self addChild:player];
            
            CCLabelTTF *label = [CCLabelTTF labelWithString:@"Move" fontName:@"Marker Felt" fontSize:64];
            CCMenuItemLabel *item = [CCMenuItemLabel itemWithLabel:label target:self selector:@selector(move)];
            CCMenu *menu = [CCMenu menuWithItems:item, nil];
            [self addChild:menu];
        }
        return self;
    }
    
    - (void)move
    {
        [presenter_ playerMove];
    }
    
    @end

    这样就完成了。运行,点击模拟器屏幕上大大的Move菜单,方块Icon就动起来了。MVP模式让UI和逻辑分开了,但是开发的时候要定义一大坨的接口。

    总之没有完美的东西,只有合适的东西,根据需要去取舍。

    有空的话再讲讲cocos2d for MVC,这个更抽象,更难理解。

    cocos2 for mvp

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  • 原文地址:https://www.cnblogs.com/Kurodo/p/3121421.html
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