• 学堂在线TsinghuaX: 00740043_2X C++语言程序设计进阶 第八章Lab


    第一题:复数加减乘除

    题目描述

    求两个复数的加减乘除。

    要求使用c++ class编写程序。可以创建如下class

    #include <cstdio>
    #include <cstring>
    #include <iostream>
    #include <algorithm>
    
    using namespace std;
    
    class Complex{
    public:
        Complex(double r = 0.0, double i = 0.0): real(r), imag(i) {};
        Complex operator+ (const Complex &c2) const;
        Complex operator- (const Complex &c2) const;
        
        /*实现下面三个函数*/
        Complex operator* (const Complex &c2) const;
        Complex operator/ (const Complex &c2) const;
        friend ostream & operator<< (ostream &out, const Complex &c);
    
    private:
        double real;
        double imag;
    };
    
    Complex Complex::operator+ (const Complex &c2) const {
        return Complex(real + c2.real, imag + c2.imag);
    }
    
    Complex Complex::operator- (const Complex &c2) const {
        return Complex(real - c2.real, imag - c2.imag);
    }
    
    
    int main() {
        double real, imag;
        cin >> real >> imag;
        Complex c1(real, imag);
        cin >> real >> imag;
        Complex c2(real, imag);
        cout << c1 + c2;
        cout << c1 - c2;
        cout << c1 * c2;
        cout << c1 / c2;
    }

    输入描述

    第一行两个double类型数,表示第一个复数的实部虚部

    第二行两个double类型数,表示第二个复数的实部虚部

    输出描述

    输出依次计算两个复数的加减乘除,一行一个结果

    输出复数先输出实部,空格,然后是虚部,

    样例输入

    1 1
    3 -1

    样例输出

    4 0
    -2 2
    4 2
    0.2 0.4
    #include <cstdio>
    #include <cstring>
    #include <iostream>
    #include <algorithm>
    
    using namespace std;
    
    class Complex{
    public:
        Complex(double r = 0.0, double i = 0.0): real(r), imag(i) {};
        Complex operator+ (const Complex &c2) const;
        Complex operator- (const Complex &c2) const;
        Complex operator* (const Complex &c2) const;
        Complex operator/ (const Complex &c2) const;
        friend ostream & operator<< (ostream &out, const Complex &c);
        
    private:
        double real;
        double imag;
    };
    
    Complex Complex::operator+ (const Complex &c2) const {
        return Complex(real + c2.real, imag + c2.imag);
    }
    
    Complex Complex::operator- (const Complex &c2) const {
        return Complex(real - c2.real, imag - c2.imag);
    }
    
    Complex Complex::operator* (const Complex &c2) const{
        return Complex(real * c2.real - imag * c2.imag, imag * c2.real + real * c2.imag);
    }
    
    Complex Complex::operator/ (const Complex &c2) const{
        return Complex((real * c2.real + imag * c2.imag) / (c2.real * c2.real + c2.imag * c2.imag), (imag * c2.real - real * c2.imag) / (c2.real * c2.real + c2.imag * c2.imag));
    }
    
    ostream & operator<< (ostream &out, const Complex &c){
        out << c.real << " "<< c.imag << endl;
        return out;
    }
    
    int main() {
        double real, imag;
        cin >> real >> imag;
        Complex c1(real, imag);
        cin >> real >> imag;
        Complex c2(real, imag);
        cout << c1 + c2;
        cout << c1 - c2;
        cout << c1 * c2;
        cout << c1 / c2;
    }

    第二题:圆的周长和面积

    题目描述

    求圆的周长和面积,已知圆类从shape抽象类继承。

    要求使用c++ class编写程序。可以创建如下class

    #include <iostream>
    using namespace std;
    
    const double pi = 3.14;
    
    class Shape{
    public:
        Shape(){}
        ~Shape(){}
        virtual double getArea() = 0;
        virtual double getPerim() = 0;
    };
    
    class Circle: public Shape{
    public:
        Circle(double rad):radius(rad){}
        ~Circle(){}
        
        /*补充这两个函数*/
        double getArea();
        double getPerim();
    private:
        double radius;
    };
    
    int main() {
        double radius;
        cin >> radius;
        Circle c(radius);
        cout << c.getArea() << " " << c.getPerim() << endl;
    }

    输入描述

    输入圆的半径

    输出描述

    输出圆的周长和面积

    样例输入

    10

    样例输出

    314 62.8
    #include <iostream>
    using namespace std;
    
    const double pi = 3.14;
    
    class Shape{
    public:
        Shape(){}
        ~Shape(){}
        virtual double getArea() = 0;
        virtual double getPerim() = 0;
    };
    
    class Circle: public Shape{
    public:
        Circle(double rad):radius(rad){}
        ~Circle(){}
        double getArea()
        {
            return pi * radius * radius;
        }
        double getPerim()
        {
            return 2 * pi * radius;
        }
    private:
        double radius;
    };
    
    int main() {
        double radius;
        cin >> radius;
        Circle c(radius);
        cout << c.getArea() << " " << c.getPerim() << endl;
    }

    第三题:三角形还是长方形?

    题目描述

    在多态概念中,基类的指针既可以指向基类的对象,又可以指向派生类的对象。我们可以使用dynamic_cast类型转换操作符来判断当前指针(必须是多态类型)是否能够转换成为某个目的类型的指针。

    同学们先查找dynamic_cast的使用说明(如http://en.wikipedia.org/wiki/Run-time_type_information#dynamic_cast),然后使用该类型转换操作符完成下面程序(该题无输入)。

    函数int getVertexCount(Shape * b)计算b的顶点数目,若b指向Shape类型,返回值为0;若b指向Triangle类型,返回值为3;若b指向Rectangle类型,返回值为4。

    #include <cstdio>
    #include <cstring>
    #include <iostream>
    using namespace std;
    
    class Shape{
    public:
        Shape() {}
        virtual ~Shape() {}
    };
    
    class Triangle: public Shape{
    public:
        Triangle() {}
        ~Triangle() {}
    };
    
    class Rectangle: public Shape {
    public:
        Rectangle() {}
        ~Rectangle() {}
    };
    
    /*用dynamic_cast类型转换操作符完成该函数*/
    int getVertexCount(Shape * b){
    }
    
    int main() {
        Shape s;
        cout << getVertexCount(&s) << endl;
        Triangle t;
        cout << getVertexCount(&t) << endl;
        Rectangle r;
        cout << getVertexCount(&r) << endl;
    }

     答案:

    #include <cstdio>
    #include <cstring>
    #include <iostream>
    using namespace std;
    
    class Shape{
    public:
        Shape() {}
        virtual ~Shape() {}
    };
    
    class Triangle: public Shape{
    public:
        Triangle() {}
        ~Triangle() {}
    };
    
    class Rectangle: public Shape {
    public:
        Rectangle() {}
        ~Rectangle() {}
    };
    
    /*用dynamic_cast类型转换操作符完成该函数*/
    int getVertexCount(Shape * b){
        if(dynamic_cast<Triangle *>(b))
            return 3;
        else if(dynamic_cast<Rectangle *>(b))
            return 4;
        else
            return 0;
    }
    
    int main() {
        Shape s;
        cout << getVertexCount(&s) << endl;
        Triangle t;
        cout << getVertexCount(&t) << endl;
        Rectangle r;
        cout << getVertexCount(&r) << endl;
    }
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  • 原文地址:https://www.cnblogs.com/Konayuki2015/p/4520520.html
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