• 对递归回溯生成随机迷宫的演示


    回顾: 

    [python实现] 递归回溯(深度优先)构造随机迷宫_☆迷茫狗子的秘密基地☆-CSDN博客icon-default.png?t=LA92https://blog.csdn.net/qq_39391544/article/details/121306611


    在上次的基础上稍加改动,可以更加直观地欣赏整个过程

    美中不足的是我想不停地原地输出并刷新,可惜找了很多文章都没能达到理想的效果,

    希望有大佬有实现过类似的情况可以指点一二 hhh

    # # -*- coding: utf-8 -*-
    # """
    # Created on Thu Nov 18 13:33:53 2021
    
    # @author: Knight
    # """
    
    import sys
    import time
    import os
    from enum import Enum
    from random import randint, choice
    
    
    class DIRECTOIN(Enum):
        UP = 0,
        LEFT = 1,
        DOWN = 2,
        RIGHT = 3,
    
    
    class TYPE(Enum):
        EMPTY = 0,
        BLOCK = 1
    
    
    class Map():
        def __init__(self, width, height):
            self.width = width
            self.height = height
    
            # 全部初始化成墙体
            self.map = [[1 for x in range(self.width)] for y in range(self.height)]
    
        def setMap(self, x, y, value):
            if value == TYPE.EMPTY:
                self.map[y][x] = 0
            elif value == TYPE.BLOCK:
                self.map[y][x] = 1
    
        def checkVisited(self, x, y):
            return self.map[y][x] != 1
    
        def showMap(self):
            for row in self.map:
                mp = ''
                for item in row:
                    if item == 0:
                        mp += '  '
                    elif item == 1:
                        mp += ' @'
                print(mp)
    
    
    def checkPosition(map, x, y, w, h, waitingList):
        direction = []
        if y > 0:
            if not map.checkVisited(2 * x + 1, 2 * (y - 1) + 1):
                direction.append(DIRECTOIN.UP)
        if x > 0:
            if not map.checkVisited(2 * (x - 1) + 1, 2 * y + 1):
                direction.append(DIRECTOIN.LEFT)
        if y < h - 1:
            if not map.checkVisited(2 * x + 1, 2 * (y + 1) + 1):
                direction.append(DIRECTOIN.DOWN)
        if x < w - 1:
            if not map.checkVisited(2 * (x + 1) + 1, 2 * y + 1):
                direction.append(DIRECTOIN.RIGHT)
    
        if len(direction):
            # 随机选择方向
            direc = choice(direction)
            if direc == DIRECTOIN.UP:
                map.setMap(2 * x + 1, 2 * (y - 1) + 1, TYPE.EMPTY)
                map.setMap(2 * x + 1, 2 * y, TYPE.EMPTY)
                waitingList.append((x, y - 1));
            elif direc == DIRECTOIN.LEFT:
                map.setMap(2 * (x - 1) + 1, 2 * y + 1, TYPE.EMPTY)
                map.setMap(2 * x, 2 * y + 1, TYPE.EMPTY)
                waitingList.append((x - 1, y));
            elif direc == DIRECTOIN.DOWN:
                map.setMap(2 * x + 1, 2 * (y + 1) + 1, TYPE.EMPTY)
                map.setMap(2 * x + 1, 2 * y + 2, TYPE.EMPTY)
                waitingList.append((x, y + 1));
            elif direc == DIRECTOIN.RIGHT:
                map.setMap(2 * (x + 1) + 1, 2 * y + 1, TYPE.EMPTY)
                map.setMap(2 * x + 2, 2 * y + 1, TYPE.EMPTY)
                waitingList.append((x + 1, y));
    
            map.showMap()
            sys.stdout.flush()
            time.sleep(0.05)
            return True
        else:
            return False
    
    
    def recursive(map, w, h):
        x0, y0 = (randint(0, w - 1)), (randint(0, h - 1))
        map.setMap(2 * x0 + 1, 2 * y0 + 1, TYPE.EMPTY)
    
        waitingList = []
        waitingList.append((x0, y0))
        cnt = 0
        while len(waitingList):
            if not checkPosition(map, waitingList[-1][0], waitingList[-1][1], w, h, waitingList):
                waitingList.remove(waitingList[-1])
    
    
    # def setStartEnd(map):
    #     x0, y0 =
    
    # 开始构造迷宫
    def startCreateMap(map):
        recursive(map, map.width // 2, map.height // 2)
        # setStartEnd(map)
    
    
    def run():
        WIDTH = 31
        HEIGHT = 37
        map = Map(WIDTH, HEIGHT)
        startCreateMap(map)
    
    
    
    if __name__ == "__main__":
        run()
    
    
    

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  • 原文地址:https://www.cnblogs.com/Knight02/p/15799026.html
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