上一篇中,我们编写了SocketHandler处理Socket的IO。
现在我们只剩下服务器端了。
服务器端包含两个类,一个TCPListener,一个TCPListenerClient。
TCPListener只管Start与Stop还有Accept。
TCPListenerClient是连接到服务器的客户端,相当于TCPClient在TCPListener上的体现。
现在我们开始编写TCPListener。
/// <summary> /// TCP监听端 /// </summary> public class TCPListener : IEnumerable<TCPListenerClient> { private Socket socket; private HashSet<TCPListenerClient> clients; /// <summary> /// 实例化TCP监听者。 /// </summary> public TCPListener() { clients = new HashSet<TCPListenerClient>(); IsStarted = false; Handler = new SocketHandler(); } public ISocketHandler Handler { get; set; } private int port; /// <summary> /// 监听端口。 /// </summary> public int Port { get { return port; } set { if (value < 0 || value > 65535) throw new ArgumentOutOfRangeException(value + "不是有效端口。"); port = value; } } /// <summary> /// 服务启动中 /// </summary> public bool IsStarted { get; private set; } /// <summary> /// 开始服务。 /// </summary> public void Start() { } /// <summary> /// 停止服务。 /// </summary> public void Stop() { } /// <summary> /// 接收完成时引发事件。 /// </summary> public event EventHandler<SocketEventArgs> ReceiveCompleted; /// <summary> /// 接受客户完成时引发事件。 /// </summary> public event EventHandler<SocketEventArgs> AcceptCompleted; /// <summary> /// 客户断开完成时引发事件。 /// </summary> public event EventHandler<SocketEventArgs> DisconnectCompleted; /// <summary> /// 发送完成时引发事件。 /// </summary> public event EventHandler<SocketEventArgs> SendCompleted; /// <summary> /// 获取客户端泛型。 /// </summary> /// <returns></returns> public IEnumerator<TCPListenerClient> GetEnumerator() { return clients.GetEnumerator(); } /// <summary> /// 获取客户端泛型。 /// </summary> /// <returns></returns> System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return clients.GetEnumerator(); } /// <summary> /// 释放资源。 /// </summary> /// <returns></returns> public void Dispose() { } }
TCPListener继承IEnumerable<TCPListenerClient>与IDisposable
clients保存所有已连接的客户端。
编写Start方法。
/// <summary> /// 开始服务。 /// </summary> public void Start() { lock (this) { if (IsStarted) throw new InvalidOperationException("已经开始服务。"); socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //绑定端口 //可以引发端口被占用异常 socket.Bind(new IPEndPoint(IPAddress.Any, port)); //监听队列 socket.Listen(512); //如果端口是0,则是随机端口,把这个端口赋值给port port = ((IPEndPoint)socket.LocalEndPoint).Port; //服务启动中设置为true IsStarted = true; //开始异步监听 socket.BeginAccept(EndAccept, null); } } //异步监听结束 private void EndAccept(IAsyncResult result) { //获得客户端Socket Socket clientSocket = socket.EndAccept(result); //实例化客户端类 TCPListenerClient client = new TCPListenerClient(this, clientSocket); //增加事件钩子 client.SendCompleted += client_SendCompleted; client.ReceiveCompleted += client_ReceiveCompleted; client.DisconnectCompleted += client_DisconnectCompleted; socket.BeginAccept(EndAccept, null); //增加客户端 lock (clients) clients.Add(client); //客户端连接事件 if (AcceptCompleted != null) AcceptCompleted(this, new SocketEventArgs(client, SocketAsyncOperation.Accept)); } //客户端断开连接 private void client_DisconnectCompleted(object sender, SocketEventArgs e) { //移除客户端 lock (clients) clients.Remove((TCPListenerClient)e.Socket); e.Socket.DisconnectCompleted -= client_DisconnectCompleted; e.Socket.ReceiveCompleted -= client_ReceiveCompleted; e.Socket.SendCompleted -= client_SendCompleted; if (DisconnectCompleted != null) DisconnectCompleted(this, e); } //收到客户端发送的数据 private void client_ReceiveCompleted(object sender, SocketEventArgs e) { if (ReceiveCompleted != null) ReceiveCompleted(this, e); } //向客户端发送数据完成 private void client_SendCompleted(object sender, SocketEventArgs e) { if (SendCompleted != null) SendCompleted(this, e); }
编写Stop与Dispose方法。
/// <summary> /// 停止服务。 /// </summary> public void Stop() { lock (this) { if (!IsStarted) throw new InvalidOperationException("没有开始服务。"); foreach (TCPListenerClient client in clients) { client.Disconnect(); client.DisconnectCompleted -= client_DisconnectCompleted; client.ReceiveCompleted -= client_ReceiveCompleted; client.SendCompleted -= client_SendCompleted; } socket.Close(); socket = null; IsStarted = false; } } /// <summary> /// 释放资源 /// </summary> public void Dispose() { if (socket == null) return; Stop(); }
轮到TCPListenerClient了,TCPListenerClient其实和TCPClient差不多,也是要继承ISocket和IDisposable。
既然重复代码做么多,要不要合并起来呢?答案是肯定的。
做一个SocketBase类,继承ISocket和IDisposable。
大部分代码直接从TCPClient复制过来。
public class SocketBase : ISocket, IDisposable { protected Socket Socket { get; private set; } protected Stream Stream { get; set; } /// <summary> /// 实例化TCP客户端。 /// </summary> public SocketBase(Socket socket, ISocketHandler socketHandler) { if (socket == null) throw new ArgumentNullException("socket"); if (socketHandler == null) throw new ArgumentNullException("socketHandler"); Socket = socket; Handler = socketHandler; } /// <summary> /// Socket处理程序 /// </summary> public ISocketHandler Handler { get; set; } /// <summary> /// 获取是否已连接。 /// </summary> public bool IsConnected { get { return Socket.Connected; } } #region 断开连接 /// <summary> /// 断开与服务器的连接。 /// </summary> public void Disconnect() { //判断是否已连接 if (!IsConnected) throw new SocketException(10057); lock (this) { //Socket异步断开并等待完成 Socket.BeginDisconnect(true, EndDisconnect, true).AsyncWaitHandle.WaitOne(); } } /// <summary> /// 异步断开与服务器的连接。 /// </summary> public void DisconnectAsync() { //判断是否已连接 if (!IsConnected) throw new SocketException(10057); lock (this) { //Socket异步断开 Socket.BeginDisconnect(true, EndDisconnect, false); } } private void EndDisconnect(IAsyncResult result) { try { Socket.EndDisconnect(result); } catch { } //是否同步 bool sync = (bool)result.AsyncState; if (!sync && DisconnectCompleted != null) { DisconnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Disconnect)); } } //这是一个给收发异常准备的断开引发事件方法 private void Disconnected(bool raiseEvent) { if (raiseEvent && DisconnectCompleted != null) DisconnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Disconnect)); } #endregion #region 发送数据 /// <summary> /// 发送数据。 /// </summary> /// <param name="data">要发送的数据。</param> public void Send(byte[] data) { //是否已连接 if (!IsConnected) throw new SocketException(10057); //发送的数据不能为null if (data == null) throw new ArgumentNullException("data"); //发送的数据长度不能为0 if (data.Length == 0) throw new ArgumentException("data的长度不能为0"); //设置异步状态 SocketAsyncState state = new SocketAsyncState(); state.IsAsync = false; state.Data = data; try { //开始发送数据 Handler.BeginSend(data, 0, data.Length, Stream, EndSend, state).AsyncWaitHandle.WaitOne(); } catch { //出现异常则断开Socket连接 Disconnected(true); } } /// <summary> /// 异步发送数据。 /// </summary> /// <param name="data">要发送的数据。</param> public void SendAsync(byte[] data) { //是否已连接 if (!IsConnected) throw new SocketException(10057); //发送的数据不能为null if (data == null) throw new ArgumentNullException("data"); //发送的数据长度不能为0 if (data.Length == 0) throw new ArgumentException("data的长度不能为0"); //设置异步状态 SocketAsyncState state = new SocketAsyncState(); state.IsAsync = true; state.Data = data; try { //开始发送数据并等待完成 Handler.BeginSend(data, 0, data.Length, Stream, EndSend, state); } catch { //出现异常则断开Socket连接 Disconnected(true); } } private void EndSend(IAsyncResult result) { SocketAsyncState state = (SocketAsyncState)result.AsyncState; //是否完成 state.Completed = Handler.EndSend(result); //没有完成则断开Socket连接 if (!state.Completed) Disconnected(true); //引发发送结束事件 if (state.IsAsync && SendCompleted != null) { SendCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Send) { Data = state.Data }); } } #endregion #region 接收数据 protected void EndReceive(IAsyncResult result) { SocketAsyncState state = (SocketAsyncState)result.AsyncState; //接收到的数据 byte[] data = Handler.EndReceive(result); //如果数据长度为0,则断开Socket连接 if (data.Length == 0) { Disconnected(true); return; } //再次开始接收数据 Handler.BeginReceive(Stream, EndReceive, state); //引发接收完成事件 if (ReceiveCompleted != null) ReceiveCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Receive) { Data = data }); } #endregion #region 事件 ///// <summary> ///// 断开完成时引发事件。 ///// </summary> public event EventHandler<SocketEventArgs> DisconnectCompleted; ///// <summary> ///// 接收完成时引发事件。 ///// </summary> public event EventHandler<SocketEventArgs> ReceiveCompleted; ///// <summary> ///// 发送完成时引发事件。 ///// </summary> public event EventHandler<SocketEventArgs> SendCompleted; #endregion /// <summary> /// 释放资源 /// </summary> public void Dispose() { lock (this) { if (IsConnected) Socket.Disconnect(false); Socket.Close(); } } }
然后我们再写TCPListenerClient,继承SocketBase。
public class TCPListenerClient : SocketBase { internal TCPListenerClient(TCPListener listener, Socket socket) :base(socket,listener.Handler) {
data = new Dictionary<string, object>(); this["RemoteEndPoint"] = socket.RemoteEndPoint; //创建Socket网络流 Stream = new NetworkStream(socket); //设置服务器 Listener = listener; //开始异步接收数据 SocketAsyncState state = new SocketAsyncState(); Handler.BeginReceive(Stream, EndReceive, state); } public TCPListener Listener { get; private set; } }
我们还可以给TCPListenerClient加上点东西,比如类似Session的东西。
private Dictionary<string, object> data; public object this[string key] { get { key = key.ToLower(); if (data.ContainsKey(key)) return data[key]; return null; } set { key = key.ToLower(); if (value == null) { if (data.ContainsKey(key)) data.Remove(key); return; } if (data.ContainsKey(key)) data[key] = value; else data.Add(key, value); } }
为构造函数添加以下代码。
data = new Dictionary<string, object>(); //保存IP地址到字典 this["RemoteEndPoint"] = socket.RemoteEndPoint;
这样,我们的TCPListenerClient就完成了。
接下来我们再把TCPClient修改以下,继承SocketBase。
/// <summary> /// TCP客户端 /// </summary> public class TCPClient : SocketBase { /// <summary> /// 实例化TCP客户端。 /// </summary> public TCPClient() : base(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp), new SocketHandler()) { } public bool IsUseAuthenticate { get; set; } /// <summary> /// 连接至服务器。 /// </summary> /// <param name="endpoint">服务器终结点。</param> public void Connect(IPEndPoint endpoint) { //判断是否已连接 if (IsConnected) throw new InvalidOperationException("已连接至服务器。"); if (endpoint == null) throw new ArgumentNullException("endpoint"); //锁定自己,避免多线程同时操作 lock (this) { SocketAsyncState state = new SocketAsyncState(); //Socket异步连接 Socket.BeginConnect(endpoint, EndConnect, state).AsyncWaitHandle.WaitOne(); //等待异步全部处理完成 while (!state.Completed) { } } } /// <summary> /// 异步连接至服务器。 /// </summary> /// <param name="endpoint"></param> public void ConnectAsync(IPEndPoint endpoint) { //判断是否已连接 if (IsConnected) throw new InvalidOperationException("已连接至服务器。"); if (endpoint == null) throw new ArgumentNullException("endpoint"); //锁定自己,避免多线程同时操作 lock (this) { SocketAsyncState state = new SocketAsyncState(); //设置状态为异步 state.IsAsync = true; //Socket异步连接 Socket.BeginConnect(endpoint, EndConnect, state); } } private void EndConnect(IAsyncResult result) { SocketAsyncState state = (SocketAsyncState)result.AsyncState; try { Socket.EndConnect(result); } catch { //出现异常,连接失败。 state.Completed = true; //判断是否为异步,异步则引发事件 if (state.IsAsync && ConnectCompleted != null) ConnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Connect)); return; } //连接成功。 //创建Socket网络流 Stream = new NetworkStream(Socket); if (IsUseAuthenticate) { NegotiateStream negotiate = new NegotiateStream(Stream); negotiate.AuthenticateAsClient(); while (!negotiate.IsMutuallyAuthenticated) { Thread.Sleep(10); } } //连接完成 state.Completed = true; if (state.IsAsync && ConnectCompleted != null) { ConnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Connect)); } //开始接收数据 Handler.BeginReceive(Stream, EndReceive, state); } /// <summary> /// 连接完成时引发事件。 /// </summary> public event EventHandler<SocketEventArgs> ConnectCompleted; }
所有工作,全部完成。
这个Socket还有很多功能可以增加、改造。
比如你自己写一个Handler内置加密解密,或者压缩与解压缩。
还可以再改写一下Stream,可以弄成NegotiateStream验证等等。
下一篇我们总结一下所有工作。
原文地址:http://www.cnblogs.com/Kation/archive/2013/03/07/2947278.html