AsyncLocal
的实现很简单,将AsyncLocal
实例和当前线程的值以键值对的形式保存在Thread.CurrentThread.ExecutionContext.m_localValues.
中。由于使用[ThreadStatic]
修饰了 Thread.CurrentThread
属性对应的字段,所以实现了多个线程之间各自维护不同的一份数据。同时,在每一次修改AsyncLocal
的时候,都新建了ExecutionContext
和IAsyncLocalValueMap
对象并赋值给当前的线程。
以下为AsyncLocal
的测试代码
class AsyncLocalTests : Singleton<AsyncLocalTests>,ITestMethod
{
private readonly AsyncLocal<int> asyncLocalVariable = new AsyncLocal<int>();
public async Task MethodAsync()
{
asyncLocalVariable.Value = 88;
await Task.Run(() =>
{
Console.WriteLine($"进入 Task,值:{asyncLocalVariable.Value};线程Id:{Thread.CurrentThread.ManagedThreadId};ExecutionContext:Hashcode:{Thread.CurrentThread.ExecutionContext.GetHashCode()}");
asyncLocalVariable.Value = 888;
});
Console.WriteLine($"await Task 后,值:{asyncLocalVariable.Value};线程Id:{Thread.CurrentThread.ManagedThreadId};ExecutionContext:Hashcode:{Thread.CurrentThread.ExecutionContext.GetHashCode()}");
}
public void RunTest()
{
asyncLocalVariable.Value = 1;
Console.WriteLine($"初始值:{asyncLocalVariable.Value};线程Id:{Thread.CurrentThread.ManagedThreadId};ExecutionContext:Hashcode:{Thread.CurrentThread.ExecutionContext.GetHashCode()}");
MethodAsync();
Thread.Sleep(1000);
Console.WriteLine($"async方法后,值:{asyncLocalVariable.Value};线程Id:{Thread.CurrentThread.ManagedThreadId};ExecutionContext:Hashcode:{Thread.CurrentThread.ExecutionContext.GetHashCode()}");
Console.ReadKey();
}
}
测试结果
从上面的测试结果我们看出:
- 在
MethodAsync()
异步方法前后,AsyncLocal
的值相同.Value - 在
await MethodAsync()
异步方法前后,AsyncLocal
的值相同.Value - 在
await Task.Run()
前后代码块中,AsyncLocal
的值相同.Value
由于AsyncLocal
是从 Thread.CurrentThread.ExecutionContext
获取实际的值,那么理解ExecutionContext
在 async、Task、Thread
的中流动就十分重要。先说结论,并简单描述一下原因:
1、进入Task.Run()
前后,ExecutionContext
相同(处于不同线程)
原因:这是因为 Task.Run()
和Thread.Start()
会捕获当前线程的 ExecutionContext
传递给工作线程,并且在工作线程修改 AsyncLocal
的值, 不会影响原线程的ExecutionContext
。因为每次修改 AsyncLocal
的值,都会新建 ExecutionContext
实例并保存到工作线程
2、 MethodAsync()
前后代码块的 ExecutionContext
相同(不使用await
)
原因:在状态机第一次执行前后会备份、恢复ExecutionContext
(线程并没有进行切换)
3、await Task.Run()
前后代码块的 ExecutionContext
相同(处于不同线程)
原因:我们知道await Task.Run()
肯定位于一个异步方法中,该异步方法会被编译成一个状态机,通过状态的切换,将await
前后的代码分成了两步来执行。第一次执行由当前线程执行,在开启新 Task
后、当前线程返回之前,会保存当前线程的 ExecutionContext
,供状态机第二次执行使用(工作线程)。从第一点我们知道新建Task
实例的时候会捕获一次ExecutionContext
给工作线程,碰到await
返回之前会捕获一次ExecutionContext
给状态机,这两次捕获的实际上是同一个对象。
4、 await MethodAsync()
前后代码块的 ExecutionContext
相同(处于不同线程)
原因:在状态机第一次执行(当前线程)的时候,会捕获当前线程的 ExecutionContext
,供状态机第二次执行使用(工作线程)。
2. async
关键字对ExecutionContext
的影响
async
关键字实际上是编译器的语法糖,可以通过Dnspy
反编译查看去除语法糖的原始代码。
Dnspy
配置如下,去除勾选"反编译异步方法(async/await)"
原代码:
public async Task MethodAsyncWithAwait()
{
asyncLocalVariable.Value = 88;
await Task.Run(() =>
{
asyncLocalVariable.Value = 888;
});
asyncLocalVariable.Value = 8888;
}
去除async/await
语法糖代码:
异步方法代码:
可以看到编译器生成了一个实现 IAsyncStateMachine
接口的异步状态机,并生成了一个私有方法,保存了Task.Run()
中的的代码块。异步方法中实际上做了以下四个步骤:
- 实例化异步状态机, 将状态置为 -1
- 创建
AsyncTaskMethodBuilder
- 通过
AsyncTaskMethodBuilder.Sratr(ref IAsyncStateMachine)
启动状态机 - 返回
Task
public Task MethodAsyncWithAwait()
{
AsyncLocalTests.<MethodAsyncWithAwait>d__1 <MethodAsyncWithAwait>d__ = new AsyncLocalTests.<MethodAsyncWithAwait>d__1();
<MethodAsyncWithAwait>d__.<>4__this = this;
<MethodAsyncWithAwait>d__.<>t__builder = AsyncTaskMethodBuilder.Create();
<MethodAsyncWithAwait>d__.<>1__state = -1;
AsyncTaskMethodBuilder <>t__builder = <MethodAsyncWithAwait>d__.<>t__builder;
<>t__builder.Start<AsyncLocalTests.<MethodAsyncWithAwait>d__1>(ref <MethodAsyncWithAwait>d__);
return <MethodAsyncWithAwait>d__.<>t__builder.Task;
}
状态机启动代码:
可以看到在执行 stateMachine.MoveNext()
之前备份了当前线程的 _executionContext
和 _synchronizationContext
,并且在 finally
代码块中恢复了备份的数据。
这样也就解释了:在不使用 await
等待异步方法的情况下,虽然在原线程修改了AsyncLocal
的值,但是离开async
方法后,我们获取的还是原来的值。值得注意的是,这里的备份恢复针对的都是当前线程,而不涉及到工作线程。
public void Start<[Nullable(0)] TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
AsyncMethodBuilderCore.Start<TStateMachine>(ref stateMachine);
}
internal static class AsyncMethodBuilderCore
{
[DebuggerStepThrough]
public static void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
if (stateMachine == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.stateMachine);
}
Thread currentThread = Thread.CurrentThread;
Thread thread = currentThread;
ExecutionContext executionContext = currentThread._executionContext;
ExecutionContext executionContext2 = executionContext;
SynchronizationContext synchronizationContext = currentThread._synchronizationContext;
try
{
stateMachine.MoveNext();
}
finally
{
SynchronizationContext synchronizationContext2 = synchronizationContext;
Thread thread2 = thread;
if (synchronizationContext2 != thread2._synchronizationContext)
{
thread2._synchronizationContext = synchronizationContext2;
}
ExecutionContext executionContext3 = executionContext2;
ExecutionContext executionContext4 = thread2._executionContext;
if (executionContext3 != executionContext4)
{
ExecutionContext.RestoreChangedContextToThread(thread2, executionContext3, executionContext4);
}
}
}
状态机代码:
实际上编译器将标记为 async
的方法分成了两部分,一部分是 await
之前的代码(包括新建并启动启动Task
部分),另一部分是 await
之后的代码。通过状态的改变,这两部分代码分两次执行。如果没有使用await
修饰异步方法,那么该状态机没有 else
代码块, 只会执行一次stateMachine.MoveNext()
。可以看到在第一次执行stateMachine.MoveNext()
之后,当前线程就直接返回了,然后一层层的返回到最外层。这也是为什么说碰到await
之后,当前线程就直接返回,当然最内层的返回是在开启新Task
之后。
[CompilerGenerated]
private void <MethodAsyncWithAwait>b__1_0()
{
this.asyncLocalVariable.Value = 888;
}
[CompilerGenerated]
private sealed class <MethodAsyncWithAwait>d__1 : IAsyncStateMachine
{
void IAsyncStateMachine.MoveNext()
{
int num = this.<>1__state;
try
{
TaskAwaiter awaiter;
if (num != 0)
{
this.<>4__this.asyncLocalVariable.Value = 88;
awaiter = Task.Run(new Action(this.<>4__this.<MethodAsyncWithAwait>b__1_0)).GetAwaiter();
if (!awaiter.IsCompleted)
{
this.<>1__state = 0;
this.<>u__1 = awaiter;
AsyncLocalTests.<MethodAsyncWithAwait>d__1 <MethodAsyncWithAwait>d__ = this;
this.<>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter, AsyncLocalTests.<MethodAsyncWithAwait>d__1>(ref awaiter, ref <MethodAsyncWithAwait>d__);
return;
}
}
else
{
awaiter = this.<>u__1;
this.<>u__1 = default(TaskAwaiter);
this.<>1__state = -1;
}
awaiter.GetResult();
this.<>4__this.asyncLocalVariable.Value = 8888;
}
catch (Exception exception)
{
this.<>1__state = -2;
this.<>t__builder.SetException(exception);
return;
}
this.<>1__state = -2;
this.<>t__builder.SetResult();
}
[DebuggerHidden]
void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine)
{
}
public int <>1__state;
public AsyncTaskMethodBuilder <>t__builder;
public AsyncLocalTests <>4__this;
private TaskAwaiter <>u__1;
}
我们可以看到在第一次执行stateMachine.MoveNext()
的时候,会通过当前线程执行 await
之前的代码块,并通过Task.Run()
启用工作线程去完成任务。IAsyncStateMachine.MoveNext()
里面有三句代码比较重要,这里先大概描述一下作用:
1、 Task.Run()
:
新建Task
实例、捕获当前线程的ExecutionContext
保存到Task
实例中、启动新任务
2、 AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine)
:
将状态机和当前线程的上下文包装成 AsyncStateMachineBox:Task
对象,保存到在 Task(第一步新建的
字段中,最后将其传递到 Task
实例).m_continuationObjectstateMachine.AsyncTaskMethodBuilder.Task
属性中, 这样外层状态机可以通过MethodAsync().GetAwaiter().m_task
获取到内层状态机的AsyncStateMachineBox:Task
对象,同样的外层状态机再次执行本步骤,将自身的 AsyncStateMachineBox:Task
对象赋值给内层 AsyncStateMachineBox:Task
对象的 m_continuationObject
字段,这样的话,就构建了一个单向链表,该链表保存了每一层异步方法的stateMachine
和 ExecutionContext
。
3、 this.<>t__builder.SetResult()
:
设置异步方法的结果,并检查 Task.m_continuationObject
是否为空,不为空的情况下,执行外层状态机的第二次 stateMachine.MoveNext()
。最内层 Task.m_continuationObject
的执行会在Task
完成之后调用,接下来通过SetResult()
一层层调用了外层状态机的第二次 stateMachine.MoveNext()
3. AwaitUnsafeOnCompleted()
代码分析
以下只放出了简化的代码。这里首先构建 IAsyncStateMachineBox
实例,并将其赋值给 m_task
供外层状态机使用。IAsyncStateMachineBox
实例保存了本层的状态机,并捕获了当前线程的ExecutionContext
。awaiter.m_task
是调用内层异步方法返回的 Task
实例。最后在 TaskAwaiter.UnsafeOnCompletedInternal()
方法中,将构建的IAsyncStateMachineBox
实例保存到 awaiter(内层).m_task.m_continuationObject
字段中,使得内层状态机指向本层状态机。因为每一层状态机都会调用AwaitUnsafeOnCompleted
方法,所以一层层构建了 await
后的所有回调,并且每一层回调的 ExecutionContext
都不同。
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
{
IAsyncStateMachineBox box = GetStateMachineBox(ref stateMachine);
if ((null != (object)default(TAwaiter)!) && (awaiter is ITaskAwaiter))
{
ref TaskAwaiter ta = ref Unsafe.As<TAwaiter, TaskAwaiter>(ref awaiter);
TaskAwaiter.UnsafeOnCompletedInternal(ta.m_task, box, continueOnCapturedContext: true);
}
}
private IAsyncStateMachineBox GetStateMachineBox<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
ExecutionContext? currentContext = ExecutionContext.Capture();
AsyncStateMachineBox<TStateMachine> box = AsyncMethodBuilderCore.TrackAsyncMethodCompletion ?
CreateDebugFinalizableAsyncStateMachineBox<TStateMachine>() :
new AsyncStateMachineBox<TStateMachine>();
m_task = box;
box.StateMachine = stateMachine;
box.Context = currentContext;
return box;
}
4. SetResult()
代码分析
该方法最后调用了 Task
方法,读取了Task.m_continuationObject
来获取外一层的回调(包括状态机、ExecutionContext
),并通过FinishContinuations()
执行外层状态机的第二次执行。
internal bool TrySetResult([AllowNull] TResult result)
{
bool result2 = false;
if (base.AtomicStateUpdate(67108864, 90177536))
{
this.m_result = result;
Interlocked.Exchange(ref this.m_stateFlags, this.m_stateFlags | 16777216);
Task.ContingentProperties contingentProperties = this.m_contingentProperties;
if (contingentProperties != null)
{
base.NotifyParentIfPotentiallyAttachedTask();
contingentProperties.SetCompleted();
}
base.FinishContinuations();
result2 = true;
}
return result2;
}
FinishContinuations()
方法接下来的调用在 Task.Run()
部分会有介绍。
internal void FinishContinuations()
{
object obj = Interlocked.Exchange(ref this.m_continuationObject, Task.s_taskCompletionSentinel);
if (obj != null)
{
this.RunContinuations(obj);
}
}
5. Task.Run()
代码分析
实际上在Task.Run()
内部也是先新建一个Task
实例,然后通过Task.ScheduleAndStart()
方法来调度并启动任务。两者的区别在于传入的Options
和scheduler
是不相同的。
var task1 = Task.Run(() => { });
//默认配置无法更改: InternalTaskOptions.QueuedByRuntime, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default
//t.ScheduleAndStart(false);
var task2 = new Task(() => { }, TaskCreationOptions.LongRunning);
//默认配置可以修改: InternalTaskOptions.None, TaskCreationOptions.None, scheduler:null
task2.Start();
//可以传入scheduler
//默认使用TaskScheduler.Current: 先取[ThreadStatic]Task.InternalCurrent,如果为空取 TaskScheduler.Default
//t.ScheduleAndStart(true);
通过在Task
的构造函数中调用ExecutionContext.Capture()
方法来保存当前线程的ExecutionContext
到Task
实例中,这样的话,只要将到Task
实例作为参数传入到工作线程中,工作线程就可以获取到ExecutionContext
internal Task(Delegate action, object state, Task parent, CancellationToken cancellationToken, TaskCreationOptions creationOptions, InternalTaskOptions internalOptions, TaskScheduler scheduler)
{
if (action == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.action);
}
if (parent != null && (creationOptions & TaskCreationOptions.AttachedToParent) != TaskCreationOptions.None)
{
this.EnsureContingentPropertiesInitializedUnsafe().m_parent = parent;
}
this.TaskConstructorCore(action, state, cancellationToken, creationOptions, internalOptions, scheduler);
this.CapturedContext = ExecutionContext.Capture();
}
Task.ScheduleAndStart()
方法:
Task
的调度分两种情况:1、配置了TaskCreationOptions.LongRunning
的Task
实例直接新建一个后台 Thread
,并将Task
实例作为启动参数来启动工作线程;2、对于没有配置TaskCreationOptions.LongRunning
的Task
实例,将其加入ThreadPool
的线程池,由线程池来调度运行
internal sealed class ThreadPoolTaskScheduler : TaskScheduler
{
protected internal override void QueueTask(Task task)
{
TaskCreationOptions options = task.Options;
if ((options & TaskCreationOptions.LongRunning) != 0)
{
// Run LongRunning tasks on their own dedicated thread.
Thread thread = new Thread(s_longRunningThreadWork);
thread.IsBackground = true; // Keep this thread from blocking process shutdown
thread.Start(task);
}
else
{
// Normal handling for non-LongRunning tasks.
bool preferLocal = ((options & TaskCreationOptions.PreferFairness) == 0);
ThreadPool.UnsafeQueueUserWorkItemInternal(task, preferLocal);
}
}
}
虽然已经在Task的构造函数中,捕获了ExecutionContext
,但是对于直接新建的Thread实例,启动的时候同样也需要捕获当前线程的ExecutionContext
public void Start()
{
this.StartupSetApartmentStateInternal();
if (this._delegate != null)
{
ThreadHelper threadHelper = (ThreadHelper)this._delegate.Target;
ExecutionContext executionContextHelper = ExecutionContext.Capture();
threadHelper.SetExecutionContextHelper(executionContextHelper);
}
this.StartInternal();
}
线程池调度Task、IThreadPoolWorkItem
逻辑:
从线程池取出工作线程,工作线程调用Dispatch()
方法,对于IThreadPoolWorkItem
,直接执行IThreadPoolWorkItem.Execute()
方法,所以线程池处理IThreadPoolWorkItem
是不涉及到上下文切换的。对于 Task
,将ExecutionContext
赋值给工作线程,调用委托,然后清除工作线程的上下文,最后调用Finish(true)
来执行任务完成的回调方法。调用链路很长,这里直接跳到RunContinuations()
方法。
调用链路:
// 最内层 async 状态机 执行await Task.Run()之后的代码块
//=>Task.Finish(true);
//=>FinishStageTwo();
//===>FinishStageThree();
//=====>FinishContinuations();
//=======>RunContinuations(continuationObject);
//=========>AwaitTaskContinuation.RunOrScheduleAction(asyncStateMachineBox, flag); 状态机的回调执行这个
//==========>box.ExecuteFromThreadPool(threadPoolThread); 或者 box.MoveNext();
我们知道,异步方法的最内层肯定有一个 await Task
。 正是Task.Finish(true)
这个方法调用了最内层状态机,去执行第二次stateMachine.MoveNext()
方法,并且在MoveNext()
方法中都会调用SetResult()
方法,从而触发外层状态机的第二次stateMachine.MoveNext()
执行,就这样一层层的调用完成了所有的层次的回调。可以看到,工作线程在执行 await Task.Run()/MethodAsnc()
后代码块时,传入的是在 AwaitUnsafeOnCompleted()
方法中捕获的 ExecutionContext
。
s_callback
字段保存了状态机的MoveNext()
方法。
private class AsyncStateMachineBox<TStateMachine> :Task<TResult>,IAsyncStateMachineBox where TStateMachine : IAsyncStateMachine
{
private static readonly ContextCallback s_callback = ExecutionContextCallback;
private static void ExecutionContextCallback(object? s)
{
Unsafe.As<AsyncStateMachineBox<TStateMachine>>(s).StateMachine!.MoveNext();
}
public TStateMachine StateMachine = default;
public ExecutionContext? Context;
internal sealed override void ExecuteFromThreadPool(Thread threadPoolThread) => MoveNext(threadPoolThread);
internal sealed override void ExecuteFromThreadPool(Thread threadPoolThread) => MoveNext(threadPoolThread);
public void MoveNext() => MoveNext(threadPoolThread: null);
private void MoveNext(Thread? threadPoolThread)
{
bool loggingOn = AsyncCausalityTracer.LoggingOn;
if (loggingOn)
{
AsyncCausalityTracer.TraceSynchronousWorkStart(this, CausalitySynchronousWork.Execution);
}
ExecutionContext? context = Context;
if (context == null)
{
Debug.Assert(StateMachine != null);
StateMachine.MoveNext();
}
else
{
if (threadPoolThread is null)
{
ExecutionContext.RunInternal(context, s_callback, this);
}
else
{
ExecutionContext.RunFromThreadPoolDispatchLoop(threadPoolThread, context, s_callback, this);
}
}
if (IsCompleted)
{
if (System.Threading.Tasks.Task.s_asyncDebuggingEnabled)
{
System.Threading.Tasks.Task.RemoveFromActiveTasks(this);
}
StateMachine = default;
Context = default;
}
if (loggingOn)
{
AsyncCausalityTracer.TraceSynchronousWorkCompletion(CausalitySynchronousWork.Execution);
}
}
}
最后在 RunInternal
和 RunFromThreadPoolDispatchLoop
中,都会使用在AwaitUnsafeOnCompleted()
方法里面捕获的 ExecutionContext
,这也就解释了为什么在 await Task.Run()/MethodAsync()
前后的代码块中,ExecutionContext
始终相同。需要注意的一点是,不管在Task
任务执行之后,还是 await
回调执行之后,都会把工作线程的上下文清空。
internal static void RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, object state)
{
if (executionContext != null && !executionContext.m_isDefault)
{
ExecutionContext.RestoreChangedContextToThread(threadPoolThread, executionContext, null);
}
ExceptionDispatchInfo exceptionDispatchInfo = null;
try
{
callback(state);
}
catch (Exception source)
{
exceptionDispatchInfo = ExceptionDispatchInfo.Capture(source);
}
ExecutionContext executionContext2 = threadPoolThread._executionContext;
threadPoolThread._synchronizationContext = null;
if (executionContext2 != null)
{
ExecutionContext.RestoreChangedContextToThread(threadPoolThread, null, executionContext2);
}
if (exceptionDispatchInfo != null)
{
exceptionDispatchInfo.Throw();
}
}