• UGUI血条跟随


    定义常量

    public class Content
    {
        //当前UI分辨率
        public const float UI_Width = 1366f;
        public const float UI_Height = 768f;
    
        //手机屏幕大小的二分之一
        public static float screen_width_half = Screen.width / 2;
        public static float screen_height_half = Screen.height / 2;
    
        //手机屏幕与UI的比率
        public static float screen_width_ratio = UI_Width / Screen.width;
        public static float screen_height_ratio = UI_Height / Screen.height;
    }
    View Code

    血条跟随代码实现

    using UnityEngine;
    
    public class UI_Follow : MonoBehaviour
    {
        public Camera m_camera;
        public Transform m_target;
        public RectTransform m_ui;
        
        private Vector3 position_sp;
    
        private void Awake()
        {
            if (m_camera == null)
            {
                m_camera = Camera.main;
            }
            if (m_ui == null && transform is RectTransform)
            {
                m_ui = (RectTransform)transform;
            }
        }
    
        private void LateUpdate()
        {
            if (m_target != null)
            {
                position_sp = m_camera.WorldToScreenPoint(m_target.position);
                Format_Position(ref position_sp);
                m_ui.localPosition = position_sp;
            }
        }
    
        private void Format_Position(ref Vector3 pos)
        {
            pos.x -= Content.screen_width_half;
            pos.y -= Content.screen_height_half;
            pos.x *= Content.screen_width_ratio;
            pos.y *= Content.screen_height_ratio;
        }
    }
    View Code

    UGUI canvas.renderMode需设置为overlay,或camera但camera.projection需改为正交模式【在透视模式下会发生偏移】

    实现拖动3D物体

    using UnityEngine;
    
    public class DragObject : MonoBehaviour
    {
        private Transform m_target;
    
        private Vector3 pos_target;
        private Vector3 pos_mouse;
        private Vector3 pos_temp;
    
        private void Update()
        {
            if (Input.GetMouseButtonDown(0))
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hit;
                if (Physics.Raycast(ray, out hit))
                {
                    if (hit.transform.CompareTag("Untagged"))
                    {
                        m_target = hit.transform;
                        pos_target = Camera.main.WorldToScreenPoint(m_target.position);
                    }
                }
            }
            if (Input.GetMouseButton(0))
            {
                if (m_target != null)
                {
                    pos_mouse = Input.mousePosition;
                    pos_mouse.z = pos_target.z;
                    pos_temp = Camera.main.ScreenToWorldPoint(pos_mouse);
                    m_target.position = pos_temp;
                }
            }
            if (Input.GetMouseButtonUp(0))
            {
                if (m_target != null)
                {
                    m_target = null;
                }
            }
        }
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/Joke-crazy/p/10338552.html
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