• 使用Android自带Gallery组件实现CoverFlow


    源代码转载自国外Neil Davies,使用Apache2.0开源协议

    实现了一个自定义的ImageAdapter,为图片制作倒影效果。
    传入参数为context和程序内drawable中的图片ID数组。之后调用其中的createReflectedImages()方法分别创造每一个图像的倒影效果,生成对应的ImageView数组,最后在getView()中返回。

    /*
    * Copyright (C) 2010 Neil Davies
    *
    * Licensed under the Apache License, Version 2.0 (the "License");
    * you may not use this file except in compliance with the License.
    * You may obtain a copy of the License at
    *
    * http://www.apache.org/licenses/LICENSE-2.0
    *
    * Unless required by applicable law or agreed to in writing, software
    * distributed under the License is distributed on an "AS IS" BASIS,
    * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    * See the License for the specific language governing permissions and
    * limitations under the License.
    * 
    * This code is base on the Android Gallery widget and was Created 
    * by Neil Davies neild001 'at' gmail dot com to be a Coverflow widget
    * 
    * @author Neil Davies
    */
    public class ImageAdapter extends BaseAdapter {
    int mGalleryItemBackground;
    private Context mContext;
    
    private Integer[] mImageIds ;
    
    private ImageView[] mImages;
    
    public ImageAdapter(Context c, int[] ImageIds) {
    mContext = c;
    mImageIds = ImageIds;
    mImages = new ImageView[mImageIds.length];
    }
    
    public boolean createReflectedImages() {
    // The gap we want between the reflection and the original image
    final int reflectionGap = 4;
    
    int index = 0;
    for (int imageId : mImageIds) {
    Bitmap originalImage = BitmapFactory.decodeResource(
    mContext.getResources(), imageId);
    int width = originalImage.getWidth();
    int height = originalImage.getHeight();
    
    // This will not scale but will flip on the Y axis
    Matrix matrix = new Matrix();
    matrix.preScale(1, -1);
    
    // Create a Bitmap with the flip matrix applied to it.
    // We only want the bottom half of the image
    Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
    height / 2, width, height / 2, matrix, false);
    
    // Create a new bitmap with same width but taller to fit reflection
    Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
    (height + height / 2), Config.ARGB_8888);
    
    // Create a new Canvas with the bitmap that's big enough for the image plus gap plus reflection
    Canvas canvas = new Canvas(bitmapWithReflection);
    // Draw in the original image
    canvas.drawBitmap(originalImage, 0, 0, null);
    // Draw in the gap
    Paint deafaultPaint = new Paint();
    canvas.drawRect(0, height, width, height + reflectionGap,
    deafaultPaint);
    // Draw in the reflection
    canvas.drawBitmap(reflectionImage, 0, height + reflectionGap,
    null);
    
    // Create a shader that is a linear gradient that covers the
    // reflection
    Paint paint = new Paint();
    LinearGradient shader = new LinearGradient(0,
    originalImage.getHeight(), 0,
    bitmapWithReflection.getHeight() + reflectionGap,
    0x70ffffff, 0x00ffffff, TileMode.CLAMP);
    // Set the paint to use this shader (linear gradient)
    paint.setShader(shader);
    // Set the Transfer mode to be porter duff and destination in
    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
    // Draw a rectangle using the paint with our linear gradient
    canvas.drawRect(0, height, width,
    bitmapWithReflection.getHeight() + reflectionGap, paint);
    
    ImageView imageView = new ImageView(mContext);
    imageView.setImageBitmap(bitmapWithReflection);
    imageView
    .setLayoutParams(new GalleryFlow.LayoutParams(160, 240));
    // imageView.setScaleType(ScaleType.MATRIX);
    mImages[index++] = imageView;
    
    }
    return true;
    }
    
    public int getCount() {
    return mImageIds.length;
    }
    
    public Object getItem(int position) {
    return position;
    }
    
    public long getItemId(int position) {
    return position;
    }
    
    public View getView(int position, View convertView, ViewGroup parent) {
    
    // Use this code if you want to load from resources
    /*
    * ImageView i = new ImageView(mContext);
    * i.setImageResource(mImageIds[position]); i.setLayoutParams(new
    * CoverFlow.LayoutParams(350,350));
    * i.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
    * 
    * //Make sure we set anti-aliasing otherwise we get jaggies
    * BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
    * drawable.setAntiAlias(true); return i;
    */
    
    return mImages[position];
    }
    
    // Returns the size (0.0f to 1.0f) of the views depending on the 'offset' to the center.
    public float getScale(boolean focused, int offset) {
    /* Formula: 1 / (2 ^ offset) */
    return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset)));
    }
    }
    }

    仅仅实现了图片的倒影效果还不够,因为在coverflow中图片切换是有旋转和缩放效果的,而自带的gallery中并没有实现。因此,扩展自带的 gallery,实现自己的galleryflow。在原gallery类中,提供了一个方法 getChildStaticTransformation()以实现对图片的变换。通过覆写这个方法并在其中调用自定义的 transformImageBitmap(“每个图片与gallery中心的距离”)方法,,即可实现每个图片做相应的旋转和缩放。其中使用了 camera和matrix用于视图变换。具体可参考代码注释。

    public class GalleryFlow extends Gallery {
    
            // Graphics Camera used for transforming the matrix of ImageViews
            private Camera mCamera = new Camera();
            //The maximum angle the Child ImageView will be rotated by
            private int mMaxRotationAngle = 60;
           // The maximum zoom on the centre Child
             private int mMaxZoom = -120;
             // The Centre of the Coverflow
             */
            private int mCoveflowCenter;
    
            public GalleryFlow(Context context) {
                    super(context);
                    this.setStaticTransformationsEnabled(true);
            }
    
            public GalleryFlow(Context context, AttributeSet attrs) {
                    super(context, attrs);
                    this.setStaticTransformationsEnabled(true);
            }
    
            public GalleryFlow(Context context, AttributeSet attrs, int defStyle) {
                    super(context, attrs, defStyle);
                    this.setStaticTransformationsEnabled(true);
            }
    
            /**
             * Get the max rotational angle of the image * @return the mMaxRotationAngle
             */
            public int getMaxRotationAngle() {
                    return mMaxRotationAngle;
            }
    
            /**
             * Set the max rotational angle of each image * @param maxRotationAngle the mMaxRotationAngle to set
             */
            public void setMaxRotationAngle(int maxRotationAngle) {
                    mMaxRotationAngle = maxRotationAngle;
            }
    
            /**
             * Get the Max zoom of the centre image @return the mMaxZoom
             */
            public int getMaxZoom() {
                    return mMaxZoom;
            }
    
            /**
             * Set the max zoom of the centre image @param maxZoom* the mMaxZoom to set
             */
            public void setMaxZoom(int maxZoom) {
                    mMaxZoom = maxZoom;
            }
    
            /**
             * Get the Centre of the Coverflow
             * 
             * @return The centre of this Coverflow.
             */
            private int getCenterOfCoverflow() {
                    return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2
                                    + getPaddingLeft();
            }
    
            /**
             * Get the Centre of the View @return The centre of the given view.
             */
            private static int getCenterOfView(View view) {
                    return view.getLeft() + view.getWidth() / 2;
            }
    
            /**
             * {@inheritDoc} @see #setStaticTransformationsEnabled(boolean)
             */
            protected boolean getChildStaticTransformation(View child, Transformation t) {
    
                    final int childCenter = getCenterOfView(child);
                    final int childWidth = child.getWidth();
                    int rotationAngle = 0;
    
                    t.clear();
                    t.setTransformationType(Transformation.TYPE_MATRIX);
    
                    if (childCenter == mCoveflowCenter) {
                            transformImageBitmap((ImageView) child, t, 0);
                    } else {
                            rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
                            if (Math.abs(rotationAngle) > mMaxRotationAngle) {
                                    rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle
                                                    : mMaxRotationAngle;
                            }
                            transformImageBitmap((ImageView) child, t, rotationAngle);
                    }
    
                    return true;
            }
    
            /**
             * This is called during layout when the size of this view has changed. If
             * you were just added to the view hierarchy, you're called with the old
             * values of 0.
             * @param w    Current width of this view.
             * @param h    Current height of this view.
             * @param oldw Old width of this view.
             * @param oldh Old height of this view.
             */
            protected void onSizeChanged(int w, int h, int oldw, int oldh) {
                    mCoveflowCenter = getCenterOfCoverflow();
                    super.onSizeChanged(w, h, oldw, oldh);
            }
    
            /**
             * Transform the Image Bitmap by the Angle passed
             * @param imageView      ImageView the ImageView whose bitmap we want to rotate
             * @param t              transformation
             * @param rotationAngle  the Angle by which to rotate the Bitmap
             */
            private void transformImageBitmap(ImageView child, Transformation t,
                            int rotationAngle) {
                    mCamera.save();
                    final Matrix imageMatrix = t.getMatrix();
                    final int imageHeight = child.getLayoutParams().height;
                    final int imageWidth = child.getLayoutParams().width;
                    final int rotation = Math.abs(rotationAngle);
    
                    // 在Z轴上正向移动camera的视角,实际效果为放大图片。
                    // 如果在Y轴上移动,则图片上下移动;X轴上对应图片左右移动。
                    mCamera.translate(0.0f, 0.0f, 100.0f);
    
                    // As the angle of the view gets less, zoom in
                    if (rotation < mMaxRotationAngle) {
                            float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));
                            mCamera.translate(0.0f, 0.0f, zoomAmount);
                    }
    
                    // 在Y轴上旋转,对应图片竖向向里翻转。
                    // 如果在X轴上旋转,则对应图片横向向里翻转。
                    mCamera.rotateY(rotationAngle);
                    mCamera.getMatrix(imageMatrix);
                    imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
                    imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
                    mCamera.restore();
            }
    }

    下面是调用的Activity示例:

    public void onCreate(Bundle savedInstanceState) {
                    super.onCreate(savedInstanceState);
                    
                    
                    setContentView(R.layout.layout_gallery);
                    
                    Integer[] images = { R.drawable.img0001, R.drawable.img0030,
                            R.drawable.img0100, R.drawable.img0130, R.drawable.img0200,
                            R.drawable.img0230, R.drawable.img0300, R.drawable.img0330,
                            R.drawable.img0354 };
                    
                    ImageAdapter adapter = new ImageAdapter(this, images);
                    adapter.createReflectedImages();
    
                    GalleryFlow galleryFlow = (GalleryFlow) findViewById(R.id.gallery_flow);
                    galleryFlow.setAdapter(adapter);
                    
            }

    PS1:
    可以看出来这样实现的gallery锯齿问题比较严重。可以在createReflectedImages()使用以下代码:

    BitmapDrawable bd = new BitmapDrawable(bitmapWithReflection);
    bd.setAntiAlias(true);

    然后用iv.setImageDrawable(bd);
    代替iv.setImageBitmap(bitmapWithReflection);
    即可基本消除锯齿。

    PS2:
    ImageAdapter有待确定的MemoryLeak问题,貌似的Bitmap的decode方法会造成ML,使用ImageAdapter时多次旋 转屏幕后会出现OOM。目前可以通过将使用完毕的bimap调用recycle()方法和设置null并及时调用system.gc()得到一些改善,但 是问题并不明显。

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  • 原文地址:https://www.cnblogs.com/JoannaQ/p/2947890.html
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