• 关于IE7 IE8兼容HTML5和CSS3的一种解决方案 (转)


    转载至:http://blog.csdn.net/ixr_wang/article/details/7055227

    1、添加到head里

    <!--[if IE 7]>
    <script type='text/javascript' src='js/excanvas.js'></script>
    <link rel="stylesheet" href="css/iefix.css" type="text/css" media="screen" />
    <![endif]-->
    <!--[if IE 8]>
    <script type='text/javascript' src='js/excanvas.js'></script>
    <link rel="stylesheet" href="css/iefix.css" type="text/css" media="screen" />
    <![endif]--> 

    2. 各个代码

    excanvas.js

    //Filament Group modification note:
    //This version of excanvas is modified to support lazy loading of this file. More info here: http://pipwerks.com/2009/03/12/lazy-loading-excanvasjs/
    
    // Copyright 2006 Google Inc.
    //
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    //   http://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    
    // Known Issues:
    //
    // * Patterns are not implemented.
    // * Radial gradient are not implemented. The VML version of these look very
    //   different from the canvas one.
    // * Clipping paths are not implemented.
    // * Coordsize. The width and height attribute have higher priority than the
    //   width and height style values which isn't correct.
    // * Painting mode isn't implemented.
    // * Canvas width/height should is using content-box by default. IE in
    //   Quirks mode will draw the canvas using border-box. Either change your
    //   doctype to HTML5
    //   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
    //   or use Box Sizing Behavior from WebFX
    //   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
    // * Non uniform scaling does not correctly scale strokes.
    // * Optimize. There is always room for speed improvements.
    
    // Only add this code if we do not already have a canvas implementation
    if (!document.createElement('canvas').getContext) {
    
    (function() {
    
      // alias some functions to make (compiled) code shorter
      var m = Math;
      var mr = m.round;
      var ms = m.sin;
      var mc = m.cos;
      var abs = m.abs;
      var sqrt = m.sqrt;
    
      // this is used for sub pixel precision
      var Z = 10;
      var Z2 = Z / 2;
    
      /**
       * This funtion is assigned to the <canvas> elements as element.getContext().
       * @this {HTMLElement}
       * @return {CanvasRenderingContext2D_}
       */
      function getContext() {
        return this.context_ ||
            (this.context_ = new CanvasRenderingContext2D_(this));
      }
    
      var slice = Array.prototype.slice;
    
      /**
       * Binds a function to an object. The returned function will always use the
       * passed in {@code obj} as {@code this}.
       *
       * Example:
       *
       *   g = bind(f, obj, a, b)
       *   g(c, d) // will do f.call(obj, a, b, c, d)
       *
       * @param {Function} f The function to bind the object to
       * @param {Object} obj The object that should act as this when the function
       *     is called
       * @param {*} var_args Rest arguments that will be used as the initial
       *     arguments when the function is called
       * @return {Function} A new function that has bound this
       */
      function bind(f, obj, var_args) {
        var a = slice.call(arguments, 2);
        return function() {
          return f.apply(obj, a.concat(slice.call(arguments)));
        };
      }
    
      var G_vmlCanvasManager_ = {
        init: function(opt_doc) {
        if (/MSIE/.test(navigator.userAgent) && !window.opera) {
            var doc = opt_doc || document;
            // Create a dummy element so that IE will allow canvas elements to be
            // recognized.
            doc.createElement('canvas');
     
            if(doc.readyState !== "complete"){
     
                doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
     
            } else {
     
               this.init_(doc);
     
            }
     
        }
    },
    
        init_: function(doc) {
          // create xmlns
          if (!doc.namespaces['g_vml_']) {
            doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
                               '#default#VML');
    
          }
          if (!doc.namespaces['g_o_']) {
            doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
                               '#default#VML');
          }
    
          // Setup default CSS.  Only add one style sheet per document
          if (!doc.styleSheets['ex_canvas_']) {
            var ss = doc.createStyleSheet();
            ss.owningElement.id = 'ex_canvas_';
            ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
                // default size is 300x150 in Gecko and Opera
                'text-align:left;300px;height:150px}' +
                'g_vml_\\:*{behavior:url(#default#VML)}' +
                'g_o_\\:*{behavior:url(#default#VML)}';
    
          }
    
          // find all canvas elements
          var els = doc.getElementsByTagName('canvas');
          for (var i = 0; i < els.length; i++) {
            this.initElement(els[i]);
          }
        },
    
        /**
         * Public initializes a canvas element so that it can be used as canvas
         * element from now on. This is called automatically before the page is
         * loaded but if you are creating elements using createElement you need to
         * make sure this is called on the element.
         * @param {HTMLElement} el The canvas element to initialize.
         * @return {HTMLElement} the element that was created.
         */
        initElement: function(el) {
          if (!el.getContext) {
    
            el.getContext = getContext;
    
            // Remove fallback content. There is no way to hide text nodes so we
            // just remove all childNodes. We could hide all elements and remove
            // text nodes but who really cares about the fallback content.
            el.innerHTML = '';
    
            // do not use inline function because that will leak memory
            el.attachEvent('onpropertychange', onPropertyChange);
            el.attachEvent('onresize', onResize);
    
            var attrs = el.attributes;
            if (attrs.width && attrs.width.specified) {
              // TODO: use runtimeStyle and coordsize
              // el.getContext().setWidth_(attrs.width.nodeValue);
              el.style.width = attrs.width.nodeValue + 'px';
            } else {
              el.width = el.clientWidth;
            }
            if (attrs.height && attrs.height.specified) {
              // TODO: use runtimeStyle and coordsize
              // el.getContext().setHeight_(attrs.height.nodeValue);
              el.style.height = attrs.height.nodeValue + 'px';
            } else {
              el.height = el.clientHeight;
            }
            //el.getContext().setCoordsize_()
          }
          return el;
        }
      };
    
      function onPropertyChange(e) {
        var el = e.srcElement;
    
        switch (e.propertyName) {
          case 'width':
            el.style.width = el.attributes.width.nodeValue + 'px';
            el.getContext().clearRect();
            break;
          case 'height':
            el.style.height = el.attributes.height.nodeValue + 'px';
            el.getContext().clearRect();
            break;
        }
      }
    
      function onResize(e) {
        var el = e.srcElement;
        if (el.firstChild) {
          el.firstChild.style.width =  el.clientWidth + 'px';
          el.firstChild.style.height = el.clientHeight + 'px';
        }
      }
    
      G_vmlCanvasManager_.init();
    
      // precompute "00" to "FF"
      var dec2hex = [];
      for (var i = 0; i < 16; i++) {
        for (var j = 0; j < 16; j++) {
          dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
        }
      }
    
      function createMatrixIdentity() {
        return [
          [1, 0, 0],
          [0, 1, 0],
          [0, 0, 1]
        ];
      }
    
      function matrixMultiply(m1, m2) {
        var result = createMatrixIdentity();
    
        for (var x = 0; x < 3; x++) {
          for (var y = 0; y < 3; y++) {
            var sum = 0;
    
            for (var z = 0; z < 3; z++) {
              sum += m1[x][z] * m2[z][y];
            }
    
            result[x][y] = sum;
          }
        }
        return result;
      }
    
      function copyState(o1, o2) {
        o2.fillStyle     = o1.fillStyle;
        o2.lineCap       = o1.lineCap;
        o2.lineJoin      = o1.lineJoin;
        o2.lineWidth     = o1.lineWidth;
        o2.miterLimit    = o1.miterLimit;
        o2.shadowBlur    = o1.shadowBlur;
        o2.shadowColor   = o1.shadowColor;
        o2.shadowOffsetX = o1.shadowOffsetX;
        o2.shadowOffsetY = o1.shadowOffsetY;
        o2.strokeStyle   = o1.strokeStyle;
        o2.globalAlpha   = o1.globalAlpha;
        o2.arcScaleX_    = o1.arcScaleX_;
        o2.arcScaleY_    = o1.arcScaleY_;
        o2.lineScale_    = o1.lineScale_;
      }
    
      function processStyle(styleString) {
        var str, alpha = 1;
    
        styleString = String(styleString);
        if (styleString.substring(0, 3) == 'rgb') {
          var start = styleString.indexOf('(', 3);
          var end = styleString.indexOf(')', start + 1);
          var guts = styleString.substring(start + 1, end).split(',');
    
          str = '#';
          for (var i = 0; i < 3; i++) {
            str += dec2hex[Number(guts[i])];
          }
    
          if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
            alpha = guts[3];
          }
        } else {
          str = styleString;
        }
    
        return {color: str, alpha: alpha};
      }
    
      function processLineCap(lineCap) {
        switch (lineCap) {
          case 'butt':
            return 'flat';
          case 'round':
            return 'round';
          case 'square':
          default:
            return 'square';
        }
      }
    
      /**
       * This class implements CanvasRenderingContext2D interface as described by
       * the WHATWG.
       * @param {HTMLElement} surfaceElement The element that the 2D context should
       * be associated with
       */
      function CanvasRenderingContext2D_(surfaceElement) {
        this.m_ = createMatrixIdentity();
    
        this.mStack_ = [];
        this.aStack_ = [];
        this.currentPath_ = [];
    
        // Canvas context properties
        this.strokeStyle = '#000';
        this.fillStyle = '#000';
    
        this.lineWidth = 1;
        this.lineJoin = 'miter';
        this.lineCap = 'butt';
        this.miterLimit = Z * 1;
        this.globalAlpha = 1;
        this.canvas = surfaceElement;
    
        var el = surfaceElement.ownerDocument.createElement('div');
        el.style.width =  surfaceElement.clientWidth + 'px';
        el.style.height = surfaceElement.clientHeight + 'px';
        el.style.overflow = 'hidden';
        el.style.position = 'absolute';
        surfaceElement.appendChild(el);
    
        this.element_ = el;
        this.arcScaleX_ = 1;
        this.arcScaleY_ = 1;
        this.lineScale_ = 1;
      }
    
      var contextPrototype = CanvasRenderingContext2D_.prototype;
      contextPrototype.clearRect = function() {
        this.element_.innerHTML = '';
      };
    
      contextPrototype.beginPath = function() {
        // TODO: Branch current matrix so that save/restore has no effect
        //       as per safari docs.
        this.currentPath_ = [];
      };
    
      contextPrototype.moveTo = function(aX, aY) {
        var p = this.getCoords_(aX, aY);
        this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
        this.currentX_ = p.x;
        this.currentY_ = p.y;
      };
    
      contextPrototype.lineTo = function(aX, aY) {
        var p = this.getCoords_(aX, aY);
        this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
    
        this.currentX_ = p.x;
        this.currentY_ = p.y;
      };
    
      contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
                                                aCP2x, aCP2y,
                                                aX, aY) {
        var p = this.getCoords_(aX, aY);
        var cp1 = this.getCoords_(aCP1x, aCP1y);
        var cp2 = this.getCoords_(aCP2x, aCP2y);
        bezierCurveTo(this, cp1, cp2, p);
      };
    
      // Helper function that takes the already fixed cordinates.
      function bezierCurveTo(self, cp1, cp2, p) {
        self.currentPath_.push({
          type: 'bezierCurveTo',
          cp1x: cp1.x,
          cp1y: cp1.y,
          cp2x: cp2.x,
          cp2y: cp2.y,
          x: p.x,
          y: p.y
        });
        self.currentX_ = p.x;
        self.currentY_ = p.y;
      }
    
      contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
        // the following is lifted almost directly from
        // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
    
        var cp = this.getCoords_(aCPx, aCPy);
        var p = this.getCoords_(aX, aY);
    
        var cp1 = {
          x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
          y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
        };
        var cp2 = {
          x: cp1.x + (p.x - this.currentX_) / 3.0,
          y: cp1.y + (p.y - this.currentY_) / 3.0
        };
    
        bezierCurveTo(this, cp1, cp2, p);
      };
    
      contextPrototype.arc = function(aX, aY, aRadius,
                                      aStartAngle, aEndAngle, aClockwise) {
        aRadius *= Z;
        var arcType = aClockwise ? 'at' : 'wa';
    
        var xStart = aX + mc(aStartAngle) * aRadius - Z2;
        var yStart = aY + ms(aStartAngle) * aRadius - Z2;
    
        var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
        var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
    
        // IE won't render arches drawn counter clockwise if xStart == xEnd.
        if (xStart == xEnd && !aClockwise) {
          xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
                           // that can be represented in binary
        }
    
        var p = this.getCoords_(aX, aY);
        var pStart = this.getCoords_(xStart, yStart);
        var pEnd = this.getCoords_(xEnd, yEnd);
    
        this.currentPath_.push({type: arcType,
                               x: p.x,
                               y: p.y,
                               radius: aRadius,
                               xStart: pStart.x,
                               yStart: pStart.y,
                               xEnd: pEnd.x,
                               yEnd: pEnd.y});
    
      };
    
      contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
      };
    
      contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
        var oldPath = this.currentPath_;
        this.beginPath();
    
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
        this.stroke();
    
        this.currentPath_ = oldPath;
      };
    
      contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
        var oldPath = this.currentPath_;
        this.beginPath();
    
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
        this.fill();
    
        this.currentPath_ = oldPath;
      };
    
      contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
        var gradient = new CanvasGradient_('gradient');
        gradient.x0_ = aX0;
        gradient.y0_ = aY0;
        gradient.x1_ = aX1;
        gradient.y1_ = aY1;
        return gradient;
      };
    
      contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
                                                       aX1, aY1, aR1) {
        var gradient = new CanvasGradient_('gradientradial');
        gradient.x0_ = aX0;
        gradient.y0_ = aY0;
        gradient.r0_ = aR0;
        gradient.x1_ = aX1;
        gradient.y1_ = aY1;
        gradient.r1_ = aR1;
        return gradient;
      };
    
      contextPrototype.drawImage = function(image, var_args) {
        var dx, dy, dw, dh, sx, sy, sw, sh;
    
        // to find the original width we overide the width and height
        var oldRuntimeWidth = image.runtimeStyle.width;
        var oldRuntimeHeight = image.runtimeStyle.height;
        image.runtimeStyle.width = 'auto';
        image.runtimeStyle.height = 'auto';
    
        // get the original size
        var w = image.width;
        var h = image.height;
    
        // and remove overides
        image.runtimeStyle.width = oldRuntimeWidth;
        image.runtimeStyle.height = oldRuntimeHeight;
    
        if (arguments.length == 3) {
          dx = arguments[1];
          dy = arguments[2];
          sx = sy = 0;
          sw = dw = w;
          sh = dh = h;
        } else if (arguments.length == 5) {
          dx = arguments[1];
          dy = arguments[2];
          dw = arguments[3];
          dh = arguments[4];
          sx = sy = 0;
          sw = w;
          sh = h;
        } else if (arguments.length == 9) {
          sx = arguments[1];
          sy = arguments[2];
          sw = arguments[3];
          sh = arguments[4];
          dx = arguments[5];
          dy = arguments[6];
          dw = arguments[7];
          dh = arguments[8];
        } else {
          throw Error('Invalid number of arguments');
        }
    
        var d = this.getCoords_(dx, dy);
    
        var w2 = sw / 2;
        var h2 = sh / 2;
    
        var vmlStr = [];
    
        var W = 10;
        var H = 10;
    
        // For some reason that I've now forgotten, using divs didn't work
        vmlStr.push(' <g_vml_:group',
                    ' coordsize="', Z * W, ',', Z * H, '"',
                    ' coordorigin="0,0"' ,
                    ' style="', W, 'px;height:', H, 'px;position:absolute;');
    
        // If filters are necessary (rotation exists), create them
        // filters are bog-slow, so only create them if abbsolutely necessary
        // The following check doesn't account for skews (which don't exist
        // in the canvas spec (yet) anyway.
    
        if (this.m_[0][0] != 1 || this.m_[0][1]) {
          var filter = [];
    
          // Note the 12/21 reversal
          filter.push('M11=', this.m_[0][0], ',',
                      'M12=', this.m_[1][0], ',',
                      'M21=', this.m_[0][1], ',',
                      'M22=', this.m_[1][1], ',',
                      'Dx=', mr(d.x / Z), ',',
                      'Dy=', mr(d.y / Z), '');
    
          // Bounding box calculation (need to minimize displayed area so that
          // filters don't waste time on unused pixels.
          var max = d;
          var c2 = this.getCoords_(dx + dw, dy);
          var c3 = this.getCoords_(dx, dy + dh);
          var c4 = this.getCoords_(dx + dw, dy + dh);
    
          max.x = m.max(max.x, c2.x, c3.x, c4.x);
          max.y = m.max(max.y, c2.y, c3.y, c4.y);
    
          vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
                      'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
                      filter.join(''), ", sizingmethod='clip');")
        } else {
          vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
        }
    
        vmlStr.push(' ">' ,
                    '<g_vml_:image src="', image.src, '"',
                    ' style="', Z * dw, 'px;',
                    ' height:', Z * dh, 'px;"',
                    ' cropleft="', sx / w, '"',
                    ' croptop="', sy / h, '"',
                    ' cropright="', (w - sx - sw) / w, '"',
                    ' cropbottom="', (h - sy - sh) / h, '"',
                    ' />',
                    '</g_vml_:group>');
    
        this.element_.insertAdjacentHTML('BeforeEnd',
                                        vmlStr.join(''));
      };
    
      contextPrototype.stroke = function(aFill) {
        var lineStr = [];
        var lineOpen = false;
        var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
        var color = a.color;
        var opacity = a.alpha * this.globalAlpha;
    
        var W = 10;
        var H = 10;
    
        lineStr.push('<g_vml_:shape',
                     ' filled="', !!aFill, '"',
                     ' style="position:absolute;', W, 'px;height:', H, 'px;"',
                     ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
                     ' stroked="', !aFill, '"',
                     ' path="');
    
        var newSeq = false;
        var min = {x: null, y: null};
        var max = {x: null, y: null};
    
        for (var i = 0; i < this.currentPath_.length; i++) {
          var p = this.currentPath_[i];
          var c;
    
          switch (p.type) {
            case 'moveTo':
              c = p;
              lineStr.push(' m ', mr(p.x), ',', mr(p.y));
              break;
            case 'lineTo':
              lineStr.push(' l ', mr(p.x), ',', mr(p.y));
              break;
            case 'close':
              lineStr.push(' x ');
              p = null;
              break;
            case 'bezierCurveTo':
              lineStr.push(' c ',
                           mr(p.cp1x), ',', mr(p.cp1y), ',',
                           mr(p.cp2x), ',', mr(p.cp2y), ',',
                           mr(p.x), ',', mr(p.y));
              break;
            case 'at':
            case 'wa':
              lineStr.push(' ', p.type, ' ',
                           mr(p.x - this.arcScaleX_ * p.radius), ',',
                           mr(p.y - this.arcScaleY_ * p.radius), ' ',
                           mr(p.x + this.arcScaleX_ * p.radius), ',',
                           mr(p.y + this.arcScaleY_ * p.radius), ' ',
                           mr(p.xStart), ',', mr(p.yStart), ' ',
                           mr(p.xEnd), ',', mr(p.yEnd));
              break;
          }
    
    
          // TODO: Following is broken for curves due to
          //       move to proper paths.
    
          // Figure out dimensions so we can do gradient fills
          // properly
          if (p) {
            if (min.x == null || p.x < min.x) {
              min.x = p.x;
            }
            if (max.x == null || p.x > max.x) {
              max.x = p.x;
            }
            if (min.y == null || p.y < min.y) {
              min.y = p.y;
            }
            if (max.y == null || p.y > max.y) {
              max.y = p.y;
            }
          }
        }
        lineStr.push(' ">');
    
        if (!aFill) {
          var lineWidth = this.lineScale_ * this.lineWidth;
    
          // VML cannot correctly render a line if the width is less than 1px.
          // In that case, we dilute the color to make the line look thinner.
          if (lineWidth < 1) {
            opacity *= lineWidth;
          }
    
          lineStr.push(
            '<g_vml_:stroke',
            ' opacity="', opacity, '"',
            ' joinstyle="', this.lineJoin, '"',
            ' miterlimit="', this.miterLimit, '"',
            ' endcap="', processLineCap(this.lineCap), '"',
            ' weight="', lineWidth, 'px"',
            ' color="', color, '" />'
          );
        } else if (typeof this.fillStyle == 'object') {
          var fillStyle = this.fillStyle;
          var angle = 0;
          var focus = {x: 0, y: 0};
    
          // additional offset
          var shift = 0;
          // scale factor for offset
          var expansion = 1;
    
          if (fillStyle.type_ == 'gradient') {
            var x0 = fillStyle.x0_ / this.arcScaleX_;
            var y0 = fillStyle.y0_ / this.arcScaleY_;
            var x1 = fillStyle.x1_ / this.arcScaleX_;
            var y1 = fillStyle.y1_ / this.arcScaleY_;
            var p0 = this.getCoords_(x0, y0);
            var p1 = this.getCoords_(x1, y1);
            var dx = p1.x - p0.x;
            var dy = p1.y - p0.y;
            angle = Math.atan2(dx, dy) * 180 / Math.PI;
    
            // The angle should be a non-negative number.
            if (angle < 0) {
              angle += 360;
            }
    
            // Very small angles produce an unexpected result because they are
            // converted to a scientific notation string.
            if (angle < 1e-6) {
              angle = 0;
            }
          } else {
            var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
            var width  = max.x - min.x;
            var height = max.y - min.y;
            focus = {
              x: (p0.x - min.x) / width,
              y: (p0.y - min.y) / height
            };
    
            width  /= this.arcScaleX_ * Z;
            height /= this.arcScaleY_ * Z;
            var dimension = m.max(width, height);
            shift = 2 * fillStyle.r0_ / dimension;
            expansion = 2 * fillStyle.r1_ / dimension - shift;
          }
    
          // We need to sort the color stops in ascending order by offset,
          // otherwise IE won't interpret it correctly.
          var stops = fillStyle.colors_;
          stops.sort(function(cs1, cs2) {
            return cs1.offset - cs2.offset;
          });
    
          var length = stops.length;
          var color1 = stops[0].color;
          var color2 = stops[length - 1].color;
          var opacity1 = stops[0].alpha * this.globalAlpha;
          var opacity2 = stops[length - 1].alpha * this.globalAlpha;
    
          var colors = [];
          for (var i = 0; i < length; i++) {
            var stop = stops[i];
            colors.push(stop.offset * expansion + shift + ' ' + stop.color);
          }
    
          // When colors attribute is used, the meanings of opacity and o:opacity2
          // are reversed.
          lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
                       ' method="none" focus="100%"',
                       ' color="', color1, '"',
                       ' color2="', color2, '"',
                       ' colors="', colors.join(','), '"',
                       ' opacity="', opacity2, '"',
                       ' g_o_:opacity2="', opacity1, '"',
                       ' angle="', angle, '"',
                       ' focusposition="', focus.x, ',', focus.y, '" />');
        } else {
          lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
                       '" />');
        }
    
        lineStr.push('</g_vml_:shape>');
    
        this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
      };
    
      contextPrototype.fill = function() {
        this.stroke(true);
      }
    
      contextPrototype.closePath = function() {
        this.currentPath_.push({type: 'close'});
      };
    
      /**
       * @private
       */
      contextPrototype.getCoords_ = function(aX, aY) {
        var m = this.m_;
        return {
          x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
          y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
        }
      };
    
      contextPrototype.save = function() {
        var o = {};
        copyState(this, o);
        this.aStack_.push(o);
        this.mStack_.push(this.m_);
        this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
      };
    
      contextPrototype.restore = function() {
        copyState(this.aStack_.pop(), this);
        this.m_ = this.mStack_.pop();
      };
    
      function matrixIsFinite(m) {
        for (var j = 0; j < 3; j++) {
          for (var k = 0; k < 2; k++) {
            if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
              return false;
            }
          }
        }
        return true;
      }
    
      function setM(ctx, m, updateLineScale) {
        if (!matrixIsFinite(m)) {
          return;
        }
        ctx.m_ = m;
    
        if (updateLineScale) {
          // Get the line scale.
          // Determinant of this.m_ means how much the area is enlarged by the
          // transformation. So its square root can be used as a scale factor
          // for width.
          var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
          ctx.lineScale_ = sqrt(abs(det));
        }
      }
    
      contextPrototype.translate = function(aX, aY) {
        var m1 = [
          [1,  0,  0],
          [0,  1,  0],
          [aX, aY, 1]
        ];
    
        setM(this, matrixMultiply(m1, this.m_), false);
      };
    
      contextPrototype.rotate = function(aRot) {
        var c = mc(aRot);
        var s = ms(aRot);
    
        var m1 = [
          [c,  s, 0],
          [-s, c, 0],
          [0,  0, 1]
        ];
    
        setM(this, matrixMultiply(m1, this.m_), false);
      };
    
      contextPrototype.scale = function(aX, aY) {
        this.arcScaleX_ *= aX;
        this.arcScaleY_ *= aY;
        var m1 = [
          [aX, 0,  0],
          [0,  aY, 0],
          [0,  0,  1]
        ];
    
        setM(this, matrixMultiply(m1, this.m_), true);
      };
    
      contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
        var m1 = [
          [m11, m12, 0],
          [m21, m22, 0],
          [dx,  dy,  1]
        ];
    
        setM(this, matrixMultiply(m1, this.m_), true);
      };
    
      contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
        var m = [
          [m11, m12, 0],
          [m21, m22, 0],
          [dx,  dy,  1]
        ];
    
        setM(this, m, true);
      };
    
      /******** STUBS ********/
      contextPrototype.clip = function() {
        // TODO: Implement
      };
    
      contextPrototype.arcTo = function() {
        // TODO: Implement
      };
    
      contextPrototype.createPattern = function() {
        return new CanvasPattern_;
      };
    
      // Gradient / Pattern Stubs
      function CanvasGradient_(aType) {
        this.type_ = aType;
        this.x0_ = 0;
        this.y0_ = 0;
        this.r0_ = 0;
        this.x1_ = 0;
        this.y1_ = 0;
        this.r1_ = 0;
        this.colors_ = [];
      }
    
      CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
        aColor = processStyle(aColor);
        this.colors_.push({offset: aOffset,
                           color: aColor.color,
                           alpha: aColor.alpha});
      };
    
      function CanvasPattern_() {}
    
      // set up externs
      G_vmlCanvasManager = G_vmlCanvasManager_;
      CanvasRenderingContext2D = CanvasRenderingContext2D_;
      CanvasGradient = CanvasGradient_;
      CanvasPattern = CanvasPattern_;
    
    })();
    
    } // if

    iefix.css

        #box, input.field, input[type="submit"]  
        {  
            behavior:url('css/PIE.htc');  
        }  
          
        #box {  
            padding:30px 30px 0 30px;  
            height:120px!important;  
        }  

    PIE.htc

    <!--  
    PIE: CSS3 rendering for IE  
    Version 1.0beta2  
    http://css3pie.com  
    Dual-licensed for use under the Apache License Version 2.0 or the General Public License (GPL) Version 2.  
    -->  
    <PUBLIC:COMPONENT lightWeight="true">  
        <PUBLIC:ATTACH EVENT="onresize" FOR="element" ONEVENT="update()" />  
        <PUBLIC:ATTACH EVENT="onresize" FOR="window" ONEVENT="update()" />  
        <PUBLIC:ATTACH EVENT="onmove" FOR="element" ONEVENT="update()" />  
        <PUBLIC:ATTACH EVENT="onpropertychange" FOR="element" ONEVENT="propChanged()" />  
        <PUBLIC:ATTACH EVENT="onmouseenter" FOR="element" ONEVENT="mouseEntered()" />  
        <PUBLIC:ATTACH EVENT="onmouseleave" FOR="element" ONEVENT="mouseLeft()" />  
        <PUBLIC:ATTACH EVENT="oncontentready" FOR="element" ONEVENT="update()" />  
        <PUBLIC:ATTACH EVENT="ondocumentready" FOR="element" ONEVENT="update()" />  
        <PUBLIC:ATTACH EVENT="ondetach" FOR="element" ONEVENT="cleanup()" />  
      
        <script type="text/javascript">  
    function i(){return function(){}}var D=window.PIE;  
    if(!D){D=window.PIE={T:"-pie-",Ma:"Pie",Ka:"pie_"};if(!window.XMLHttpRequest){D.Yb=true;D.T=D.T.replace(/^-/,"")}D.oa=element.document.documentMode;D.Da=!!D.oa;if(D.oa===8){D.Ca={ya:{},add:function(a){this.ya[a.id||(a.id=""+(new Date).getTime()+Math.random())]=a},remove:function(a){delete this.ya[a.id]},Tb:function(){var a=this.ya,b;for(b in a)a.hasOwnProperty(b)&&a[b]()}};setInterval(function(){D.Ca.Tb()},250)}D.q={ja:function(a){var b=D.Gb;if(!b){b=D.Gb=element.document.createDocumentFragment();  
    b.namespaces.add("css3vml","urn:schemas-microsoft-com:vml")}return b.createElement("css3vml:"+a)},Fa:function(a){var b,c,d,e,f=arguments;b=1;for(c=f.length;b<c;b++){e=f[b];for(d in e)if(e.hasOwnProperty(d))a[d]=e[d]}return a},ib:function(a,b,c){var d=D.Ab||(D.Ab={}),e=d[a],f;if(e)b.call(c,e);else{f=new Image;f.onload=function(){e=d[a]={v:f.width,i:f.height};b.call(c,e);f.onload=null};f.src=a}}};D.g=function(){function a(b){this.F=b}a.prototype={Ga:/(px|em|ex|mm|cm|in|pt|pc|%)$/,Va:function(){var b=  
    this.Bb;if(b===undefined)b=this.Bb=parseFloat(this.F);return b},Aa:function(){var b=this.ua;if(!b)b=this.ua=(b=this.F.match(this.Ga))&&b[0]||"px";return b},a:function(b,c){var d=this.Va(),e=this.Aa();switch(e){case "px":return d;case "%":return d*(typeof c==="function"?c():c)/100;case "em":return d*this.Ua(b);case "ex":return d*this.Ua(b)/2;default:return d*a.Ob[e]}},Ua:function(b){var c=b.currentStyle.fontSize,d;if(c.indexOf("px")>0)return parseFloat(c);else{c=this.Fb;if(!c){c=this.Fb=b.document.createElement("length-calc");  
    d=c.style;d.width="1em";d.position="absolute";d.top=d.left=-9999}b.appendChild(c);d=c.offsetWidth;b.removeChild(c);return d}}};a.Ob=function(){for(var b=["mm","cm","in","pt","pc"],c={},d=element.parentNode,e=0,f=b.length,j,g,h;e<f;e++){j=b[e];g=element.document.createElement("length-calc");h=g.style;h.position="absolute";h.top=h.left=-9999;h.width="100"+j;d.appendChild(g);c[j]=g.offsetWidth/100;d.removeChild(g)}return c}();a.Oa=new a("0");return a}();D.ra=function(){function a(b){this.C=b}a.prototype=  
    {Vb:function(){if(!this.Qa){var b=this.C,c=b.length,d=D.g.Oa,e=new D.g("50%"),f=D.k.Y.V,j={top:1,center:1,bottom:1},g={left:1,center:1,right:1};d=["left",d,"top",d];if(c===1){b.push({type:f,value:"center"});c++}if(c===2){f&(b[0].type|b[1].type)&&b[0].value in j&&b[1].value in g&&b.push(b.shift());if(b[0].type&f)if(b[0].value==="center")d[1]=e;else d[0]=b[0].value;else if(b[0].J())d[1]=new D.g(b[0].value);if(b[1].type&f)if(b[1].value==="center")d[3]=e;else d[2]=b[1].value;else if(b[1].J())d[3]=new D.g(b[1].value)}this.Qa=  
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    return a}();D.U=function(){function a(b){this.F=b}a.ec=/\s*rgba\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d+|\d*\.\d+)\s*\)\s*/;a.prototype={parse:function(){if(!this.ha){var b=this.F,c=b.match(a.ec);if(c){this.ha="rgb("+c[1]+","+c[2]+","+c[3]+")";this.Pa=parseFloat(c[4])}else{this.ha=b;this.Pa=1}}},value:function(b){this.parse();return this.ha==="currentColor"?b.currentStyle.color:this.ha},Ra:function(){this.parse();return this.Pa}};return a}();D.k=function(){function a(c){this.ka=c;  
    this.ch=0;this.C=[];this.ea=0}var b=a.Y={fa:1,Ja:2,S:4,ub:8,La:16,V:32,n:64,W:128,X:256,ga:512,wb:1024,URL:2048};a.Na=function(c,d){this.type=c;this.value=d};a.Na.prototype={Ea:function(){return this.type&b.n||this.type&b.W&&this.value==="0"},J:function(){return this.Ea()||this.type&b.ga}};a.prototype={mc:/\s/,$b:/^[\+\-]?(\d*\.)?\d+/,url:/^url\(\s*("([^"]*)"|'([^']*)'|([!#$%&*-~]*))\s*\)/i,Ya:/^\-?[_a-z][\w-]*/i,hc:/^("([^"]*)"|'([^']*)')/,Wb:/^#([\da-f]{6}|[\da-f]{3})/i,kc:{px:b.n,em:b.n,ex:b.n,  
    mm:b.n,cm:b.n,"in":b.n,pt:b.n,pc:b.n,deg:b.fa,rad:b.fa,grad:b.fa},Lb:{aqua:1,black:1,blue:1,fuchsia:1,gray:1,green:1,lime:1,maroon:1,navy:1,olive:1,purple:1,red:1,silver:1,teal:1,white:1,yellow:1,currentColor:1},Kb:{rgb:1,rgba:1,hsl:1,hsla:1},next:function(c){function d(n,p){n=new a.Na(n,p);if(!c){k.C.push(n);k.ea++}return n}function e(){k.ea++;return null}var f,j,g,h,k=this;if(this.ea<this.C.length)return this.C[this.ea++];for(;this.mc.test(this.ka.charAt(this.ch));)this.ch++;if(this.ch>=this.ka.length)return e();  
    j=this.ch;f=this.ka.substring(this.ch);g=f.charAt(0);switch(g){case "#":if(h=f.match(this.Wb)){this.ch+=h[0].length;return d(b.S,h[0])}break;case '"':case "'":if(h=f.match(this.hc)){this.ch+=h[0].length;return d(b.wb,h[2]||h[3]||"")}break;case "/":case ",":this.ch++;return d(b.X,g);case "u":if(h=f.match(this.url)){this.ch+=h[0].length;return d(b.URL,h[2]||h[3]||h[4]||"")}}if(h=f.match(this.$b)){g=h[0];this.ch+=g.length;if(f.charAt(g.length)==="%"){this.ch++;return d(b.ga,g+"%")}if(h=f.substring(g.length).match(this.Ya)){g+=  
    h[0];this.ch+=h[0].length;return d(this.kc[h[0].toLowerCase()]||b.ub,g)}return d(b.W,g)}if(h=f.match(this.Ya)){g=h[0];this.ch+=g.length;if(g.toLowerCase()in this.Lb)return d(b.S,g);if(f.charAt(g.length)==="("){this.ch++;if(g.toLowerCase()in this.Kb){f=function(n){return n&&n.type&b.W};h=function(n){return n&&n.type&(b.W|b.ga)};var o=function(n,p){return n&&n.value===p},m=function(){return k.next(1)};if((g.charAt(0)==="r"?h(m()):f(m()))&&o(m(),",")&&h(m())&&o(m(),",")&&h(m())&&(g==="rgb"||g==="hsa"||  
    o(m(),",")&&f(m()))&&o(m(),")"))return d(b.S,this.ka.substring(j,this.ch));return e()}return d(b.La,g+"(")}return d(b.V,g)}this.ch++;return d(b.Ja,g)},m:function(){return this.C[this.ea-- -2]},all:function(){for(;this.next(););return this.C},R:function(c,d){for(var e=[],f,j;f=this.next();){if(c(f)){j=true;this.m();break}e.push(f)}return d&&!j?null:e}};return a}();D.w={M:function(a){function b(c){this.element=c}D.q.Fa(b.prototype,D.w,a);return b},f:function(){if(this.j())this.Eb=this.N(this.yb=this.ba());  
    return this.Eb},ba:function(){var a=this.element,b=a.style;a=a.currentStyle;var c=this.aa,d=this.da,e=this.Cb||(this.Cb=D.T+c),f=this.Db||(this.Db=D.Ma+d.charAt(0).toUpperCase()+d.substring(1));return b[f]||a.getAttribute(e)||b[d]||a.getAttribute(c)},d:function(){return!!this.f()},j:function(){return this.yb!==this.ba()}};D.mb=D.w.M({aa:D.T+"background",da:D.Ma+"Background",Ib:{scroll:1,fixed:1,local:1},qa:{"repeat-x":1,"repeat-y":1,repeat:1,"no-repeat":1},ac:{"padding-box":1,"border-box":1,"content-box":1},  
    Jb:{"padding-box":1,"border-box":1},dc:{top:1,right:1,bottom:1,left:1,center:1},fc:{contain:1,cover:1},N:function(a){function b(q){return q.J()||q.type&h&&q.value in n}function c(q){return q.J()&&new D.g(q.value)||q.value==="auto"&&"auto"}var d=this.element.currentStyle,e,f,j=D.k.Y,g=j.X,h=j.V,k=j.S,o,m,n=this.dc,p,t,r=null;if(this.za()){a=new D.k(a);r={images:[]};for(f={};e=a.next();){o=e.type;m=e.value;if(!f.type&&o&j.La&&m==="linear-gradient("){p={P:[],type:"linear-gradient"};for(t={};e=a.next();){o=  
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  • 原文地址:https://www.cnblogs.com/JoannaQ/p/2877594.html
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