• Uniyt3dC#通信UDP&TCP


    UDP服务端UdpServer

      1 using UnityEngine;  
      2 using System.Collections;  
      3 //引入库  
      4 using System.Net;  
      5 using System.Net.Sockets;  
      6 using System.Text;  
      7 using System.Threading;  
      8   
      9 public class UdpServer:MonoBehaviour  
     10 {  
     11     //以下默认都是私有的成员  
     12     Socket socket; //目标socket  
     13     EndPoint clientEnd; //客户端  
     14     IPEndPoint ipEnd; //侦听端口  
     15     string recvStr; //接收的字符串  
     16     string sendStr; //发送的字符串  
     17     byte[] recvData=new byte[1024]; //接收的数据,必须为字节  
     18     byte[] sendData=new byte[1024]; //发送的数据,必须为字节  
     19     int recvLen; //接收的数据长度  
     20     Thread connectThread; //连接线程  
     21   
     22      
     23     //初始化  
     24     void InitSocket()  
     25     {  
     26         //定义侦听端口,侦听任何IP  
     27         ipEnd=new IPEndPoint(IPAddress.Any,8001);  
     28         //定义套接字类型,在主线程中定义  
     29         socket=new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);  
     30         //服务端需要绑定ip  
     31         socket.Bind(ipEnd);  
     32         //定义客户端  
     33         IPEndPoint sender=new IPEndPoint(IPAddress.Any,0);  
     34         clientEnd=(EndPoint)sender;  
     35         print("waiting for UDP dgram");  
     36   
     37         //开启一个线程连接,必须的,否则主线程卡死  
     38         connectThread=new Thread(new ThreadStart(SocketReceive));  
     39         connectThread.Start();  
     40     }  
     41   
     42     void SocketSend(string sendStr)  
     43     {  
     44         //清空发送缓存  
     45         sendData=new byte[1024];  
     46         //数据类型转换  
     47         sendData=Encoding.ASCII.GetBytes(sendStr);  
     48         //发送给指定客户端  
     49         socket.SendTo(sendData,sendData.Length,SocketFlags.None,clientEnd);  
     50     }  
     51   
     52     //服务器接收  
     53     void SocketReceive()  
     54     {  
     55         //进入接收循环  
     56         while(true)  
     57         {  
     58             //对data清零  
     59             recvData=new byte[1024];  
     60             //获取客户端,获取客户端数据,用引用给客户端赋值  
     61             recvLen=socket.ReceiveFrom(recvData,ref clientEnd);  
     62             print("message from: "+clientEnd.ToString()); //打印客户端信息  
     63             //输出接收到的数据  
     64             recvStr=Encoding.ASCII.GetString(recvData,0,recvLen);  
     65             print(recvStr);  
     66             //将接收到的数据经过处理再发送出去  
     67             sendStr="From Server: "+recvStr;  
     68             SocketSend(sendStr);  
     69         }  
     70     }  
     71   
     72     //连接关闭  
     73     void SocketQuit()  
     74     {  
     75         //关闭线程  
     76         if(connectThread!=null)  
     77         {  
     78             connectThread.Interrupt();  
     79             connectThread.Abort();  
     80         }  
     81         //最后关闭socket  
     82         if(socket!=null)  
     83             socket.Close();  
     84         print("disconnect");  
     85     }  
     86   
     87     // Use this for initialization  
     88     void Start()  
     89     {  
     90         InitSocket(); //在这里初始化server  
     91     }  
     92   
     93   
     94     // Update is called once per frame  
     95     void Update()  
     96     {  
     97   
     98     }  
     99   
    100     void OnApplicationQuit()  
    101     {  
    102         SocketQuit();  
    103     }  
    104 }
    View Code

    UDP客户端UdpClient

      1 using UnityEngine;  
      2 using System.Collections;  
      3 //引入库  
      4 using System.Net;  
      5 using System.Net.Sockets;  
      6 using System.Text;  
      7 using System.Threading;  
      8   
      9 public class UdpClient:MonoBehaviour  
     10 {  
     11     string editString="hello wolrd"; //编辑框文字  
     12   
     13     //以下默认都是私有的成员  
     14     Socket socket; //目标socket  
     15     EndPoint serverEnd; //服务端  
     16     IPEndPoint ipEnd; //服务端端口  
     17     string recvStr; //接收的字符串  
     18     string sendStr; //发送的字符串  
     19     byte[] recvData=new byte[1024]; //接收的数据,必须为字节  
     20     byte[] sendData=new byte[1024]; //发送的数据,必须为字节  
     21     int recvLen; //接收的数据长度  
     22     Thread connectThread; //连接线程  
     23   
     24     //初始化  
     25     void InitSocket()  
     26     {  
     27         //定义连接的服务器ip和端口,可以是本机ip,局域网,互联网  
     28         ipEnd=new IPEndPoint(IPAddress.Parse("127.0.0.1"),8001);   
     29         //定义套接字类型,在主线程中定义  
     30         socket=new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);  
     31         //定义服务端  
     32         IPEndPoint sender=new IPEndPoint(IPAddress.Any,0);  
     33         serverEnd=(EndPoint)sender;  
     34         print("waiting for sending UDP dgram");  
     35   
     36         //建立初始连接,这句非常重要,第一次连接初始化了serverEnd后面才能收到消息  
     37         SocketSend("hello");  
     38   
     39         //开启一个线程连接,必须的,否则主线程卡死  
     40         connectThread=new Thread(new ThreadStart(SocketReceive));  
     41         connectThread.Start();  
     42     }  
     43   
     44     void SocketSend(string sendStr)  
     45     {  
     46         //清空发送缓存  
     47         sendData=new byte[1024];  
     48         //数据类型转换  
     49         sendData=Encoding.ASCII.GetBytes(sendStr);  
     50         //发送给指定服务端  
     51         socket.SendTo(sendData,sendData.Length,SocketFlags.None,ipEnd);  
     52     }  
     53   
     54     //服务器接收  
     55     void SocketReceive()  
     56     {  
     57         //进入接收循环  
     58         while(true)  
     59         {  
     60             //对data清零  
     61             recvData=new byte[1024];  
     62             //获取客户端,获取服务端端数据,用引用给服务端赋值,实际上服务端已经定义好并不需要赋值  
     63             recvLen=socket.ReceiveFrom(recvData,ref serverEnd);  
     64             print("message from: "+serverEnd.ToString()); //打印服务端信息  
     65             //输出接收到的数据  
     66             recvStr=Encoding.ASCII.GetString(recvData,0,recvLen);  
     67             print(recvStr);  
     68         }  
     69     }  
     70   
     71     //连接关闭  
     72     void SocketQuit()  
     73     {  
     74         //关闭线程  
     75         if(connectThread!=null)  
     76         {  
     77             connectThread.Interrupt();  
     78             connectThread.Abort();  
     79         }  
     80         //最后关闭socket  
     81         if(socket!=null)  
     82             socket.Close();  
     83     }  
     84   
     85     // Use this for initialization  
     86     void Start()  
     87     {  
     88         InitSocket(); //在这里初始化  
     89     }  
     90   
     91     void OnGUI()  
     92     {  
     93         editString=GUI.TextField(new Rect(10,10,100,20),editString);  
     94         if(GUI.Button(new Rect(10,30,60,20),"send"))  
     95             SocketSend(editString);  
     96     }  
     97   
     98     // Update is called once per frame  
     99     void Update()  
    100     {  
    101   
    102     }  
    103   
    104     void OnApplicationQuit()  
    105     {  
    106         SocketQuit();  
    107     }  
    108 }  
    View Code

     TCP服务端TcpServer

      1 using UnityEngine;  
      2 using System.Collections;  
      3 //引入库  
      4 using System.Net;  
      5 using System.Net.Sockets;  
      6 using System.Text;  
      7 using System.Threading;  
      8   
      9 public class TcpServer:MonoBehaviour  
     10 {  
     11     //以下默认都是私有的成员  
     12     Socket serverSocket; //服务器端socket  
     13     Socket clientSocket; //客户端socket  
     14     IPEndPoint ipEnd; //侦听端口  
     15     string recvStr; //接收的字符串  
     16     string sendStr; //发送的字符串  
     17     byte[] recvData=new byte[1024]; //接收的数据,必须为字节  
     18     byte[] sendData=new byte[1024]; //发送的数据,必须为字节  
     19     int recvLen; //接收的数据长度  
     20     Thread connectThread; //连接线程  
     21   
     22     //初始化  
     23     void InitSocket()  
     24     {  
     25         //定义侦听端口,侦听任何IP  
     26         ipEnd=new IPEndPoint(IPAddress.Any,5566);  
     27         //定义套接字类型,在主线程中定义  
     28         serverSocket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);  
     29         //连接  
     30         serverSocket.Bind(ipEnd);  
     31         //开始侦听,最大10个连接  
     32         serverSocket.Listen(10);  
     33   
     34           
     35                
     36         //开启一个线程连接,必须的,否则主线程卡死  
     37         connectThread=new Thread(new ThreadStart(SocketReceive));  
     38         connectThread.Start();  
     39     }  
     40   
     41     //连接  
     42     void SocketConnet()  
     43     {  
     44         if(clientSocket!=null)  
     45             clientSocket.Close();  
     46         //控制台输出侦听状态  
     47         print("Waiting for a client");  
     48         //一旦接受连接,创建一个客户端  
     49         clientSocket=serverSocket.Accept();  
     50         //获取客户端的IP和端口  
     51         IPEndPoint ipEndClient=(IPEndPoint)clientSocket.RemoteEndPoint;  
     52         //输出客户端的IP和端口  
     53         print("Connect with "+ipEndClient.Address.ToString()+":"+ipEndClient.Port.ToString());  
     54         //连接成功则发送数据  
     55         sendStr="Welcome to my server";  
     56         SocketSend(sendStr);  
     57     }  
     58   
     59     void SocketSend(string sendStr)  
     60     {  
     61         //清空发送缓存  
     62         sendData=new byte[1024];  
     63         //数据类型转换  
     64         sendData=Encoding.ASCII.GetBytes(sendStr);  
     65         //发送  
     66         clientSocket.Send(sendData,sendData.Length,SocketFlags.None);  
     67     }  
     68   
     69     //服务器接收  
     70     void SocketReceive()  
     71     {  
     72         //连接  
     73         SocketConnet();        
     74         //进入接收循环  
     75         while(true)  
     76         {  
     77             //对data清零  
     78             recvData=new byte[1024];  
     79             //获取收到的数据的长度  
     80             recvLen=clientSocket.Receive(recvData);  
     81             //如果收到的数据长度为0,则重连并进入下一个循环  
     82             if(recvLen==0)  
     83             {  
     84                 SocketConnet();  
     85                 continue;  
     86             }  
     87             //输出接收到的数据  
     88             recvStr=Encoding.ASCII.GetString(recvData,0,recvLen);  
     89             print(recvStr);  
     90             //将接收到的数据经过处理再发送出去  
     91             sendStr="From Server: "+recvStr;  
     92             SocketSend(sendStr);  
     93         }  
     94     }  
     95   
     96     //连接关闭  
     97     void SocketQuit()  
     98     {  
     99         //先关闭客户端  
    100         if(clientSocket!=null)  
    101             clientSocket.Close();  
    102         //再关闭线程  
    103         if(connectThread!=null)  
    104         {  
    105             connectThread.Interrupt();  
    106             connectThread.Abort();  
    107         }  
    108         //最后关闭服务器  
    109         serverSocket.Close();  
    110         print("diconnect");  
    111     }  
    112   
    113     // Use this for initialization  
    114     void Start()  
    115     {  
    116         InitSocket(); //在这里初始化server  
    117     }  
    118   
    119   
    120     // Update is called once per frame  
    121     void Update()  
    122     {  
    123   
    124     }  
    125   
    126     void OnApplicationQuit()  
    127     {  
    128         SocketQuit();  
    129     }  
    130 }  
    View Code

    TCP客户端TcpClient

      1 using UnityEngine;  
      2 using System.Collections;  
      3 //引入库  
      4 using System.Net;  
      5 using System.Net.Sockets;  
      6 using System.Text;  
      7 using System.Threading;  
      8   
      9 public class TcpClient:MonoBehaviour  
     10 {  
     11     string editString="hello wolrd"; //编辑框文字  
     12   
     13     Socket serverSocket; //服务器端socket  
     14     IPAddress ip; //主机ip  
     15     IPEndPoint ipEnd;   
     16     string recvStr; //接收的字符串  
     17     string sendStr; //发送的字符串  
     18     byte[] recvData=new byte[1024]; //接收的数据,必须为字节  
     19     byte[] sendData=new byte[1024]; //发送的数据,必须为字节  
     20     int recvLen; //接收的数据长度  
     21     Thread connectThread; //连接线程  
     22   
     23     //初始化  
     24     void InitSocket()  
     25     {  
     26         //定义服务器的IP和端口,端口与服务器对应  
     27         ip=IPAddress.Parse("127.0.0.1"); //可以是局域网或互联网ip,此处是本机  
     28         ipEnd=new IPEndPoint(ip,5566);  
     29           
     30           
     31         //开启一个线程连接,必须的,否则主线程卡死  
     32         connectThread=new Thread(new ThreadStart(SocketReceive));  
     33         connectThread.Start();  
     34     }  
     35   
     36     void SocketConnet()  
     37     {  
     38         if(serverSocket!=null)  
     39             serverSocket.Close();  
     40         //定义套接字类型,必须在子线程中定义  
     41         serverSocket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);  
     42         print("ready to connect");  
     43         //连接  
     44         serverSocket.Connect(ipEnd);  
     45   
     46         //输出初次连接收到的字符串  
     47         recvLen=serverSocket.Receive(recvData);  
     48         recvStr=Encoding.ASCII.GetString(recvData,0,recvLen);  
     49         print(recvStr);  
     50     }  
     51   
     52     void SocketSend(string sendStr)  
     53     {  
     54         //清空发送缓存  
     55         sendData=new byte[1024];  
     56         //数据类型转换  
     57         sendData=Encoding.ASCII.GetBytes(sendStr);  
     58         //发送  
     59         serverSocket.Send(sendData,sendData.Length,SocketFlags.None);  
     60     }  
     61   
     62     void SocketReceive()  
     63     {  
     64         SocketConnet();  
     65         //不断接收服务器发来的数据  
     66         while(true)  
     67         {  
     68             recvData=new byte[1024];  
     69             recvLen=serverSocket.Receive(recvData);  
     70             if(recvLen==0)  
     71             {  
     72                 SocketConnet();  
     73                 continue;  
     74             }  
     75             recvStr=Encoding.ASCII.GetString(recvData,0,recvLen);  
     76             print(recvStr);  
     77         }  
     78     }  
     79   
     80     void SocketQuit()  
     81     {  
     82         //关闭线程  
     83         if(connectThread!=null)  
     84         {  
     85             connectThread.Interrupt();  
     86             connectThread.Abort();  
     87         }  
     88         //最后关闭服务器  
     89         if(serverSocket!=null)  
     90             serverSocket.Close();  
     91         print("diconnect");  
     92     }  
     93   
     94     // Use this for initialization  
     95     void Start()  
     96     {  
     97         InitSocket();  
     98     }  
     99   
    100     void OnGUI()  
    101     {  
    102         editString=GUI.TextField(new Rect(10,10,100,20),editString);  
    103         if(GUI.Button(new Rect(10,30,60,20),"send"))  
    104             SocketSend(editString);  
    105     }  
    106   
    107     // Update is called once per frame  
    108     void Update()  
    109     {  
    110   
    111     }  
    112   
    113     //程序退出则关闭连接  
    114     void OnApplicationQuit()  
    115     {  
    116         SocketQuit();  
    117     }  
    118 }  
    View Code
  • 相关阅读:
    Macbook下安装memcached
    CI框架视图继承
    JavaScript&jQuery 基本使用
    Mac下PHP的环境搭建
    完善口语第一步
    php反射
    php_Trait
    php接口和抽象类
    使用seafile搭建自己的私有云存储
    PHP 简单面向对象 验证码类(静态实例对象调用)
  • 原文地址:https://www.cnblogs.com/JimmyCode/p/6604814.html
Copyright © 2020-2023  润新知