• unity C# 获取有关文件、文件夹和驱动器的信息


     1 class FileSysInfo
     2 {
     3     static void Main()
     4     {
     5         // You can also use System.Environment.GetLogicalDrives to
     6         // obtain names of all logical drives on the computer.
     7         System.IO.DriveInfo di = new System.IO.DriveInfo(@"C:");
     8         Console.WriteLine(di.TotalFreeSpace);
     9         Console.WriteLine(di.VolumeLabel);
    10 
    11         // Get the root directory and print out some information about it.
    12         System.IO.DirectoryInfo dirInfo = di.RootDirectory;
    13         Console.WriteLine(dirInfo.Attributes.ToString());
    14 
    15         // Get the files in the directory and print out some information about them.
    16         System.IO.FileInfo[] fileNames = dirInfo.GetFiles("*.*");
    17 
    18 
    19         foreach (System.IO.FileInfo fi in fileNames)
    20         {
    21             Console.WriteLine("{0}: {1}: {2}", fi.Name, fi.LastAccessTime, fi.Length);
    22         }
    23 
    24         // Get the subdirectories directly that is under the root.
    25         // See "How to: Iterate Through a Directory Tree" for an example of how to
    26         // iterate through an entire tree.
    27         System.IO.DirectoryInfo[] dirInfos = dirInfo.GetDirectories("*.*");
    28 
    29         foreach (System.IO.DirectoryInfo d in dirInfos)
    30         {
    31             Console.WriteLine(d.Name);
    32         }
    33 
    34         // The Directory and File classes provide several static methods
    35         // for accessing files and directories.
    36 
    37         // Get the current application directory.
    38         string currentDirName = System.IO.Directory.GetCurrentDirectory();
    39         Console.WriteLine(currentDirName);           
    40 
    41         // Get an array of file names as strings rather than FileInfo objects.
    42         // Use this method when storage space is an issue, and when you might
    43         // hold on to the file name reference for a while before you try to access
    44         // the file.
    45         string[] files = System.IO.Directory.GetFiles(currentDirName, "*.txt");
    46 
    47         foreach (string s in files)
    48         {
    49             // Create the FileInfo object only when needed to ensure
    50             // the information is as current as possible.
    51             System.IO.FileInfo fi = null;
    52             try
    53             {
    54                  fi = new System.IO.FileInfo(s);
    55             }
    56             catch (System.IO.FileNotFoundException e)
    57             {
    58                 // To inform the user and continue is
    59                 // sufficient for this demonstration.
    60                 // Your application may require different behavior.
    61                 Console.WriteLine(e.Message);
    62                 continue;
    63             }
    64             Console.WriteLine("{0} : {1}",fi.Name, fi.Directory);
    65         }
    66 
    67         // Change the directory. In this case, first check to see
    68         // whether it already exists, and create it if it does not.
    69         // If this is not appropriate for your application, you can
    70         // handle the System.IO.IOException that will be raised if the
    71         // directory cannot be found.
    72         if (!System.IO.Directory.Exists(@"C:UsersPublicTestFolder"))
    73         {
    74             System.IO.Directory.CreateDirectory(@"C:UsersPublicTestFolder");
    75         }
    76 
    77         System.IO.Directory.SetCurrentDirectory(@"C:UsersPublicTestFolder");
    78 
    79         currentDirName = System.IO.Directory.GetCurrentDirectory();
    80         Console.WriteLine(currentDirName);
    81 
    82         // Keep the console window open in debug mode.
    83         Console.WriteLine("Press any key to exit.");
    84         Console.ReadKey();
    85     }
    86 }
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  • 原文地址:https://www.cnblogs.com/Jason-c/p/7149670.html
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