方法一:
/// <summary> /// 裁剪或者拷贝图片,图片的原点在左下角 /// </summary> /// <param name="原图"></param> /// <param name="x,y表示从原图的什么位置开始裁剪,w,h表示裁剪的宽高"></param> /// <param name="x,y表示拷贝到新的图片中的什么位置,w,h新的图片的宽高"></param> /// <returns></returns> Texture2D CopyOrCutTexture(Texture2D source, RectInt cutScope, RectInt targetScope) { Color[] colors = source.GetPixels(cutScope.x, cutScope.y, cutScope.width, cutScope.height); Texture2D target = new Texture2D(targetScope.width, targetScope.height, source.format, false); target.SetPixels(targetScope.x, targetScope.y, targetScope.width, targetScope.height, colors); return target; }
方法二:
/// <summary> /// 裁剪或者拷贝图片,图片的原点在左下角 /// </summary> /// <param name="原图"></param> /// <param name="x,y表示从原图的什么位置开始裁剪,w,h表示裁剪的宽高"></param> /// <param name="x,y表示拷贝到新的图片中的什么位置,w,h新的图片的宽高"></param> /// <returns></returns> Texture2D CutOrCopyTexture(Texture2D source, RectInt cutScope, RectInt targetScope) { Texture2D target = new Texture2D(targetScope.width, targetScope.height, source.format, false); Graphics.CopyTexture(source, 0, 0, cutScope.x, cutScope.y, cutScope.width, cutScope.height, target, 0, 0, targetScope.x, targetScope.y); return target; }
完整代码:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CopyTexture : MonoBehaviour { public Texture2D source; void Start () { //Texture2D target = CopyOrCutTexture(source, new RectInt(0, 0, 500, 500), new RectInt(0, 0, 500, 500)); //byte[] data = target.EncodeToPNG(); //System.IO.File.WriteAllBytes("E:\temp.png", data); Texture2D target = CutOrCopyTexture(source, new RectInt(0, 0, 500, 500), new RectInt(0, 0, 500, 500)); byte[] data = target.EncodeToPNG(); System.IO.File.WriteAllBytes("E:\temp.png", data); } /// <summary> /// 裁剪或者拷贝图片,图片的原点在左下角 /// </summary> /// <param name="原图"></param> /// <param name="x,y表示从原图的什么位置开始裁剪,w,h表示裁剪的宽高"></param> /// <param name="x,y表示拷贝到新的图片中的什么位置,w,h新的图片的宽高"></param> /// <returns></returns> Texture2D CopyOrCutTexture(Texture2D source, RectInt cutScope, RectInt targetScope) { Color[] colors = source.GetPixels(cutScope.x, cutScope.y, cutScope.width, cutScope.height); Texture2D target = new Texture2D(targetScope.width, targetScope.height, source.format, false); target.SetPixels(targetScope.x, targetScope.y, targetScope.width, targetScope.height, colors); return target; } /// <summary> /// 裁剪或者拷贝图片,图片的原点在左下角 /// </summary> /// <param name="原图"></param> /// <param name="x,y表示从原图的什么位置开始裁剪,w,h表示裁剪的宽高"></param> /// <param name="x,y表示拷贝到新的图片中的什么位置,w,h新的图片的宽高"></param> /// <returns></returns> Texture2D CutOrCopyTexture(Texture2D source, RectInt cutScope, RectInt targetScope) { Texture2D target = new Texture2D(targetScope.width, targetScope.height, source.format, false); Graphics.CopyTexture(source, 0, 0, cutScope.x, cutScope.y, cutScope.width, cutScope.height, target, 0, 0, targetScope.x, targetScope.y); return target; } }