• AtCoder 2376 Black and White Tree


    D - Black and White Tree


    Time limit : 2sec / Memory limit : 256MB

    Score : 900 points

    Problem Statement

    There is a tree with N vertices numbered 1 through N. The i-th of the N−1 edges connects vertices ai and bi.

    Initially, each vertex is uncolored.

    Takahashi and Aoki is playing a game by painting the vertices. In this game, they alternately perform the following operation, starting from Takahashi:

    • Select a vertex that is not painted yet.
    • If it is Takahashi who is performing this operation, paint the vertex white; paint it black if it is Aoki.

    Then, after all the vertices are colored, the following procedure takes place:

    • Repaint every white vertex that is adjacent to a black vertex, in black.

    Note that all such white vertices are repainted simultaneously, not one at a time.

    If there are still one or more white vertices remaining, Takahashi wins; if all the vertices are now black, Aoki wins. Determine the winner of the game, assuming that both persons play optimally.

    Constraints

    • 2≤N≤105
    • 1≤ai,biN
    • aibi
    • The input graph is a tree.

    Input

    Input is given from Standard Input in the following format:

    N
    a1 b1
    :
    aN−1 bN−1
    

    Output

    Print First if Takahashi wins; print Second if Aoki wins.


    Sample Input 1

    3
    1 2
    2 3
    

    Sample Output 1

    First
    

    Below is a possible progress of the game:

    • First, Takahashi paint vertex 2 white.
    • Then, Aoki paint vertex 1 black.
    • Lastly, Takahashi paint vertex 3 white.

    In this case, the colors of vertices 12 and 3 after the final procedure are black, black and white, resulting in Takahashi's victory.


    Sample Input 2

    4
    1 2
    2 3
    2 4
    

    Sample Output 2

    First
    

    Sample Input 3

    6
    1 2
    2 3
    3 4
    2 5
    5 6
    

    Sample Output 3

    Second
    

    貌似几百年没有做题了。。。。

    题解见注释

    /*
        f[x]表示以x为根的子树中,先把x染成白之后对方下一步是否会在x子树中操作 
        g[x]表示以x为根的子树中,先手是否能获得胜利。
        
        当我们枚举致胜节点为root时,先手能赢当且仅当g[root]=1. 
    	
    	初始化(对于单点):
    	     g[x]=1;
    	     f[x]=0;
    	
    	
    	转移:
    	    1.f[x]等于所有儿子的g的位或
    		 
    		 这个不难理解,因为只要有一个儿子的g为1的话,我们先把x染白,
    		 对方一定会在g为1的这个子树中操作,不然就输了。
    		 
    		2.g[x]等于所有儿子的f的位与
    		
    		 这个也不难理解,因为只有所有儿子的f都为1了,我们才可以依次把每个儿子染白
    		 最后依然有先手优势来染x,然后就赢了hhhh
    	
    	考虑上述算法仅适用于根固定的情况 ,我们可以把它扩展一下,
    	第一遍dfs预处理以某个节点为根的函数值,
    	第二遍dfs在每个节点O(1)计算出函数值。 
    */
    #include<iostream>
    #include<cstdio>
    #include<cmath>
    #include<algorithm>
    #include<cstring>
    #include<cstdio>
    #include<vector>
    #define ll long long
    #define maxn 100005
    #define pb push_back
    using namespace std;
    vector<int> son[maxn];
    int n,m,g[maxn];
    int f[maxn];
    bool win=0;
    
    void dfs1(int x,int fa){
    	int sz=son[x].size()-1,to;
    	f[x]=0,g[x]=1;
    	
    	for(int i=0;i<=sz;i++){
    		to=son[x][i];
    		if(to==fa) continue;;
    		dfs1(to,x);
    		f[x]|=g[to],g[x]&=f[to];
    	}
    }
    
    void dfs2(int x,int fa,int fa_f,int fa_g){
    	int sz=son[x].size()-1,to;
    	int hzf[sz+2],hzg[sz+2];
    	hzf[sz+1]=1,hzg[sz+1]=0;
    	
    	if(g[x]&fa_f) win=1;
    	
    	for(int i=sz;i>=0;i--){
    		hzf[i]=hzf[i+1];
    		hzg[i]=hzg[i+1];
    		to=son[x][i];
    		if(to==fa) continue;
    		
    		hzf[i]&=f[to];
    		hzg[i]|=g[to];
    	}
    	
    	for(int i=0;i<=sz;i++){
    		to=son[x][i];
    		if(to==fa) continue;
    		
    		dfs2(to,x,fa_g|hzg[i+1],fa_f&hzf[i+1]);
    		fa_g|=g[to];
    		fa_f&=f[to];
    	}
    }
    
    int main(){
    	int uu,vv;
    	scanf("%d",&n);
    	for(int i=1;i<n;i++){
    		scanf("%d%d",&uu,&vv);
    		son[uu].pb(vv);
    		son[vv].pb(uu);
    	}
    	
    	dfs1(1,0);
    	dfs2(1,0,1,0);
    	
    	if(win) puts("First");
    	else puts("Second");
    	
    	return 0;
    }
    

      

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  • 原文地址:https://www.cnblogs.com/JYYHH/p/8440729.html
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