class Node { public: char c; bool isWord; unordered_map<char,Node*> children; Node(char c) { this->c = c; isWord = false; } }; class Trie { Node* root; Node* findString(string s) { Node* p = root; for (int i = 0; i < s.length(); i++) { if (!p->children.count(s[i])) return NULL; p = p->children[s[i]]; } return p; } public: /** Initialize your data structure here. */ Trie() { root = new Node(0); } /** Inserts a word into the trie. */ void insert(string word) { Node* p = root; for (int i = 0; i < word.length(); i++) { if (!p->children.count(word[i])) p->children[word[i]] = new Node(word[i]); p = p->children[word[i]]; } p->isWord = true; } /** Returns if the word is in the trie. */ bool search(string word) { Node* p = findString(word); return p != NULL && p->isWord; } /** Returns if there is any word in the trie that starts with the given prefix. */ bool startsWith(string prefix) { Node* p = findString(prefix); return p != NULL; } }; /** * Your Trie object will be instantiated and called as such: * Trie obj = new Trie(); * obj.insert(word); * bool param_2 = obj.search(word); * bool param_3 = obj.startsWith(prefix); */