• cad.net 封装两个填充类


    生成填充的类

    渐变填充部分参考了才鸟的书里的代码,但是我改的也挺多的...

    调用

    namespace JoinBox
    {
        public partial class CmdTest
        {
            /// <summary>
            /// 测试填充
            /// </summary>
            [CommandMethod("CmdTest_hatch")]
            public void CmdTest_hatch()
            {
                var dm = Acap.DocumentManager;
                var doc = dm.MdiActiveDocument;
                var db = doc.Database;
                var ed = doc.Editor;
                ed.WriteMessage($"{Environment.NewLine}填充测试");
    
                //选择已有的闭合多段线进行内部填充
                int actionNum = 2 | 4;
                if ((actionNum & 1) == 1)
                {
                    var psr = ed.GetSelection();
                    if (psr.Status != PromptStatus.OK)
                        return;
                    db.Action(tr => {
                        new HatchInfo(psr.Value.GetObjectIds(), true, null, 100, 0)
                            .Mode1PreDefined("ANSI34")
                            .Build(tr, db);
                    });
                }
                if ((actionNum & 2) == 2)
                {
                    var psr = ed.GetSelection();
                    if (psr.Status != PromptStatus.OK)
                        return;
    
                    db.Action(tr => {
                        new HatchInfo(psr.Value.GetObjectIds(), true, null, 100, 0)
                            .Mode2UserDefined()
                            .Build(tr, db);
                    });
                }
    
                if ((actionNum & 4) == 4)
                {
                    var psr = ed.GetSelection();
                    if (psr.Status != PromptStatus.OK)
                        return;
    
                    db.Action(tr => {
                        new HatchInfo(psr.Value.GetObjectIds(), true, null, 100, Math.PI / 2)
                            .Mode4Gradient(HatchInfo.HatchGradientName.Linear,
                                           Autodesk.AutoCAD.Colors.Color.FromRgb(0, 0, 0),
                                           Autodesk.AutoCAD.Colors.Color.FromRgb(152, 35, 100))
                            .Build(tr, db);
                    });
                }
            }
        }
    }
    

    封装

    #if !HC2020
    using Autodesk.AutoCAD.DatabaseServices;
    using Autodesk.AutoCAD.Geometry;
    using Autodesk.AutoCAD.Colors;
    #else
    using GrxCAD.DatabaseServices;
    using GrxCAD.Geometry;
    using GrxCAD.Colors;
    #endif
    using System.Collections.Generic;
    using System;
    
    namespace JoinBox
    {
        /// <summary>
        /// 图案填充
        /// </summary>
        public class HatchInfo
        {
            #region 成员
            /// <summary>
            /// 边界id(最外面放第一)
            /// </summary>
            List<ObjectId> _boundaryIds;
            /// <summary>
            /// 填充图元
            /// </summary>
            Hatch _hatch;
            /// <summary>
            /// 填充的名字
            /// </summary>
            string _hatchName;
            /// <summary>
            /// 填充模式类型(预定义/用户定义/自定义)
            /// </summary>
            HatchPatternType _patternTypeHatch;
            /// <summary>
            /// 渐变模式类型
            /// </summary>
            GradientPatternType _patternTypeGradient;
            /// <summary>
            /// 比例/间距
            /// </summary>
            double _scale;
            /// <summary>
            /// 角度
            /// </summary>
            double _angle;
            /// <summary>
            /// 边界关联
            /// </summary>
            bool _boundaryAssociative;
            #endregion
    
            #region 构造
            /// <summary>
            /// 图案填充
            /// </summary>
            /// <param name="boundaryAssociative">关联边界</param>
            /// <param name="hatchOrigin">填充原点</param>
            /// <param name="hatchScale">比例</param>
            /// <param name="hatchAngle">角度</param>
            public HatchInfo(bool boundaryAssociative = true,
                             Point2d? hatchOrigin = null,
                             double hatchScale = 1,
                             double hatchAngle = 0)
            {
                _hatch = new Hatch();
                _hatch.SetDatabaseDefaults();
    
                _boundaryIds = new();
    
                _scale = hatchScale;
                _angle = hatchAngle;
                _boundaryAssociative = boundaryAssociative;
                hatchOrigin ??= Point2d.Origin;
    
                _hatch.Origin = hatchOrigin.Value; //填充原点
                if (_scale <= 0)
                    throw new ArgumentNullException("填充比例不允许小于等于0");
                _hatch.PatternScale = _scale;      //填充比例
                _hatch.PatternAngle = _angle;      //填充角度
            }
    
            /// <summary>
            /// 图案填充
            /// </summary>
            /// <param name="boundaryIds">边界</param>
            /// <param name="boundaryAssociative">关联边界</param>
            /// <param name="hatchOrigin">填充原点</param>
            /// <param name="hatchScale">比例</param>
            /// <param name="hatchAngle">角度</param>
            public HatchInfo(IEnumerable<ObjectId> boundaryIds,
                             bool boundaryAssociative = true,
                             Point2d? hatchOrigin = null,
                             double hatchScale = 1,
                             double hatchAngle = 0)
                : this(boundaryAssociative, hatchOrigin, hatchScale, hatchAngle)
            {
                _boundaryIds.AddRange(boundaryIds);
            }
            #endregion
    
            #region 方法
            /// <summary>
            /// 模式1:预定义
            /// </summary>
            public HatchInfo Mode1PreDefined(string name)
            {
                _hatchName = name;
                _hatch.HatchObjectType = HatchObjectType.HatchObject; //对象类型(填充/渐变)
                _patternTypeHatch = HatchPatternType.PreDefined;
                return this;
            }
    
            /// <summary>
            /// 模式2:用户定义
            /// </summary>
            /// <param name="patternDouble">是否双向</param>
            public HatchInfo Mode2UserDefined(bool patternDouble = true)
            {
                _hatchName = "_USER";
                _hatch.HatchObjectType = HatchObjectType.HatchObject; //对象类型(填充/渐变)
                _patternTypeHatch = HatchPatternType.UserDefined;
    
                _hatch.PatternDouble = patternDouble; //是否双向(必须写在 SetHatchPattern 之前)
                _hatch.PatternSpace = _scale;         //间距(必须写在 SetHatchPattern 之前)
                return this;
            }
    
            /// <summary>
            /// 模式3:自定义
            /// </summary>
            /// <param name="name"></param>
            public HatchInfo Mode3UserDefined(string name)
            {
                _hatchName = name;
                _hatch.HatchObjectType = HatchObjectType.HatchObject; //对象类型(填充/渐变)
                _patternTypeHatch = HatchPatternType.CustomDefined;
                return this;
            }
    
            /// <summary>
            /// 模式4:渐变填充
            /// </summary>
            /// <param name="name">渐变填充名称</param>
            /// <param name="colorStart">渐变色起始颜色</param>
            /// <param name="colorEnd">渐变色结束颜色</param>
            /// <param name="gradientShift">渐变移动</param>
            /// <param name="shadeTintValue">色调值</param>
            /// <param name="gradientOneColorMode">单色<see langword="true"/>双色<see langword="false"/></param>
            public HatchInfo Mode4Gradient(GradientName name, Color colorStart, Color colorEnd,
                float gradientShift = 0,
                float shadeTintValue = 0,
                bool gradientOneColorMode = false)
            {
                //entget渐变的名字必然是"SOLID",但是这里作为"渐变"名,而不是"填充"名
                _hatchName = name.ToString();
                _hatch.HatchObjectType = HatchObjectType.GradientObject;      //对象类型(填充/渐变)
                _patternTypeGradient = GradientPatternType.PreDefinedGradient;//模式4:渐变
                //_patternTypeGradient = GradientPatternType.UserDefinedGradient;//模式5:渐变..这种模式干啥用呢
    
                //设置渐变色填充的起始和结束颜色
                var gColor1 = new GradientColor(colorStart, 0);
                var gColor2 = new GradientColor(colorEnd, 1);
                _hatch.SetGradientColors(new GradientColor[] { gColor1, gColor2 });
    
                _hatch.GradientShift = gradientShift;              //梯度位移
                _hatch.ShadeTintValue = shadeTintValue;            //阴影色值
                _hatch.GradientOneColorMode = gradientOneColorMode;//渐变单色/双色
                _hatch.GradientAngle = _angle;                     //渐变角度
    
                return this;
            }
    
            /// <summary>
            /// 构建
            /// </summary>
            /// <param name="tr">事务</param>
            /// <param name="db">数据库</param>
            public ObjectId Build(Transaction tr, Database db)
            {
                //加入数据库
                var hatchId = tr.AddEntityToMsPs(db, _hatch);
    
                //设置模式
                if (_hatch.HatchObjectType == HatchObjectType.GradientObject)
                    _hatch.SetGradient(_patternTypeGradient, _hatchName);  //渐变模式类型
                else
                    _hatch.SetHatchPattern(_patternTypeHatch, _hatchName); //填充模式类型
    
                //关联边界,不先添加数据库会出错.
                //true 因为会加入反应器,所以会比 false 慢,视需求而定.
                //用了关联生成二维码,将会十几秒才生成好.
                _hatch.Associative = _boundaryAssociative;
    
                //利用 AppendLoop 重载加入,这里就不处理
                if (_boundaryIds.Count > 0)
                    AppendLoop(_boundaryIds, HatchLoopTypes.Default);
    
                //计算填充并显示(若边界出错,这句会异常)
                _hatch.EvaluateHatch(true);
    
                return hatchId;
            }
    
            /// <summary>
            /// 执行图元的属性修改
            /// </summary>
            /// <param name="action">扔出填充实体</param>
            public HatchInfo Action(Action<Hatch> action)
            {
                action(_hatch);
                return this;
            }
    
            /// <summary>
            /// 清空边界集合
            /// </summary>
            public HatchInfo ClearBoundary()
            {
                _boundaryIds.Clear();
                return this;
            }
    
            /// <summary>
            /// 删除边界图元
            /// </summary>
            public HatchInfo EraseBoundary(Transaction tr)
            {
                tr.EntityErase(_boundaryIds);
                return this;
            }
    
            /// <summary>
            /// 加入边界
            /// </summary>
            /// <param name="boundaryIds">边界id</param>
            /// <param name="hatchLoopTypes">加入方式</param>
            /// <returns></returns>
            void AppendLoop(IEnumerable<ObjectId> boundaryIds,
                                 HatchLoopTypes hatchLoopTypes = HatchLoopTypes.Default)
            {
                var obIds = new ObjectIdCollection();
                //边界是闭合的,而且已经加入数据库
                //填充闭合环类型.最外面
                foreach (var border in boundaryIds)
                {
                    obIds.Clear();
                    obIds.Add(border);
                    _hatch.AppendLoop(hatchLoopTypes, obIds.Collection);
                }
                obIds.Dispose();
            }
    
            /// <summary>
            /// 加入边界(仿高版本的填充函数)
            /// </summary>
            /// <param name="pts">点集</param>
            /// <param name="bluges">凸度集</param>
            /// <param name="tr">事务</param>
            /// <param name="db">数据库</param>
            /// <param name="hatchLoopTypes">加入方式</param>
            /// <returns></returns>
            public HatchInfo AppendLoop(Point2dCollection pts, DoubleCollection bluges,
                                        Transaction tr, Database db,
                                        HatchLoopTypes hatchLoopTypes = HatchLoopTypes.Default)
            {
                //创建边界,之后再 Build
    #if NET35
                var polylineId = CreateAddBoundary(pts, bluges, tr, db);
                _boundaryIds.Add(polylineId);
    #else
               //通过这里进入的话,边界 _boundaryIds 是空的,
               //那么 Build 时候就需要过滤空的
                var pts2 = pts.End2End();
                _hatch.AppendLoop(hatchLoopTypes, pts2.Collection, bluges.Collection); //2011新增API
    #endif
                return this;
            }
    
            /// <summary>
            /// 创建边界
            /// </summary>
            /// <param name="pts">点集</param>
            /// <param name="bluges">凸度集</param>
            /// <param name="tr">事务</param>
            /// <param name="db">数据库</param>
            /// <returns>多段线id</returns>
            ObjectId CreateAddBoundary(Point2dCollection pts, DoubleCollection bluges,
                                       Transaction tr, Database db)
            {
                var pts2 = pts.End2End();
    
                var bvws = new List<BulgeVertexWidth>();
                var itor1 = pts2.GetEnumerator();
                var itor2 = bluges.GetEnumerator();
                while (itor1.MoveNext() && itor2.MoveNext())
                    bvws.Add(new BulgeVertexWidth(itor1.Current, itor2.Current));
    
                var polyline = EntityAdd.AddPolyLineToEntity(bvws);
                return tr.AddEntityToMsPs(db, polyline);
            }
            #endregion
    
            #region 枚举
            /// <summary>
            /// 渐变色填充的图案名称
            /// </summary>
            public enum GradientName
            {
                /// <summary>
                /// 线状渐变
                /// </summary>
                Linear,
                /// <summary>
                /// 圆柱状渐变
                /// </summary>
                Cylinder,
                /// <summary>
                /// 反圆柱状渐变
                /// </summary>
                Invcylinder,
                /// <summary>
                /// 球状渐变
                /// </summary>
                Spherical,
                /// <summary>
                /// 反球状渐变
                /// </summary>
                Invspherical,
                /// <summary>
                /// 半球状渐变
                /// </summary>
                Hemisperical,
                /// <summary>
                /// 反半球状渐变
                /// </summary>
                InvHemisperical,
                /// <summary>
                /// 抛物面状渐变
                /// </summary>
                Curved,
                /// <summary>
                /// 反抛物面状渐变
                /// </summary>
                Incurved
            }
            #endregion
        }
    }
    

    生成填充边界的类

    有一些顾名思义的函数,基本上博客搜索一下都有,
    搜索时候用 public BulgeVertexWidth 就可以搜到构造函数,而不是调用.

    没有就自己写,毕竟看到这里的都是高手了.
    比较特别的是调用了IFox的ToCurve函数

    这个类测试得不是很全面,可能存在bug..

    闲逛明经发现飞狐也写过,只是他是生成原线 http://bbs.mjtd.com/thread-75636-1-1.html

    调用

    /// <summary>
    /// 测试填充边界生成
    /// </summary>
    [CommandMethod("CmdTest_HatchConverter")]
    public void CmdTest_HatchConverter()
    {
        var dm = Acap.DocumentManager;
        var doc = dm.MdiActiveDocument;
        var db = doc.Database;
        var ed = doc.Editor;
        ed.WriteMessage($"{Environment.NewLine}测试填充边界生成");
    
        var ids = ed.Ssget();
        List<ObjectId> boIds = new();
    
        db.Action(tr => {
            ids.ToEntity(tr, ent => {
                if (ent is Hatch hatch)
                {
                    var hc = new HatchConverter(hatch);
                    hc.CreatBoundary(tr, db, boIds);
                }
            });
        });
    }
    

    封装

    #if !HC2020
    using Autodesk.AutoCAD.DatabaseServices;
    using Autodesk.AutoCAD.Geometry;
    #else
    using GrxCAD.DatabaseServices;
    using GrxCAD.Geometry;
    #endif
    
    using System;
    using System.Collections.Generic;
    
    using IFoxCAD.Cad;
    using static JoinBox.EntityAdd;
    using JoinBox.BasalMath;
    
    namespace JoinBox
    {
        public class HatchConverter
        {
            #region 辅助类
            class CircleData
            {
                public PointV Center;
                public double Radius;
    
                /// <summary>
                /// 生成圆形数据
                /// </summary>
                /// <param name="symmetryAxisPoint1">对称点1</param>
                /// <param name="symmetryAxisPoint2">对称点2</param>
                public CircleData(PointV symmetryAxisPoint1, PointV symmetryAxisPoint2)
                {
                    Center = symmetryAxisPoint1.GetCenter(symmetryAxisPoint2);
                    Radius = symmetryAxisPoint1.GetDistanceTo(symmetryAxisPoint2) / 2;
                }
            }
    
            class HatchConverterData
            {
                public List<BulgeVertexWidth> PolyLineData;
                public List<CircleData> CircleData;
                public List<NurbCurve2d> SplineData;
    
                public HatchConverterData()
                {
                    PolyLineData = new();
                    CircleData   = new();
                    SplineData   = new();
                }
            }
            #endregion
    
            #region 成员
            //外部只能调用id,否则跨事务造成错误
            public ObjectId OldHatchId => _oldHatch.ObjectId;
            Hatch _oldHatch;
    
            List<HatchConverterData> _hcDatas;
            #endregion
    
            #region 构造
            public HatchConverter()
            {
                _hcDatas = new();
            }
    
            /// <summary>
            /// 填充边界转换器
            /// </summary>
            /// <param name="hatch">需要转化的Hatch对象</param>
            public HatchConverter(Hatch hatch) : this()
            {
                _oldHatch = hatch;
    
                //不能在提取信息的时候进行新建cad图元,
                //否则cad将会提示遗忘释放
                hatch.ForEach(loop => {
                    var hcData = new HatchConverterData();
    
                    bool isCurve2d = true;
                    if (loop.IsPolyline)
                    {
                        //边界是多段线
                        HatchLoopIsPolyline(loop, hcData);
                        isCurve2d = false;
                    }
                    else
                    {
                        //边界是曲线,过滤可能是圆形的情况
                        var cir = TwoArcFormOneCircle(loop);
                        if (cir != null)
                        {
                            hcData.CircleData.Add(cir);
                            isCurve2d = false;
                        }
                    }
    
                    //边界是曲线
                    if (isCurve2d)
                        HatchLoopIsCurve2d(loop, hcData);
    
                    _hcDatas.Add(hcData);
                });
            }
            #endregion
    
            #region 方法
            /// <summary>
            /// 多段线处理
            /// </summary>
            /// <param name="loop">填充边界</param>
            /// <param name="hcData">收集图元信息</param>
            void HatchLoopIsPolyline(HatchLoop loop, HatchConverterData hcData)
            {
                //判断为圆形:
                //上下两个圆弧,然后填充,就会生成此种填充
                //顶点数是3,凸度是半圆,两个半圆就是一个圆形
                if (loop.Polyline.Count == 3 && loop.Polyline[0].Bulge == 1 && loop.Polyline[1].Bulge == 1 ||
                    loop.Polyline.Count == 3 && loop.Polyline[0].Bulge == -1 && loop.Polyline[1].Bulge == -1)
                {
                    hcData.CircleData.Add(new CircleData(loop.Polyline[0].Vertex, loop.Polyline[1].Vertex));
                }
                else
                {
                    //遍历多段线信息
                    var bvc = loop.Polyline;
                    for (int i = 0; i < bvc.Count; i++)
                        hcData.PolyLineData.Add(new BulgeVertexWidth(bvc[i]));
                }
            }
    
            /// <summary>
            /// 两个圆弧组成圆形
            /// </summary>
            /// <param name="loop"></param>
            /// <returns></returns>
            CircleData TwoArcFormOneCircle(HatchLoop loop)
            {
                if (loop.Curves.Count != 2)//边界非多段线,但是只有两个点
                    return null;
    
                CircleData circular = null;
    
                //判断为圆形:
                //用一条(不是两条)多段线画出两条圆弧为正圆,就会生成此种填充
                //边界为曲线,数量为2,可能是两个半圆曲线,如果是,就加入圆形数据中
    
                //第一段
                var getCurves1Pts = loop.Curves[0].GetSamplePoints(3);   //曲线取样点分两份(3点)
                var mid1Pt = getCurves1Pts[1];                           //腰点
                double bulge1 = MathHelper.GetArcBulge(
                    loop.Curves[0].StartPoint, mid1Pt, loop.Curves[0].EndPoint);
    
                //第二段
                var getCurves2Pts = loop.Curves[1].GetSamplePoints(3);
                var mid2Pt = getCurves2Pts[1];
                double bulge2 = MathHelper.GetArcBulge(
                    loop.Curves[1].StartPoint, mid2Pt, loop.Curves[1].EndPoint);
    
                //第一段上弧&&第二段反弧 || 第一段反弧&&第二段上弧
                if (bulge1 == -1 && bulge2 == -1 || bulge1 == 1 && bulge2 == 1)
                    circular = new CircleData(loop.Curves[0].StartPoint, loop.Curves[1].StartPoint); //两个起点就是对称点
    
                return circular;
            }
    
            /// <summary>
            /// 处理边界曲线
            /// </summary>
            /// <param name="loop">填充边界</param>
            /// <param name="hcData">收集图元信息</param>
            void HatchLoopIsCurve2d(HatchLoop loop, HatchConverterData hcData)
            {
                var tol = new Autodesk.AutoCAD.Geometry.Tolerance(1e-6, 1e-6);
                //取每一段曲线,曲线可能是直线来的,但是圆弧会按照顶点来分段
                int curveIsClosed = 0;
    
                //遍历边界的多个子段
                foreach (Curve2d curve in loop.Curves)
                {
                    //计数用于实现闭合
                    curveIsClosed++;
                    if (curve is NurbCurve2d spl)
                    {
                        //判断为样条曲线:
                        hcData.SplineData.Add(spl);
                        continue;
                    }
    
                    var pts = curve.GetSamplePoints(3);
                    var midPt = pts[1];
                    if (curve.StartPoint.IsEqualTo(curve.EndPoint, tol))//首尾相同,就是圆形
                    {
                        //判断为圆形:
                        //获取起点,然后采样三点,中间就是对称点(直径点)
                        hcData.CircleData.Add(new CircleData(curve.StartPoint, midPt));
                        continue;
                    }
    
                    //判断为多段线,圆弧:
                    double bulge = MathHelper.GetArcBulge(curve.StartPoint, midPt, curve.EndPoint);
                    hcData.PolyLineData.Add(new BulgeVertexWidth(curve.StartPoint, bulge));
    
                    //末尾点,不闭合的情况下就要获取这个
                    if (curveIsClosed == loop.Curves.Count)
                        hcData.PolyLineData.Add(new BulgeVertexWidth(curve.EndPoint, 0));
                }
            }
    
            /// <summary>
            /// 创建边界图元
            /// </summary>
            /// <param name="tr"></param>
            /// <param name="db"></param>
            /// <param name="boundaryIds">填充边界id</param>
            /// <returns></returns>
            public void CreateBoundary(Transaction tr, Database db, List<ObjectId> boundaryIds)
            {
                var ents = new List<Entity>();
    
                for (int i = 0; i < _hcDatas.Count; i++)
                {
                    var info = _hcDatas[i];
    
                    //生成边界:多段线
                    if (info.PolyLineData.Count > 0)
                    {
                        var ent = AddPolyLineToEntity(info.PolyLineData);
                        ents.Add(ent);
                    }
    
                    //生成边界:圆
                    info.CircleData.ForEach(item => {
                        var ent = AddCircleToEntity(item.Center.ToPoint3d(), item.Radius);
                        ents.Add(ent);
                    });
    
                    //生成边界:样条曲线
                    info.SplineData.ForEach(item => {
                        var ent = item.ToCurve();
                        ents.Add(ent);
                    });
                }
    
                ents.ForEach(ent => {
                    ent.Color = _oldHatch.Color;
                    ent.Layer = _oldHatch.Layer;
                    boundaryIds.Add(tr.AddEntityToMsPs(db, ent));
                });
            }
    
            /// <summary>
            /// 创建填充边界并设置到新填充上
            /// </summary>
            /// <param name="tr"></param>
            /// <param name="db"></param>
            /// <param name="boundaryIds">填充边界id</param>
            /// <param name="boundaryAssociative">边界关联</param>
            /// <returns>新填充的id</returns>
            public ObjectId CreateBoundaryAndEntity(Transaction tr, Database db,
                List<ObjectId> boundaryIds,
                bool boundaryAssociative = true)
            {
                CreateBoundary(tr, db, boundaryIds);
    
                /*
                 * 此处为什么要克隆填充,而不是新建填充?
                 * 因为填充如果是新建的,那么将会丢失基点,概念如下:
                 * 两个一样的填充,平移其中一个,那么再提取他们的基点会是一样的!
                 * 所以生成时候就不等同于画面相同.
                 * 也因为我不知道什么新建方式可以新建一模一样的填充,因此使用了克隆
                 * 它的平移后的基点在哪里呢?
                 */
                var newHatch = tr.EntityClone(OldHatchId.ToArray())[0];
                newHatch.ToEntity(tr, ent => {
                    ReconstructionBoundary((Hatch)ent, boundaryIds, boundaryAssociative);
                });
                return newHatch;
            }
    
            /// <summary>
            /// 重设边界
            /// </summary>
            /// <param name="hatch"></param>
            /// <param name="boundaryIds">填充边界id</param>
            /// <param name="boundaryAssociative">边界关联</param>
            /// <returns></returns>
            void ReconstructionBoundary(Hatch hatch,
                List<ObjectId> boundaryIds,
                bool boundaryAssociative = true)
            {
                if (boundaryIds == null || boundaryIds.Count == 0)
                    throw new ArgumentNullException("参数为空" + nameof(boundaryIds));
    
                //删除原有边界
                while (hatch.NumberOfLoops != 0)
                    hatch.RemoveLoopAt(0);
    
                hatch.Associative = boundaryAssociative;
    
                var obIds = new ObjectIdCollection();
                for (int i = 0; i < boundaryIds.Count; i++)
                {
                    obIds.Clear();
                    obIds.Add(boundaryIds[i]);
                    //要先添加最外面的边界
                    if (i == 0)
                        hatch.AppendLoop(HatchLoopTypes.Outermost, obIds.Collection);
                    else
                        hatch.AppendLoop(HatchLoopTypes.Default, obIds.Collection);
                }
                //计算填充并显示
                hatch.EvaluateHatch(true);
            }
            #endregion
        }
    }
    

    填充工具类

    public static class HatchHelper
    {
        /// <summary>
        /// 遍历填充每条边
        /// </summary>
        /// <param name="hatch"></param>
        /// <param name="action"></param>
        public static void ForEach(this Hatch hatch, Action<HatchLoop> action)
        {
            for (int i = 0; i < hatch.NumberOfLoops; i++)
            {
                var hatLoop = hatch.GetLoopAt(i);
                action.Invoke(hatLoop);
            }
        }
    }
    

    (完)

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  • 原文地址:https://www.cnblogs.com/JJBox/p/15820304.html
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