1 using UnityEngine; 2 using System.Collections; 3 4 public class BgPicScript : MonoBehaviour { 5 6 // Use this for initialization 7 public UITexture bg; 8 void Start () { 9 10 Debug.Log("device宽高: " + Screen.width + "_" + Screen.height); 11 12 UIRoot root = GameObject.FindObjectOfType<UIRoot>(); 13 14 if (root != null) 15 { 16 //终极大杀器 整体资源缩放比例 17 float s = (float)root.activeHeight / Screen.height; 18 int height = Mathf.CeilToInt(Screen.height * s); 19 int width = Mathf.CeilToInt(Screen.width * s); 20 21 Debug.Log("按设计分辨率屏幕width = " + width + "_height = " + height); 22 23 Debug.Log("背景图片的设计分辨率bgWIdth:" + bg.width + "_bgHeight:" + bg.height); 24 25 float bgRatio = (float) bg.width / bg.height; 26 float manualRatio = (float)width / height; 27 28 29 if (bgRatio < manualRatio) //遇到按照屏幕高度缩放水平两边出现黑边的情况,要按照宽度来缩放背景图片 30 { 31 //bg.width = width; 32 //bg.height = Mathf.CeilToInt(width / ); 33 34 float targetScale = (float)width / bg.width; 35 bg.transform.localScale = new Vector3(targetScale,targetScale, 1); 36 } 37 } 38 39 40 } 41 42 // Update is called once per frame 43 void Update () { 44 45 } 46 } 47 48 49 50 using UnityEngine; 51 using System.Collections; 52 53 public class UIRootScript : MonoBehaviour { 54 55 // Use this for initialization 56 void Start () { 57 AdaptiveUI(); 58 } 59 60 // Update is called once per frame 61 void Update () { 62 63 } 64 65 static private void AdaptiveUI() 66 { 67 int ManualWidth = 1024; 68 int ManualHeight = 768; 69 UIRoot uiRoot = GameObject.FindObjectOfType<UIRoot>(); 70 if (uiRoot != null) 71 { 72 if (System.Convert.ToSingle(Screen.height) / Screen.width > System.Convert.ToSingle(ManualHeight) / ManualWidth) 73 uiRoot.manualHeight = Mathf.RoundToInt(System.Convert.ToSingle(ManualWidth) / Screen.width * Screen.height); 74 else 75 uiRoot.manualHeight = ManualHeight; 76 } 77 Debug.Log("uiRoot Height:" + uiRoot.manualHeight); 78 } 79 }