1、Load and Display(加载与显示)
Images can be loaded and displayed to the screen at their actual size or any other size.
图像可以按照其实际尺寸或任何其他尺寸加载并显示到屏幕。
PImage img; // Declare variable "a" of type PImage void setup() { size(640, 360); // The image file must be in the data folder of the current sketch //图片文件必须在当前草稿文件的同一文件夹才能加载成功。 // to load successfully img = loadImage("moonwalk.jpg"); // Load the image into the program } void draw() { // Displays the image at its actual size at point (0,0) image(img, 0, 0); // Displays the image at point (0, height/2) at half of its size image(img, 0, height/2, img.width/2, img.height/2); }
2、Background Image. (背景图片)
This example presents the fastest way to load a background image into Processing. To load an image as the background, it must be the same width and height as the program.
此示例介绍将加载背景图像的最快方法转换到Processing。 要加载图像作为背景,它必须与程序的宽度和高度相同。
PImage bg; int y; void setup() { size(640, 360); // The background image must be the same size as the parameters // into the size() method. In this program, the size of the image // is 640 x 360 pixels. bg = loadImage("moonwalk.jpg"); } void draw() { background(bg); stroke(226, 204, 0); line(0, y, width, y); y++; if (y > height) { y = 0; } }
3、透明度。
向左移动,指针对面的形象改变立场。本方案通过用色调()函数修改图像的α值覆盖在另一个图象。
PImage img; float offset = 0; float easing = 0.05; void setup() { size(640, 360); img = loadImage("moonwalk.jpg"); // Load an image into the program } void draw() { image(img, 0, 0); // Display at full opacity float dx = (mouseX-img.width/2) - offset; offset += dx * easing; tint(255, 127); // Display at half opacity image(img, offset, 0); }
4、遮罩
为图像加载“遮罩”以指定图像不同部分的透明度。 使用Image的mask()方法将两个图像混合在一起。
PImage img; PImage imgMask; void setup() { size(640, 360); img = loadImage("moonwalk.jpg"); imgMask = loadImage("mask.jpg"); img.mask(imgMask); imageMode(CENTER); } void draw() { background(0, 102, 153); image(img, width/2, height/2); image(img, mouseX, mouseY); }
5、创建图像。
createImage()函数提供了一个新的像素的缓冲区。 此示例创建图像渐变。
PImage img; void setup() { size(640, 360); img = createImage(230, 230, ARGB); for(int i = 0; i < img.pixels.length; i++) { float a = map(i, 0, img.pixels.length, 255, 0); img.pixels[i] = color(0, 153, 204, a); } } void draw() { background(0); image(img, 90, 80); image(img, mouseX-img.width/2, mouseY-img.height/2); }
6、点画
鼠标水平位置控制点的大小。 使用根据图像中的像素着色的椭圆创建简单的点画效果。
PImage img; int smallPoint, largePoint; void setup() { size(640, 360); img = loadImage("moonwalk.jpg"); smallPoint = 4; largePoint = 40; imageMode(CENTER); noStroke(); background(255); } void draw() { float pointillize = map(mouseX, 0, width, smallPoint, largePoint); int x = int(random(img.width)); int y = int(random(img.height)); color pix = img.get(x, y); fill(pix, 128); ellipse(x, y, pointillize, pointillize); }
7、请求图像由Ira Greenberg(从为Flash开发人员处理)。
展示如何使用requestImage()函数与preloader动画。 requestImage()函数在单独的线程上加载图像,以使草图在加载时不会冻结。 当你加载大图片时,它非常有用。这些图像是小的快速下载,但尝试应该大的图像,以获得完整的效果。
int imgCount = 12; PImage[] imgs = new PImage[imgCount]; float imgW; // Keeps track of loaded images (true or false) boolean[] loadStates = new boolean[imgCount]; // For loading animation float loaderX, loaderY, theta; void setup() { size(640, 360); imgW = width/imgCount; // Load images asynchronously for (int i = 0; i < imgCount; i++){ imgs[i] = requestImage("PT_anim"+nf(i, 4)+".gif"); } } void draw(){ background(0); // Start loading animation runLoaderAni(); for (int i = 0; i < imgs.length; i++){ // Check if individual images are fully loaded if ((imgs[i].width != 0) && (imgs[i].width != -1)){ // As images are loaded set true in boolean array loadStates[i] = true; } } // When all images are loaded draw them to the screen if (checkLoadStates()){ drawImages(); } } void drawImages() { int y = (height - imgs[0].height) / 2; for (int i = 0; i < imgs.length; i++){ image(imgs[i], width/imgs.length*i, y, imgs[i].height, imgs[i].height); } } // Loading animation void runLoaderAni(){ // Only run when images are loading if (!checkLoadStates()){ ellipse(loaderX, loaderY, 10, 10); loaderX += 2; loaderY = height/2 + sin(theta) * (height/8); theta += PI/22; // Reposition ellipse if it goes off the screen if (loaderX > width + 5){ loaderX = -5; } } } // Return true when all images are loaded - no false values left in array boolean checkLoadStates(){ for (int i = 0; i < imgs.length; i++){ if (loadStates[i] == false){ return false; } } return true; }