• WP8图片缩放功能实现


    最近在学习WP8,想实现WP微信中查看图片时的放大缩小功能。

    网上找了两个解决方案:

    1 利用GestureListener

     这个类在Microsoft.Phone.Controls.Toolkit中,GestureListener可以捕捉到WP手机屏幕上的手势动作。

    XAML文件:

    <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
                <Image x:Name="_image" Source="/Assets/test.jpg"   RenderTransformOrigin="0.5,0.5">
                    <Image.RenderTransform>
                        <ScaleTransform x:Name="transform"/>
                    </Image.RenderTransform>
                    <toolkit:GestureService.GestureListener>
                        <toolkit:GestureListener 
                            DoubleTap="OnDoubleTap"DragDelta="OnDragDelta"
                            Flick="OnFlick"
                            PinchStarted="OnPinchStarted" PinchDelta="OnPinchDelta" PinchCompleted="OnPinchCompleted"/>
                    </toolkit:GestureService.GestureListener>
                    
                </Image>
            </Grid>

    cs文件:

           double initialScale;
    
            public Zoom()
            {
                InitializeComponent();
            }
    
            private void OnDoubleTap(object sender, Microsoft.Phone.Controls.GestureEventArgs e)
            {
                transform.ScaleX = transform.ScaleY = 1;
            }
    
            private void OnDragDelta(object sender, DragDeltaGestureEventArgs e)
            {
                transform.CenterX -= e.HorizontalChange;
                transform.CenterY -= e.VerticalChange;
            }
    
            private void OnPinchStarted(object sender, PinchStartedGestureEventArgs e)
            {
                initialScale = transform.ScaleX;
            }
    
            private void OnPinchDelta(object sender, PinchGestureEventArgs e)
            {
                transform.ScaleX = transform.ScaleY = initialScale * e.DistanceRatio;
            }
    
            private void OnPinchCompleted(object sender, PinchGestureEventArgs e)
            {
                
            }
    
            private void OnFlick(object sender, FlickGestureEventArgs e)
            {
                
            }

    前面是在XAML代码中构建GestureListener,在后台代码中也可以构建GestureListener。

                   Grid grd = new Grid
                    {
                        Height = 800,
                        Width = 480,
                        Background = new SolidColorBrush(Colors.Black),
                        Opacity = 0.9,
                    };
    
                    Image img = new Image { Source = source };
                    grd.Children.Add(img);
                    //设置图片变换类型为缩放
                    ScaleTransform transform = new ScaleTransform();
                    img.RenderTransform = transform;
                    
                    var gesListener= GestureService.GetGestureListener(img);
                   
                    gesListener.DoubleTap += (obj, arg) =>
                        {
                            transform.ScaleX = transform.ScaleY = 1;
                        };
                    gesListener.DragDelta += (obj, arg) =>
                        {
                            transform.CenterX -= arg.HorizontalChange;
                            transform.CenterY -= arg.VerticalChange;
                        };
                    gesListener.PinchStarted += (obj, arg) =>
                        {
                            initialScale = transform.ScaleX;
                        };
                    gesListener.PinchDelta += (obj, arg) =>
                    {
                        transform.ScaleX = transform.ScaleY = initialScale * arg.DistanceRatio;
                    };

    2 ViewportControl

    XAML文件:

           <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
                <ViewportControl x:Name="viewport"  
                    ManipulationStarted="OnManipulationStarted" ManipulationDelta="OnManipulationDelta"  
                                 ManipulationCompleted="OnManipulationCompleted" ViewportChanged="viewport_ViewportChanged">
                    <Canvas x:Name="canvas">
                        <Image x:Name="TestImage" Source="/Assets/test.jpg"  
                                RenderTransformOrigin="0,0" CacheMode="BitmapCache"
                               ImageOpened="OnImageOpened">
                            <Image.RenderTransform>
                                <ScaleTransform x:Name="xform"/>
                            </Image.RenderTransform>
                        </Image>
                    </Canvas>
                </ViewportControl>
            </Grid>

    cs文件:

     const double MaxScale = 10;
    
            double _scale = 1.0;
            double _minScale;
            double _coercedScale;
            double _originalScale;
    
            Size _viewportSize;
            bool _pinching;
            Point _screenMidpoint;
            Point _relativeMidpoint;
    
            BitmapImage _bitmap; 
    
    
            public PinchAndZoom()
            {
                InitializeComponent();
    
                BuildLocalizedApplicationBar();
            }
    
            /// <summary> 
            /// Either the user has manipulated the image or the size of the viewport has changed. We only 
            /// care about the size. 
            /// </summary> 
            void viewport_ViewportChanged(object sender, System.Windows.Controls.Primitives.ViewportChangedEventArgs e)
            {
                Size newSize = new Size(viewport.Viewport.Width, viewport.Viewport.Height);
                if (newSize != _viewportSize)
                {
                    _viewportSize = newSize;
                    CoerceScale(true);
                    ResizeImage(false);
                }
            }
    
            /// <summary> 
            /// Handler for the ManipulationStarted event. Set initial state in case 
            /// it becomes a pinch later. 
            /// </summary> 
            void OnManipulationStarted(object sender, ManipulationStartedEventArgs e)
            {
                _pinching = false;
                _originalScale = _scale;
            }
    
            /// <summary> 
            /// Handler for the ManipulationDelta event. It may or may not be a pinch. If it is not a  
            /// pinch, the ViewportControl will take care of it. 
            /// </summary> 
            /// <param name="sender"></param> 
            /// <param name="e"></param> 
            void OnManipulationDelta(object sender, ManipulationDeltaEventArgs e)
            {
                if (e.PinchManipulation != null)
                {
                    e.Handled = true;
    
                    if (!_pinching)
                    {
                        _pinching = true;
                        Point center = e.PinchManipulation.Original.Center;
                        _relativeMidpoint = new Point(center.X / TestImage.ActualWidth, center.Y / TestImage.ActualHeight);
    
                        var xform = TestImage.TransformToVisual(viewport);
                        _screenMidpoint = xform.Transform(center);
                    }
    
                    _scale = _originalScale * e.PinchManipulation.CumulativeScale;
    
                    CoerceScale(false);
                    ResizeImage(false);
                }
                else if (_pinching)
                {
                    _pinching = false;
                    _originalScale = _scale = _coercedScale;
                }
            }
    
            /// <summary> 
            /// The manipulation has completed (no touch points anymore) so reset state. 
            /// </summary> 
            void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
            {
                _pinching = false;
                _scale = _coercedScale;
            }
    
    
            /// <summary> 
            /// When a new image is opened, set its initial scale. 
            /// </summary> 
            void OnImageOpened(object sender, RoutedEventArgs e)
            {
                _bitmap = (BitmapImage)TestImage.Source;
    
                // Set scale to the minimum, and then save it. 
                _scale = 0;
                CoerceScale(true);
                _scale = _coercedScale;
    
                ResizeImage(true);
            }
    
            /// <summary> 
            /// Adjust the size of the image according to the coerced scale factor. Optionally 
            /// center the image, otherwise, try to keep the original midpoint of the pinch 
            /// in the same spot on the screen regardless of the scale. 
            /// </summary> 
            /// <param name="center"></param> 
            void ResizeImage(bool center)
            {
                if (_coercedScale != 0 && _bitmap != null)
                {
                    double newWidth = canvas.Width = Math.Round(_bitmap.PixelWidth * _coercedScale);
                    double newHeight = canvas.Height = Math.Round(_bitmap.PixelHeight * _coercedScale);
    
                    xform.ScaleX = xform.ScaleY = _coercedScale;
    
                    viewport.Bounds = new Rect(0, 0, newWidth, newHeight);
    
                    if (center)
                    {
                        viewport.SetViewportOrigin(
                            new Point(
                                Math.Round((newWidth - viewport.ActualWidth) / 2),
                                Math.Round((newHeight - viewport.ActualHeight) / 2)
                                ));
                    }
                    else
                    {
                        Point newImgMid = new Point(newWidth * _relativeMidpoint.X, newHeight * _relativeMidpoint.Y);
                        Point origin = new Point(newImgMid.X - _screenMidpoint.X, newImgMid.Y - _screenMidpoint.Y);
                        viewport.SetViewportOrigin(origin);
                    }
                }
            }
    
            /// <summary> 
            /// Coerce the scale into being within the proper range. Optionally compute the constraints  
            /// on the scale so that it will always fill the entire screen and will never get too big  
            /// to be contained in a hardware surface. 
            /// </summary> 
            /// <param name="recompute">Will recompute the min max scale if true.</param> 
            void CoerceScale(bool recompute)
            {
                if (recompute && _bitmap != null && viewport != null)
                {
                    // Calculate the minimum scale to fit the viewport 
                    double minX = viewport.ActualWidth / _bitmap.PixelWidth;
                    double minY = viewport.ActualHeight / _bitmap.PixelHeight;
    
                    _minScale = Math.Min(minX, minY);
                }
    
                _coercedScale = Math.Min(MaxScale, Math.Max(_scale, _minScale));
    
            }
    
            // Sample code for building a localized ApplicationBar
            private void BuildLocalizedApplicationBar()
            {
                // Set the page's ApplicationBar to a new instance of ApplicationBar.
                ApplicationBar = new ApplicationBar();
    
                // Create a new button and set the text value to the localized string from AppResources.
                ApplicationBarIconButton appBarButton = new ApplicationBarIconButton(new Uri("/Assets/appbar_info.png", UriKind.Relative));
                appBarButton.Click += appBarButton_Click;
                appBarButton.Text = AppResources.AppBarButtonInfoText;
                ApplicationBar.Buttons.Add(appBarButton);
    
            }
    
            void appBarButton_Click(object sender, EventArgs e)
            {
                MessageBox.Show(AppResources.PinchZoomHelpText, AppResources.InfoCaption,MessageBoxButton.OK);
            }

     PS:测试的话应该部署到WP8手机中测试。

    参考:

    http://www.cnblogs.com/chengxingliang/archive/2011/08/15/2137377.html

    http://www.cnblogs.com/JerryH/archive/2012/01/05/2312635.html

    http://code.msdn.microsoft.com/wpapps/Image-Recipes-0c0b8fee

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  • 原文地址:https://www.cnblogs.com/Gyoung/p/3488119.html
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