• canvas绘制圆心扇形可组成颜色随机的七色小花


    啊~现在应该还是春天吧、心情一如既往的烦闷呐、最近做了一个canvas的扇形绘制的东西、把它整理出来变成一个适合春天的花朵绘制~沉闷的工作环境已经让我这种有趣的人也变成了无聊鬼怪呢。下次一定想找一个年轻的明亮的有意思的技术环境~

    canvas绘制圆、弧参考理解:http://www.cnblogs.com/guopei/archive/2011/06/30/2093981.html

    随机颜色函数参考:https://yq.aliyun.com/ziliao/174922

    最终实现图

    怎么样、还可以吧~七色花有些颜色相近是因为这个绘制过程比较短、所以随机的时候时间相近就颜色比较近、而且因为渐变、颜色仅仅是深浅区别就更不明显了、但其颜色的rgb值是不同哒·

    进入主题哒哒哒~~~~~

    ①。先来绘制圆心

    效果

    核心代码

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>Document</title>
    </head>
    
    <body>
        <div style="height: 100px"></div>
        <div style="text-align: center">
            <canvas id="myCanvas" style="border: 1px solid gray;background-color: lightblue" width="600" height="400">
        </canvas>
        </div>
    
        <script>
            var canvas = document.getElementById('myCanvas');
            var ctx = canvas.getContext('2d');
    
            function draw() {
                //定义绘制圆心的方法
                CanvasRenderingContext2D.prototype.circle = function(x, y, raidus, color) {
                    this.beginPath();
                    this.arc(x, y, raidus, 0, Math.PI * 2, false); //x:坐标点x;y:坐标点y;raidus:圆半径;0:起点角度;Math.PI*2:终点角度;false:非逆时针
                    this.closePath();
                    this.fillStyle = color; // 填充颜色;
                    this.fill(); //对图形进行填充
                }
    
            }
    
            function show() {
                draw(); //调用定义好的绘制方法
                ctx.circle(100, 150, 10, '#FFFF00'); //绘制圆心
    
            }
    
            window.onload(show())
        </script>
    </body>
    
    </html>
    drawCircle.js

    ②。绘制扇形

    效果:

    核心代码

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>Document</title>
    </head>
    
    <body>
        <div style="height: 100px"></div>
        <div style="text-align: center">
            <canvas id="myCanvas" style="border: 1px solid gray;background-color: lightblue" width="600" height="400">
        </canvas>
        </div>
    
        <script>
            var canvas = document.getElementById('myCanvas');
            var ctx = canvas.getContext('2d');
    
            function draw() {
                //定义绘制圆心的方法
                CanvasRenderingContext2D.prototype.circle = function(x, y, raidus, color) {
                    this.beginPath();
                    this.arc(x, y, raidus, 0, Math.PI * 2, false); //x:坐标点x;y:坐标点y;raidus:圆半径;0:起点角度;Math.PI*2:终点角度;false:非逆时针
                    this.closePath();
                    this.fillStyle = color; // 填充颜色;
                    this.fill(); //对图形进行填充
                }
    
                //定义绘制扇形的方法
                CanvasRenderingContext2D.prototype.sector = function(x, y, radius, innerR, sDeg, eDeg, color, lineWidth) {
                    const DEG = Math.PI / 180;
                    var grad = this.createRadialGradient(x, y, 1, x, y, radius + radius); //定义一个渐变色
                    grad.addColorStop(0, 'rgba(255,255,255,255)'); //从白色圆心处渐变出来
                    grad.addColorStop(1, color); //渐变出传入颜色
                    this.beginPath();
                    this.moveTo(x, y);
                    this.arc(x, y, radius, DEG * sDeg, DEG * eDeg, false); //画圆同方法、控制起始角度就变成扇形
                    this.lineTo(x, y); //画外围线                           
                    this.strokeStyle = "rgba(81,217,181,0.75)"; //外围线颜色
                    this.lineWidth = lineWidth; //外围线粗
                    this.fillStyle = grad; //对扇形颜色设置
                    this.stroke();
                    this.fill(); //填充
                    this.closePath();
                }
    
            }
    
            function show() {
                draw(); //调用定义好的绘制方法
                ctx.sector(100, 150, 50, 30, 165, 235, '#FF82C6', 1.5); //绘制扇形
                ctx.sector(100, 150, 50, 30, 65, 135, '#FF82C6', 1.5);
                ctx.circle(100, 150, 10, '#FFFF00'); //绘制圆心
    
            }
    
            window.onload(show())
        </script>
    </body>
    
    </html>
    drawSector.js

    ③。加上随机颜色函数

    效果:

    核心代码

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>Document</title>
    </head>
    
    <body>
        <div style="height: 100px"></div>
        <div style="text-align: center">
            <canvas id="myCanvas" style="border: 1px solid gray;background-color: lightblue" width="600" height="400">
        </canvas>
        </div>
    
        <script>
            var canvas = document.getElementById('myCanvas');
            var ctx = canvas.getContext('2d');
    
            function draw() {
                //定义绘制圆心的方法
                CanvasRenderingContext2D.prototype.circle = function(x, y, raidus, color) {
                    this.beginPath();
                    this.arc(x, y, raidus, 0, Math.PI * 2, false); //x:坐标点x;y:坐标点y;raidus:圆半径;0:起点角度;Math.PI*2:终点角度;false:非逆时针
                    this.closePath();
                    this.fillStyle = color; // 填充颜色;
                    this.fill(); //对图形进行填充
                }
    
                //定义绘制扇形的方法
                CanvasRenderingContext2D.prototype.sector = function(x, y, radius, innerR, sDeg, eDeg, color, lineWidth) {
                    const DEG = Math.PI / 180;
                    var grad = this.createRadialGradient(x, y, 1, x, y, radius + radius); //定义一个渐变色
                    grad.addColorStop(0, 'rgba(255,255,255,255)'); //从白色圆心处渐变出来
                    grad.addColorStop(1, color); //渐变出传入颜色
                    this.beginPath();
                    this.moveTo(x, y);
                    this.arc(x, y, radius, DEG * sDeg, DEG * eDeg, false); //画圆同方法、控制起始角度就变成扇形
                    this.lineTo(x, y); //画外围线                           
                    this.strokeStyle = "rgba(81,217,181,0.75)"; //外围线颜色
                    this.lineWidth = lineWidth; //外围线粗
                    this.fillStyle = grad; //对扇形颜色设置
                    this.stroke();
                    this.fill(); //填充
                    this.closePath();
                }
    
            }
    
            //颜色随机方法
            function getColor() {
                var arr = [];
                i = 0;
                C = '0123456789ABCDEF'; //定义颜色代码的字符串
                //C = '01A23B45C67D89EF';
                while (i++ < 6) {
                    x = Math.random() * 16; //取0-16之间的随机数给变量x
                    b = parseInt(x); //取0-16之前的整数给变量b
                    c = C.substr(b, 1); //由第b(0-16之间的整数)位开始取一个字符
                    arr.push(c);
                }
                var cl = "#" + arr.join(''); //去掉之前数组之间的逗号,前面再加一个井号
                return cl;
            }
    
            function show() {
                draw(); //调用定义好的绘制方法
                var col = getColor(); //调用随机颜色
                ctx.sector(100, 150, 50, 30, 165, 235, '#FF82C6', 1.5); //绘制扇形
                ctx.sector(100, 150, 50, 30, 65, 135, '#FF82C6', 1.5);
                ctx.sector(100, 150, 50, 30, 0, 45, col, 1.5); //绘制随机颜色扇形
                ctx.circle(100, 150, 10, '#FFFF00'); //绘制圆心
    
            }
    
            window.onload(show())
        </script>
    </body>
    
    </html>
    drawRandomColor.js

    ④。完整代码

    在上面的基础上、再加一个循环来绘制花瓣、即得到了“七色花”的效果啦、具体看代码咯

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>Document</title>
    </head>
    
    <body>
        <div style="height: 100px"></div>
        <div style="text-align: center">
            <canvas id="myCanvas" style="border: 1px solid gray;background-color: lightblue" width="600" height="400">
        </canvas>
        </div>
    
        <script>
            var canvas = document.getElementById('myCanvas');
            var ctx = canvas.getContext('2d');
    
            function draw() {
                //定义绘制圆心的方法
                CanvasRenderingContext2D.prototype.circle = function(x, y, raidus, color) {
                    this.beginPath();
                    this.arc(x, y, raidus, 0, Math.PI * 2, false); //x:坐标点x;y:坐标点y;raidus:圆半径;0:起点角度;Math.PI*2:终点角度;false:非逆时针
                    this.closePath();
                    this.fillStyle = color; // 填充颜色;
                    this.fill(); //对图形进行填充
                }
    
                //定义绘制扇形的方法
                CanvasRenderingContext2D.prototype.sector = function(x, y, radius, innerR, sDeg, eDeg, color, lineWidth) {
                    const DEG = Math.PI / 180;
                    var grad = this.createRadialGradient(x, y, 1, x, y, radius + radius); //定义一个渐变色
                    grad.addColorStop(0, 'rgba(255,255,255,255)'); //从白色圆心处渐变出来
                    grad.addColorStop(1, color); //渐变出传入颜色
                    this.beginPath();
                    this.moveTo(x, y);
                    this.arc(x, y, radius, DEG * sDeg, DEG * eDeg, false); //画圆同方法、控制起始角度就变成扇形
                    this.lineTo(x, y); //画外围线                           
                    this.strokeStyle = "rgba(81,217,181,0.75)"; //外围线颜色
                    this.lineWidth = lineWidth; //外围线粗
                    this.fillStyle = grad; //对扇形颜色设置
                    this.stroke();
                    this.fill(); //填充
                    this.closePath();
                }
    
            }
    
            //颜色随机方法
            function getColor() {
                var arr = [];
                i = 0;
                C = '0123456789ABCDEF'; //定义颜色代码的字符串
                //C = '01A23B45C67D89EF';
                while (i++ < 6) {
                    x = Math.random() * 16; //取0-16之间的随机数给变量x
                    b = parseInt(x); //取0-16之前的整数给变量b
                    c = C.substr(b, 1); //由第b(0-16之间的整数)位开始取一个字符
                    arr.push(c);
                }
                var cl = "#" + arr.join(''); //去掉之前数组之间的逗号,前面再加一个井号
                return cl;
            }
    
            function show() {
                draw(); //调用定义好的绘制方法
                var col = getColor(); //调用随机颜色
                ctx.sector(100, 150, 50, 30, 165, 235, '#FF82C6', 1.5); //绘制扇形
                ctx.sector(100, 150, 50, 30, 65, 135, '#FF82C6', 1.5);
                ctx.sector(100, 150, 50, 30, 0, 45, col, 1.5); //绘制随机颜色扇形
                ctx.circle(100, 150, 10, '#FFFF00'); //绘制圆心
    
                //绘制七色花
                var ii = 0;
                while (ii++ < 7) {
                    var c = getColor();
                    ctx.sector(250, 200, 40, 30, ii * 50, ii * 50 + 30, c, 1.5);
                }
                ctx.circle(250, 200, 7, '#FFFF00');
            }
    
            window.onload(show())
        </script>
    </body>
    
    </html>
    canvasDraw.js
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  • 原文地址:https://www.cnblogs.com/GuliGugaLiz/p/8778853.html
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