前言
交流群:195866844
上周发表了
用SignalR 2.0开发客服系统[系列1:实现群发通讯]
这篇文章,得到了很多帮助和鼓励,小弟在此真心的感谢大家的支持..
这周继续系列2,实现聊天室的功能.
开发环境
开发工具:VS2013 旗舰版
数据库:未用
操作系统:WIN7旗舰版
正文开始
首先我们来看看最终效果:
正式开始:
SignalR作为一个强大的集线器,已经在hub里面集成了Gorups,也就是分组管理,使用方法如下:
//作用:将连接ID加入某个组 //Context.ConnectionId 连接ID,每个页面连接集线器即会产生唯一ID //roomName分组的名称 Groups.Add(Context.ConnectionId, roomName); //作用:将连接ID从某个分组移除 Groups.Remove(Context.ConnectionId, roomName); //作用:调用分组内连接对象注册的本地JS //XXX:本地JS名称 //Room:分组名称 // new string[0]:过滤(不发送)的连接ID数组 Clients.Group(Room, new string[0]).XXXX
其实SignalR已经帮我们封装的很好了,关键代码其实就这三句..
废话不多说,下面开始讲我的实现.
首先实体类(参考微软Demo):
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using System.ComponentModel.DataAnnotations; using Microsoft.AspNet.SignalR; namespace SignalRTest { public class UserContext { public UserContext() { Users = new List<User>(); Connections = new List<Connection>(); Rooms = new List<ConversationRoom>(); } //用户集合 public List<User> Users { get; set; } //连接集合 public List<Connection> Connections { get; set; } //房间集合 public List<ConversationRoom> Rooms { get; set; } } public class User { [Key] //用户名 public string UserName { get; set; } //用户的连接 public List<Connection> Connections { get; set; } //用户房间集合 public virtual List<ConversationRoom> Rooms { get; set; } public User() { Connections = new List<Connection>(); Rooms = new List<ConversationRoom>(); } } public class Connection { //连接ID public string ConnectionID { get; set; } //用户代理 public string UserAgent { get; set; } //是否连接 public bool Connected { get; set; } } /// <summary> /// 房间类 /// </summary> public class ConversationRoom { //房间名称 [Key] public string RoomName { get; set; } //用户集合 public virtual List<User> Users { get; set; } public ConversationRoom() { Users = new List<User>(); } } }
然后聊天室的Hub(这里我就不解释了,每句话我都加了注释,注释+代码方便大家理解..):
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.AspNet.SignalR; using System.Threading.Tasks; using Microsoft.AspNet.SignalR.Hubs; using Newtonsoft.Json; namespace SignalRTest { [HubName("groupsHub")] public class GroupsHub : Hub { public static UserContext db = new UserContext(); public void Hello() { Clients.All.hello(); } /// <summary> /// 重写Hub连接事件 /// </summary> /// <returns></returns> public override Task OnConnected() { // 查询用户。 var user = db.Users.SingleOrDefault(u => u.UserName == Context.ConnectionId); //判断用户是否存在,否则添加 if (user == null) { user = new User() { UserName = Context.ConnectionId }; db.Users.Add(user); } //发送房间列表 var itme = from a in db.Rooms select new { a.RoomName }; Clients.Client(this.Context.ConnectionId).getRoomlist(JsonConvert.SerializeObject(itme.ToList())); return base.OnConnected(); } /// <summary> /// 更新所有用户的房间列表 /// </summary> private void GetRoomList() { var itme = from a in db.Rooms select new { a.RoomName }; string jsondata = JsonConvert.SerializeObject(itme.ToList()); Clients.All.getRoomlist(jsondata); } /// <summary> /// 重写Hub连接断开的事件 /// </summary> /// <returns></returns> public override Task OnDisconnected() { var user = db.Users.Where(u => u.UserName == Context.ConnectionId).FirstOrDefault(); //判断用户是否存在,存在则删除 if (user != null) { //删除用户 db.Users.Remove(user); // 循环用户的房间,删除用户 foreach (var item in user.Rooms) { RemoveFromRoom(item.RoomName); } } return base.OnDisconnected(); } /// <summary> /// 加入聊天室 /// </summary> /// <param name="roomName"></param> public void AddToRoom(string roomName) { //查询聊天室 var room = db.Rooms.Find(a=>a.RoomName==roomName); //存在则加入 if (room != null) { //查找房间中是否存在此用户 var isuser = room.Users.Where(a => a.UserName == Context.ConnectionId).FirstOrDefault(); //不存在则加入 if (isuser == null) { var user = db.Users.Find(a => a.UserName == Context.ConnectionId); user.Rooms.Add(room); room.Users.Add(user); Groups.Add(Context.ConnectionId, roomName); //调用此连接用户的本地JS(显示房间) Clients.Client(Context.ConnectionId).addRoom(roomName); } else { Clients.Client(Context.ConnectionId).showMessage("请勿重复加入房间!"); } } } /// <summary> /// 创建聊天室 /// </summary> /// <param name="roomName"></param> public void CreatRoom(string roomName) { var room = db.Rooms.Find(a => a.RoomName == roomName); if (room == null) { ConversationRoom cr = new ConversationRoom() { RoomName = roomName }; //将房间加入列表 db.Rooms.Add(cr); AddToRoom(roomName); Clients.Client(Context.ConnectionId).showMessage("房间创建完成!"); GetRoomList(); } else { Clients.Client(Context.ConnectionId).showMessage("房间名重复!"); } } /// <summary> /// 退出聊天室 /// </summary> /// <param name="roomName"></param> public void RemoveFromRoom(string roomName) { //查找房间是否存在 var room = db.Rooms.Find(a => a.RoomName == roomName); //存在则进入删除 if (room != null) { //查找要删除的用户 var user = room.Users.Where(a => a.UserName == Context.ConnectionId).FirstOrDefault(); //移除此用户 room.Users.Remove(user); //如果房间人数为0,则删除房间 if (room.Users.Count <= 0) { db.Rooms.Remove(room); } Groups.Remove(Context.ConnectionId, roomName); //提示客户端 Clients.Client(Context.ConnectionId).removeRoom("退出成功!"); } } /// <summary> /// 给分组内所有的用户发送消息 /// </summary> /// <param name="Room">分组名</param> /// <param name="Message">信息</param> public void SendMessage(string Room, string Message) { Clients.Group(Room, new string[0]).sendMessage(Room,Message+" "+DateTime.Now.ToString()); } } }
前端HTML+JS:
<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title></title> <script src="Scripts/jquery-1.10.2.min.js"></script> <script src="Scripts/jquery.signalR-2.0.0.min.js"></script> <!--这里要注意,这是虚拟目录,也就是你在OWIN Startup中注册的地址--> <script src="signalr/hubs"></script> <script> var chat var roomcount = 0; $(function () { chat = $.connection.groupsHub; chat.client.showMessage = function (Message) { alert(Message); } chat.client.sendMessage = function (roomname, message) { $("#" + roomname).find("ul").each(function () { $(this).append('<li>'+message+'</li>') }) } chat.client.removeRoom = function (data) { alert(data); } chat.client.addRoom = function (roomname) { var html = '<div style="float:left; margin-left:30px; border:double" id="' + roomname + '" roomname="' + roomname + '"><button onclick="RemoveRoom(this)">退出</button> ' + roomname + '房间 聊天记录如下:<ul> </ul> <input type="text" /> <button onclick="SendMessage(this)">发送</button> </div>' $("#RoomList").append(html); } //注册查询房间列表的方法 chat.client.getRoomlist = function (data) { if (data) { var jsondata = $.parseJSON(data); $("#roomlist").html(" "); for (var i = 0; i < jsondata.length; i++) { var html = ' <li>房间名:' + jsondata[i].RoomName + '<button roomname="'+jsondata[i].RoomName+'" onclick="AddRoom(this)">加入</button></li>'; $("#roomlist").append(html); } } } // 获取用户名称。 $('#username').html(prompt('请输入您的名称:', '')); $.connection.hub.start().done(function () { $('#CreatRoom').click(function () { if (roomcount < 2) { chat.server.creatRoom($("#Roomname").val()); roomcount++; } else { alert("聊天窗口只允许有2个") } }) }); }); function SendMessage(btn) { var message = $(btn).prev().val(); var room = $(btn).parent(); var username = $("#username").html(); message = username + ":" + message; var roomname = $(room).attr("roomname"); chat.server.sendMessage(roomname,message); } function RemoveRoom(btn) { var room = $(btn).parent(); var roomname = $(room).attr("roomname"); chat.server.removeFromRoom(roomname); } function AddRoom(roomname) { var data =$(roomname).attr("roomname"); chat.server.addToRoom(data); } </script> </head> <body> <div> <div>名称:<p id="username"></p></div> 输入房间名: <input type="text" value="asdasd" id="Roomname" /> <button id="CreatRoom">创建聊天室</button> </div> <div style="float:left;border:double"> <div>房间列表</div> <ul id="roomlist"> </ul> </div> <div id="RoomList"> </div> </body> </html>
至此就完成了基本的聊天室功能,有许多逻辑写的不到位的情况,请大家海涵.
我会坚持写完本系列..
源码下载地址:
http://pan.baidu.com/s/1pJLxwF5