for(int i=1;i<5;i++){ char str[3]; sprintf(str,"%d",i); char totalFilename[30]; strcpy(totalFilename, "game_loading") ; const char* suffix = ".png"; strcat(totalFilename, str); strcat(totalFilename, suffix); log(totalFilename); animation->setDelayPerUnit(0.2f); log("%d",sizeof(str[0])); char t = 'q'; log("char %d",sizeof(t)); float a = 10.30; log("t %d",sizeof(&a)); animation->addSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(totalFilename)); }
读取XML
Dictionary* dic = Dictionary::createWithContentsOfFile("chineseString.xml"); String* strchinese = (String*)dic->objectForKey("startGame"); <?xml version="1.0" encoding="utf-8"?> <plist version="1.0"> <dict> <key>startGame</key> <string>从XML里面读取的东东</string> <key>japanese</key> <string>地方</string> </dict> </plist>
创建动画Animation
Animation* HelloWorld::getAnimation(const char* stts[],int l,float delay){ Animation* ac = Animation::create(); ac->setDelayPerUnit(delay); for(int i=0;i<l;i++){ ac->addSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(stts[i])); } return ac; } Animation* HelloWorld::getAnimation(const std::string stts[],int l,float delay){ Animation* ac = Animation::create(); ac->setDelayPerUnit(delay); for(int i=0;i<l;i++){ ac->addSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(stts[i])); } return ac; }