• 合成图片


    package fwm.byte100.composeBmp
    {
        import com.sociodox.theminer.data.InternalEventEntry;
        import flash.display.Bitmap;
        import flash.display.Loader;
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.net.FileReference;
        import flash.utils.ByteArray;
        import flash.utils.Dictionary;
        import fwm.assist.bit101.components.PushButton;
        import fwm.assist.ziplib.fzip.FZip;
        import fwm.assist.ziplib.fzip.FZipFile;
        import fwm.byte100.gameMonitor.BaseMenu;
        import fwm.byte100.gameMonitor.MenuName;
     /* description: 合成zip 文件中的图片文件到一个大图里面,并生成数据文件
      * author:  fwm
      * date:    2013-10-30  下午9:28:22
      * project: ByteGame100  
      * http://www.byte100.com 
      * copyright  2013~2015 by lzn
      */
        public class ComposeMenu extends BaseMenu
        {
            private var openZipBtn:PushButton;
            public function ComposeMenu()
            {
                super("合成图片");
                name = MenuName.COMPOSEBMP_MENU;
            }
            
            override public function Active():void 
            {
                super.Active();
                openZipBtn = new PushButton(mainCanvas, 10, 40, "打开本地Zip文件", OpenZipfile);
            }
            
            override public function Dispose():void 
            {
                super.Dispose();
                mainCanvas.removeChild(openZipBtn);
                openZipBtn.removeEventListener(MouseEvent.MOUSE_DOWN, OpenZipfile);
                openZipBtn = null;
            }
            
            private function OpenZipfile(e:Event):void {
                var file:FileReference = new FileReference();
                file.browse();
                file.addEventListener(Event.SELECT, function(e:Event):void {
                    file.load();
                    file.addEventListener(Event.COMPLETE, function(e:Event):void {
                        var bytedata:ByteArray = e.target.data;
                        var zip:FZip = new FZip();
                        var temp:Vector.<FZipFile> = new Vector.<FZipFile>();
                        zip.addEventListener(Event.COMPLETE, function(e:Event):void {
                            for (var i:int = 0; i < zip.getFileCount(); i++){
                                var fileItem:FZipFile = zip.getFileAt(i);
                                temp.push(fileItem);
                            }
                            LoadFZipfileAr(temp, 0);
                        });
                        zip.loadBytes(bytedata);
                    });
                });
            }
            var temp:Array = new Array();
            private function LoadFZipfileAr(_ar:Vector.<FZipFile>,_index:int):void {
                var fzipItem:FZipFile = _ar[_index];
                var l:Loader = new Loader();
                
                l.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void {
                    var bmp:Bitmap = l.content as Bitmap;
                    //mainCanvas.addChild(bmp);
                    temp.push(bmp);
                    trace("l:", temp.length);
                    trace(fzipItem.filename, ":", bmp.width, "×", bmp.height);
                    if (_index < _ar.length - 1) {
                        var index:int = _index + 1;
                        LoadFZipfileAr(_ar, index);
                    }else {
                        //temp.sortOn(int, Array.DESCENDING);
                        for (var i:int = 0; i < temp.length; i++) 
                        {
                            trace((temp[i] as Bitmap).height, "×", (temp[i] as Bitmap).width);
                        }
                        temp.sortOn(["height", "width"], [Array.NUMERIC, Array.NUMERIC]);
                        trace("-----------------------------------------------");
                        for (var j:int = 0; j < temp.length; j++) 
                        {
                            trace((temp[j] as Bitmap).height, "×", (temp[j] as Bitmap).width);
                        }
                        var s:Sprite = Se(temp, 500)
                        mainCanvas.addChild(s);
                        s.y = 60;
                    }
                });
                l.loadBytes(fzipItem.content);
            }
            
            private function Se(_ar:Array,_maxW:int):Sprite {
                var sp:Sprite = new Sprite();
                var h:int = 0;
                var xr:int = 0;
                var yr:int = 0;
                var tempW:int = 0;
                for (var i:int = 0; i < _ar.length ; i++) 
                {
                    tempW = (_ar[i].width + xr);
                    if (tempW > _maxW) {
                        trace("Width:",tempW);
                        yr += _ar[i-1].height;
                        xr = 0;
                        tempW = 0;
                    }
                        
                    sp.addChild(_ar[i]);
                    _ar[i].x = xr;
                    _ar[i].y = yr;
                    xr += _ar[i].width;
                }
                return sp;
            }
            
            public var sr:Vector.<int> = new Vector.<int>();
            private function ParseBmp(_arbmp:Vector.<Bitmap>):void {
                var dic:Dictionary = new Dictionary();
                var wx:int;
                var hx:int;
                var id:int;
                for (var i:int = 0; i < _arbmp.length; i++) 
                {
                    dic[i] = _arbmp[i];
                }
                for (var j:int = 0; j < _arbmp.length; j++) 
                {
                    trace(j);
                    if (_arbmp[j].height > hx) {
                        hx = _arbmp[j].height;
                        id = j;
                        trace(id);
                    }
                }
                sr.push(id);
                var bmp:Bitmap = dic[id] as Bitmap;
                mainCanvas.addChild(bmp);
            }
            
            private function Temp(_dic:Dictionary):void {
                
                for each(var item:Bitmap in _dic) {
                    
                }
            }
            
            
        }
    }
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  • 原文地址:https://www.cnblogs.com/GameCode/p/3407178.html
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