• UIImage 图片处理:截图,缩放,设定大小,存储


    图片的处理大概就分 截图(capture), 缩放(scale),设定大小(resize), 存储(save)
    这几样比较好处理, 另外还有滤镜,擦试等, 以后再说
    在这个Demo code裡, 我写了几个方法


    1.等比率缩放
    - (UIImage *)scaleImage:(UIImage *)image toScale:(float)scaleSize

    {

    UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize);
    [image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)];
    UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();


    return scaledImage;

    }


    2.自定长宽
    - (UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize

    {
    UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height));
    [image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)];
    UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();


    return reSizeImage;

    }


    3.处理某个特定View
    只要是继承UIView的object 都可以处理
    必须先import QuzrtzCore.framework


    -(UIImage*)captureView:(UIView *)theView

    {
    CGRect rect = theView.frame;
    UIGraphicsBeginImageContext(rect.size);
    CGContextRef context = UIGraphicsGetCurrentContext();
    [theView.layer renderInContext:context];
    UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();


    return img;

    }


    4.储存图片
    储存图片这里分成储存到app的文件里, 储存到手机的图片库里

    1) 储存到app的文件里
    NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"];
    [UIImagePNGRepresentation(image) writeToFile:pathatomically:YES];
    這樣就把你要處理的圖片, 以image.png這個檔名存到app home底下的Documents目錄裡

    2)储存到手机的图片库里
    CGImageRef screen = UIGetScreenImage();
    UIImage* image = [UIImage imageWithCGImage:screen];
    CGImageRelease(screen);
    UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);
    UIGetScreenImage()原本是private(私有)api, 用來截取整個畫麵
    不過SDK 4.0後apple就開放了

    另外儲存到手機的圖片庫裡, 必須在實機使用, 模擬器無法使用


    以 下代碼用到了Quartz Framework和Core Graphics Framework. 在workspace的framework目錄裏添加這兩個framework.在UIKit裏,圖像類UIImage和CGImageRef的畫圖操作 都是通過Graphics Context來完成。Graphics Context封裝了變換的參數,使得在不同的坐標係裏操作圖像非常方便。缺點就是,獲取圖像的數據不是那麼方便。下麵會給出獲取數據區的代碼。

    從UIView中獲取圖像相當於窗口截屏。ios提供全局的全屏截屏函數UIGetScreenView(). 如果需要特定區域的圖像,可以crop一下。

    1. CGImageRef screen = UIGetScreenImage();
    2. UIImage* image = [UIImage imageWithCGImage:screen];

    對於特定UIView的截屏,可以把當前View的layer,輸出到一個ImageContext中,然後利用這個ImageContext得到UIImage

    1. -(UIImage*)captureView: (UIView *)theView
    2. {
    3. CGRect rect = theView.frame;
    4. UIGraphicsBeginImageContext(rect.size);
    5. CGContextRef context =UIGraphicsGetCurrentContext();
    6. [theView.layer renderInContext:context];
    7. UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
    8. UIGraphicsEndImageContext();

    9. return img;
    10. }

    如果需要裁剪製定區域,可以path & clip,以下例子是建一個200x200的圖像上下文,再截取出左上角

    1. UIGraphicsBeginImageContext(CGMakeSize(200,200));
    2. CGContextRefcontext=UIGraphicsGetCurrentContext();
    3. UIGraphicsPushContext(context);
    4. // ...把图写到context中,省略[indent]CGContextBeginPath();
    5. CGContextAddRect(CGMakeRect(0,0,100,100));
    6. CGContextClosePath();[/indent]CGContextDrawPath();
    7. CGContextFlush(); // 强制执行上面定义的操作
    8. UIImage* image = UIGraphicGetImageFromCurrentImageContext();
    9. UIGraphicsPopContext();

    存储图像分为存储到home目录文件和图片库文件。存储到目录文件是这样

    1. NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"];
    2. [UIImagePNGRepresentation(image) writeToFile:path atomically:YES];

    若要存储到图片库里面

    1. UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);


    UImage封装了CGImage, 互相转换很容易

    1. UIImage* imUI=nil;
    2. CGImageRef imCG=nil;
    3. imUI = [UIImage initWithCGImage:imCG];
    4. imCG = imUI.CGImage;

    從CGImage上獲取圖像數據區,在apple dev上有QA, 不過好像還不支持ios
    下麵給出一個在ios上反色的例子

    1. -(id)invertContrast:(UIImage*)img
    2. {
    3. CGImageRef inImage = img.CGImage; 
    4. CGContextRef ctx;
    5. CFDataRef m_DataRef;
    6. m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); 

    7. int width = CGImageGetWidth( inImage );
    8. int height = CGImageGetHeight( inImage );

    9. int bpc = CGImageGetBitsPerComponent(inImage);
    10. int bpp = CGImageGetBitsPerPixel(inImage);
    11. int bpl = CGImageGetBytesPerRow(inImage);

    12. UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
    13. int length = CFDataGetLength(m_DataRef);

    14. NSLog(@"len %d", length);
    15. NSLog(@"width=%d, height=%d", width, height);
    16. NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl);

    17. for (int index = 0; index < length; index += 4)
    18. m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b
    19. m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g
    20. m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r
    21. }

    22. ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst );
    23. CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
    24. UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
    25. CGContextRelease(ctx);
    26. return rawImage;
    27. }

    得到圖像數據區後就可以很方便的實現圖像處理的算法。下麵給顯示圖像數據區的方法,也就是unsigned char*轉為graphics context或者UIImage或和CGImageRef

      1. CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast );
      2. CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
      3. UIImage* image = [UIImage imageWithCGImage:imageRef];
      4. NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"];
      5. [UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES];
      6. CGContextRelease(ctx);
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  • 原文地址:https://www.cnblogs.com/Free-Thinker/p/5006025.html
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