最近在稍微做一些整理,翻起这部分的代码,发现是两个多月前的了。
这里讨论的是基于RGBA模型下的图像处理,即将变换作用在每个像素上。
代码是以UIImage的category形式存在的:
- typedef struct _singleRGBA
- {
- unsigned char red;
- unsigned char green;
- unsigned char blue;
- unsigned char alpha;
- } RGBA;
- @interface UIImage (ImageFilter)
- - (UIImage*)applyFilter:(FilterFunction)filter context:(void*)context
- {
- CGImageRef inImage = self.CGImage;
- CFDataRef m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
- UInt8 *m_PixelBuf = (UInt8 *)CFDataGetBytePtr(m_DataRef);
- int length = CFDataGetLength(m_DataRef);
- for (int i=0; i<length; i+=4) {
- filter(m_PixelBuf, i, context);
- }
- CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf,
- CGImageGetWidth(inImage),
- CGImageGetHeight(inImage),
- CGImageGetBitsPerComponent(inImage),
- CGImageGetBytesPerRow(inImage),
- CGImageGetColorSpace(inImage),
- CGImageGetBitmapInfo(inImage)
- );
- CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
- CGContextRelease(ctx);
- UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
- CGImageRelease(imageRef);
- CFRelease(m_DataRef);
- return finalImage;
- }
- typedef void (*FilterFunction)(UInt8 *pixelBuf, UInt32 offset, void *context);
在此基础上,我们可以把每个变换操作独立出来,比如调整亮度、对比度、色调、透明度等:
- void filterOpacity(UInt8 *pixelBuf, UInt32 offset, void *context)
- {
- double val = *((double*)context);
- int a = offset+3;
- int alpha = pixelBuf[a];
- pixelBuf[a] = SAFECOLOR(alpha * val);
- }
- void filterBrightness(UInt8 *pixelBuf, UInt32 offset, void *context)
- {
- double t = *((double*)context);
- int r = offset;
- int g = offset+1;
- int b = offset+2;
- int red = pixelBuf[r];
- int green = pixelBuf[g];
- int blue = pixelBuf[b];
- pixelBuf[r] = SAFECOLOR(red * t);
- pixelBuf[g] = SAFECOLOR(green * t);
- pixelBuf[b] = SAFECOLOR(blue * t);
- }
- void filterSaturation(UInt8 *pixelBuf, UInt32 offset, void *context)
- {
- double t = *((double*)context); // t (- [0, 2]
- int r = offset;
- int g = offset+1;
- int b = offset+2;
- int red = pixelBuf[r];
- int green = pixelBuf[g];
- int blue = pixelBuf[b];
- red = red * (0.3086 * (1-t) + t) + green * (0.6094 * (1-t)) + blue * (0.0820 * (1-t));
- green = red * (0.3086 * (1-t)) + green * ((0.6094 * (1-t)) + t) + blue * (0.0820 * (1-t));
- blue = red * (0.3086 * (1-t)) + green * (0.6094 * (1-t)) + blue * ((0.0820 * (1-t)) + t);
- pixelBuf[r] = SAFECOLOR(red);
- pixelBuf[g] = SAFECOLOR(green);
- pixelBuf[b] = SAFECOLOR(blue);
- }
- void filterContrast(UInt8 *pixelBuf, UInt32 offset, void *context)
- {
- double t = *((double*)context); // t (- [0, 10]
- int r = offset;
- int g = offset+1;
- int b = offset+2;
- int red = pixelBuf[r];
- int green = pixelBuf[g];
- int blue = pixelBuf[b];
- red = red * t + 128 * (1-t);
- green = green * t + 128 * (1-t);
- blue = blue * t + 128 * (1-t);
- pixelBuf[r] = SAFECOLOR(red);
- pixelBuf[g] = SAFECOLOR(green);
- pixelBuf[b] = SAFECOLOR(blue);
- }
- void filterPosterize(UInt8 *pixelBuf, UInt32 offset, void *context)
- {
- double levels = *((double*)context);
- if (levels == 0) levels = 1; // avoid divide by zero
- int step = 255 / levels;
- int r = offset;
- int g = offset+1;
- int b = offset+2;
- int red = pixelBuf[r];
- int green = pixelBuf[g];
- int blue = pixelBuf[b];
- pixelBuf[r] = SAFECOLOR((red / step) * step);
- pixelBuf[g] = SAFECOLOR((green / step) * step);
- pixelBuf[b] = SAFECOLOR((blue / step) * step);
- }
- void filterDesaturate(UInt8 *pixelBuf, UInt32 offset, void *context)
- {
- int r = offset;
- int g = offset+1;
- int b = offset+2;
- int red = pixelBuf[r];
- int green = pixelBuf[g];
- int blue = pixelBuf[b];
- red = red * 0.3086 + green * 0.6094 + blue * 0.0820;
- green = red * 0.3086 + green * 0.6094 + blue * 0.0820;
- blue = red * 0.3086 + green * 0.6094 + blue * 0.0820;
- pixelBuf[r] = SAFECOLOR(red);
- pixelBuf[g] = SAFECOLOR(green);
- pixelBuf[b] = SAFECOLOR(blue);
- }
- void filterInvert(UInt8 *pixelBuf, UInt32 offset, void *context)
- {
- int r = offset;
- int g = offset+1;
- int b = offset+2;
- int red = pixelBuf[r];
- int green = pixelBuf[g];
- int blue = pixelBuf[b];
- pixelBuf[r] = SAFECOLOR(255-red);
- pixelBuf[g] = SAFECOLOR(255-green);
- pixelBuf[b] = SAFECOLOR(255-blue);
- }
- void filterTint(UInt8 *pixelBuf, UInt32 offset, void *context)
- {
- RGBA *rgbaArray = (RGBA*)context;
- RGBA maxRGBA = rgbaArray[0];
- RGBA minRGBA = rgbaArray[1];
- int r = offset;
- int g = offset+1;
- int b = offset+2;
- int red = pixelBuf[r];
- int green = pixelBuf[g];
- int blue = pixelBuf[b];
- pixelBuf[r] = SAFECOLOR((red - minRGBA.red) * (255.0 / (maxRGBA.red - minRGBA.red)));
- pixelBuf[g] = SAFECOLOR((green - minRGBA.green) * (255.0 / (maxRGBA.green - minRGBA.green)));
- pixelBuf[b] = SAFECOLOR((blue - minRGBA.blue) * (255.0 / (maxRGBA.blue - minRGBA.blue)));
- }
其中SAFECOLOR宏如下:
- #define SAFECOLOR(color) MIN(255,MAX(0,color))
最后,拿一张帅气的Andy照片来实践下,希望没有侵犯到肖像权。
原图如下:
通过以下四种变换,可以分别得到四张处理过的图片:
- return [originImage changeOpacityByFactor:0.5];
- return [originImage changeBrightnessByFactor:1.2];
- return [originImage changeSaturationByFactor:2.0];
- return [originImage tintWithMaxRGBA:(RGBA){190, 190, 230} minRGBA:(RGBA){50, 35, 10}];
版权声明:本文为博主原创文章,未经博主允许不得转载。