• iOS常用宏定义大全


    宏定义与常量的区别

    宏:只是在预处理器里进行文本替换,不做任何类型检查,宏能定义代码,const不能,多个宏编译时间相对较长,影响开发效率,调试过慢,const只会编译一次,缩短编译时间。
    所以在使用的时候,最好把代码和一些基本数据类型如int抽成宏。
    而对于常量字符串使用const,苹果也是这样使用的。

    下面总结一下一些常用的宏定义。
    1.获取主屏幕和屏幕宽度与高度

    OC

    #define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width
    #define SCREENH_HEIGHT [UIScreen mainScreen].bounds.size.height
    #define MAIN_SCREEN [UIScreen mainScreen]
    

    Swift

    let SCREEN_WIDTH = UIScreen.mainScreen().bounds.width
    let SCREENH_HEIGHT = UIScreen.mainScreen().bounds.height
    let MAIN_SCREEN = UIScreen.mainScreen()
    

    如果支持横屏可以用下面的宏:
    OC

    #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 // 当前Xcode支持iOS8及以上
    #define SCREEN_WIDTH ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.width)
    #define SCREENH_HEIGHT ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.height)
    #define SCREEN_SIZE ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale):[UIScreen mainScreen].bounds.size)
    #else
    #define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width
    #define SCREENH_HEIGHT [UIScreen mainScreen].bounds.size.height
    #define SCREEN_SIZE [UIScreen mainScreen].bounds.size
    #endif
    

    Swift

    
    
     #if (__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000  // 当前Xcode支持iOS8及以上
    let SCREEN_WIDTH = (MAIN_SCREEN.respondsToSelector(#selector(UIScreen.nativeBounds)) ? MAIN_SCREEN.nativeBounds.width/MAIN_SCREEN.nativeScale : MAIN_SCREEN.bounds.width)
    let SCREENH_HEIGHT = (MAIN_SCREEN.respondsToSelector(#selector(UIScreen.nativeBounds)) ? MAIN_SCREEN.nativeBounds.height/MAIN_SCREEN.nativeScale : MAIN_SCREEN.bounds.height)
    let SCREEN_SIZE = (MAIN_SCREEN.respondsToSelector(#selector(UIScreen.nativeBounds)) ? CGSizeMake(SCREEN_WIDTH, SCREENH_HEIGHT) : MAIN_SCREEN.bounds.size)
    #else
    let SCREEN_WIDTH = UIScreen.mainScreen().bounds.width
    let SCREENH_HEIGHT = UIScreen.mainScreen().bounds.height
    let SCREEN_SIZE = UIScreen.mainScreen().bounds.size
    #endif
    

    2.获取通知中心和UserDefaults

    OC

    #define DENotificationCenter [NSNotificationCenter defaultCenter]
    #define SDUserDefaults [NSUserDefaults standardUserDefaults]
    

    Swift

    let DENotificationCenter = NSNotificationCenter.defaultCenter()
    let SDUserDefaults = NSUserDefaults.standardUserDefaults()
    

    3.设置随机颜色

    OC

    #define GRandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0]
    

    Swift

    let GRandomColor = UIColor(red: CGFloat(arc4random_uniform(256)/255), green: CGFloat(arc4random_uniform(256)/255), blue: CGFloat(arc4random_uniform(256)/255), alpha: 1)
    

    4.设置RGB颜色/设置RGBA颜色

    OC

    #define RGBColor(r, g, b) [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:1.0]
    #define RGBAColor(r, g, b, a) [UIColor colorWithRed:(r)/255.0 green:(r)/255.0 blue:(r)/255.0 alpha:a]
    // clear背景颜色
    #define GClearColor [UIColor clearColor]
    

    Swift

    func colorWith(red red : CGFloat,green : CGFloat,blue:CGFloat) -> UIColor {
        return UIColor(red: red/255.0, green: green/255.0, blue: blue/255.0, alpha: 1)
    }
    
    func colorWith(red red : CGFloat,green : CGFloat,blue:CGFloat,a:CGFloat) -> UIColor {
        return UIColor(red: red/255.0, green: green/255.0, blue: blue/255.0, alpha: a)
    }
    

    5.自定义高效率的 NSLog

    项目开发中,我们会在许多地方加上Log,但是发布的时候又不想用这些Log,我们也不可能一个一个的删除,所以自定义Log是必然的!
    OC

    #ifdef DEBUG
    #define debugLog(...) NSLog(@"%s 第%d行 
     %@
    
    ",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])
    #else
    #define debugLog(...)
    #endif
    

    Swift

    func debugLog<T>(message: T,
                  file: String = #file,
                  method: String = #function,
                  line: Int = #line)
    {
        #if DEBUG
        print("((file as NSString).lastPathComponent)[(line)], (method): (message)")
        #endif
    }
    

    6.弱引用/强引用

    #define LRWeakSelf(type)  __weak typeof(type) weak##type = type;
    #define LRStrongSelf(type)  __strong typeof(type) type = weak##type; 
    

    7.由角度转换弧度 由弧度转换角度

    #define RadianFrom(degree) (M_PI * (degree) / 180.0)
    #define DegreeFrom(radian) (radian*180.0)/(M_PI)
    

    8.获取UIImage

    #define GUIImageFor(imageName) [UIImage imageNamed:[NSString stringWithFormat:@"%@",imageName]]
    

    9.获取当前语言

    #define LRCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
    

    10.使用 ARC 和 MRC

    #if __has_feature(objc_arc)
    // ARC
    #else
    // MRC
    #endif
    

    11.判断当前的iPhone设备/系统版本

    OC

    //判断是否为iPhone
    #define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    //判断是否为iPad
    #define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
    //判断是否为ipod
    #define IS_IPOD ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"])
    // 判断是否为 iPhone 5SE
    #define iPhone5SE [[UIScreen mainScreen] bounds].size.width == 320.0f && [[UIScreen mainScreen] bounds].size.height == 568.0f
    // 判断是否为iPhone 6/6s
    #define iPhone6_6s [[UIScreen mainScreen] bounds].size.width == 375.0f && [[UIScreen mainScreen] bounds].size.height == 667.0f
    // 判断是否为iPhone 6Plus/6sPlus
    #define iPhone6Plus_6sPlus [[UIScreen mainScreen] bounds].size.width == 414.0f && [[UIScreen mainScreen] bounds].size.height == 736.0f
    //获取系统版本
    #define IOS_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
    //判断 iOS 8 或更高的系统版本
    #define IOS_VERSION_8_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue] >=8.0)? (YES):(NO))
    

    Swift

    
    
    //判断是否为iPhone
    let IS_IPHONE = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiom.Phone)
    //判断是否为iPad
    let IS_IPAD = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiom.Pad)
    //判断是否为ipod
    let IS_IPOD = (UIDevice.currentDevice().model == "iPod touch")
    // 判断是否为 iPhone 5SE
    let is_iPhone5SE = (UIScreen.mainScreen().bounds.width == 320.0 && UIScreen.mainScreen().bounds.height == 568.0)
    // 判断是否为iPhone 6/6s
    let is_iPhone6Or6s = (UIScreen.mainScreen().bounds.width == 375.0 && UIScreen.mainScreen().bounds.height == 667.0)
    // 判断是否为iPhone 6Plus/6sPlus
    let is_iPhone6PlusOr6sPlus = (UIScreen.mainScreen().bounds.width == 414.0 && UIScreen.mainScreen().bounds.height == 736.0)
    //获取系统版本
    let IOS_SYSTEM_VERSION = Float(UIDevice.currentDevice().systemVersion)!
    //判断 iOS 8 或更高的系统版本
    let IS_IOS_VERSION_8_OR_LATER = ((IOS_SYSTEM_VERSION >= 8.0) ? (true):(false))
    

    12.判断是真机还是模拟器

    #if TARGET_OS_IPHONE
    //iPhone Device
    #endif
    #if TARGET_IPHONE_SIMULATOR
    //iPhone Simulator
    
    #endif
    

    13.沙盒目录文件

    //获取temp
    #define kPathTemp NSTemporaryDirectory()
    //获取沙盒 Document
    #define kPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]
    //获取沙盒 Cache
    #define kPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]
    

    14.GCD
    OC

    //GCD - 只执行一次
    #define kDISPATCH_ONCE(onceBlock) static dispatch_once_t onceToken; dispatch_once(&onceToken, onceBlock);
    //GCD - 在Main线程上运行
    #define kDISPATCH_MAIN_THREAD(mainQueueBlock) dispatch_async(dispatch_get_main_queue(), mainQueueBlock);
    //GCD - 开启异步线程
    #define kDISPATCH_GLOBAL_QUEUE_DEFAULT(globalQueueBlock) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), globalQueueBlocl);
    

    Swift

    func kDISPATCH_ONCE(onceBlock : dispatch_block_t) {
        var onceToken = dispatch_once_t()
        dispatch_once(&onceToken, onceBlock)
    }
    
    func kDISPATCH_MAIN_THREAD(mainQueueBlock : dispatch_block_t) {
        dispatch_async(dispatch_get_main_queue(), mainQueueBlock)
    }
    

    键值提示

    #define GKeyPath(objc,keyPath) @(((void)objc.keyPath,#keyPath))
    

    //弃用的方法后缀

    #define TEMPORARILY_ABANDONED __attribute__((deprecated))
    
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  • 原文地址:https://www.cnblogs.com/Free-Thinker/p/11175641.html
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