• C++ thread pass value invoke constructor once and deconstructor many times,while pass ref it only invoke both constructor and deconstructor once


    //Pass thread value type 
    //
    Model//Util.h #ifndef Util_H #define Util_h #include <ctime> #include <chrono> #include <iostream> #include <sstream> #include <thread> #include <uuid/uuid.h> #include <vector> using namespace std; class Util { public: static char *uuidValue; static char *dtValue; static int num; Util(); ~Util(); char *getTimeNow(); char *getUuid(); static void printUuidNum3(int x,Util ul); static void printNumUuid4(int x,Util ul); void mt5(int x,int y,Util ul); }; #endif //Model//Util.cpp #include "Model/Util.h" char *Util::dtValue = (char *)malloc(20); char *Util::uuidValue = (char *)malloc(40); int Util::num = 0; void Util::mt5(int x, int y, Util ul) { thread t1(printUuidNum3, x, ul); t1.join(); thread t2(printNumUuid4, y,ul); t2.join(); cout << getTimeNow() << ",finished in void Util::mt5(int x,int y,Util ul)!" << endl; } void Util::printNumUuid4(int x, Util ul) { for (int i = 0; i < x; i++) { cout << i << "," << ul.getUuid() << endl; } } void Util::printUuidNum3(int x, Util ul) { for (int i = 0; i < x; i++) { cout << ul.getUuid() << "," << i << endl; } } Util::Util() { cout << ++num << ",In constructor!" << endl; } Util::~Util() { cout << --num << ",In deconstructor!" << endl; } char *Util::getUuid() { uuid_t newUUID; uuid_generate(newUUID); uuid_unparse(newUUID, uuidValue); return uuidValue; } char *Util::getTimeNow() { time_t rawTime = time(NULL); struct tm tmInfo = *localtime(&rawTime); strftime(dtValue, 20, "%Y%m%d%H%M%S", &tmInfo); return dtValue; }

    //main.cpp #include "Model/Util.h" using namespace std; void mt2(int x,int y); int main(int args, char **argv) { mt2(atoi(argv[1]), atoi(argv[2])); } void mt2(int x,int y) { Util ul; ul.mt5(x,y,ul); }

    Compile

    g++ -g -std=c++2a -I. *.cpp ./Model/*.cpp -o h1 -luuid -lpthread;

    Run 

    time ./h1 5 5;

    As the above snapshot illustrates,the constructor run only once,but the deconstructor run 8 times which confused me.

    The constructor create the class instance only once,however the deconstructor can destory or dispose the instance 8 times.

    //Model//Util.h
    #ifndef Util_H
    #define Util_h
    #include <ctime>
    #include <chrono>
    #include <functional>
    #include <iostream>
    #include <sstream>
    #include <thread>
    #include <uuid/uuid.h>
    #include <vector>
    
    using namespace std;
    
    class Util
    {
    public:
        static char *uuidValue;
        static char *dtValue;
        static int num;
        Util();
        ~Util();
        char *getTimeNow();
        char *getUuid(); 
        static void printUuidNum6(int x,Util &ul);
        static void printNumUuid7(int x,Util &ul);
        void mt8(int x,int y,Util &ul);
    };
    #endif
    
    
    //Model//Util.cpp
    #include "Model/Util.h"
    
    int Util::num = 0;
    char *Util::dtValue = (char *)malloc(20);
    char *Util::uuidValue = (char *)malloc(40);
    
    Util::Util()
    {
        cout << ++num << ",In constructor!" << endl;
    }
    
    Util::~Util()
    {
        cout << --num << ",In deconstructor!" << endl;
    }
    
    void Util::mt8(int x,int y,Util &ul)
    {
        thread t1(printUuidNum6,x,std::ref(ul));
        t1.join();
    
        thread t2(printNumUuid7,y,std::ref(ul));
        t2.join();
        cout<<getTimeNow()<<", finished in void Util::mt8(int x,int y,Util &ul)!"<<endl;
    }
    
    void Util::printNumUuid7(int x,Util &ul)
    {
        for(int i=0;i<x;i++)
        {
            cout<<i<<","<<ul.getUuid()<<endl;
        }
    }
    
    void Util::printUuidNum6(int x,Util &ul)
    {
        for(int i=0;i<x;i++)
        {
            cout<<ul.getUuid()<<","<<i<<endl;
        }
    }
    
    char *Util::getUuid()
    {
        uuid_t newUUID;
        uuid_generate(newUUID);
        uuid_unparse(newUUID, uuidValue);
        return uuidValue;
    }
    
    char *Util::getTimeNow()
    {
        time_t rawTime = time(NULL);
        struct tm tmInfo = *localtime(&rawTime);
        strftime(dtValue, 20, "%Y%m%d%H%M%S", &tmInfo);
        return dtValue;
    }
    
    
    //main.cpp
    
    #include "Model/Util.h"
    
    using namespace std; 
    
    void mt3(int x,int y);
    
    int main(int args, char **argv)
    {
        mt3(atoi(argv[1]), atoi(argv[2])); 
    }
    
    void mt3(int x,int y)
    {
        Util ul;
        ul.mt8(x,y,std::ref(ul));
    }

    Compile

    g++ -g -std=c++2a -I. *.cpp ./Model/*.cpp -o h1 -luuid -lpthread;

    Run

    time ./h1 10 10;

    As the above snapshot illustrates that when I pass reference type in thread,it will only invoke deconstructor once.

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  • 原文地址:https://www.cnblogs.com/Fred1987/p/16395127.html
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