• THREE.js代码备份——canvas


    <!DOCTYPE html>
    <html lang="en">
    <head>
        <title>three.js canvas - lines - colors</title>
        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
        <style>
            body {
                background-color: #000000;
                margin: 0px;
                overflow: hidden;
            }
    
            a {
                color:#0078ff;
            }
    
            #info {
                position: absolute;
                top: 10px; width: 100%;
                color: #ffffff;
                padding: 5px;
                font-family: Monospace;
                font-size: 13px;
                text-align: center;
                z-index:100;
            }
    
            a {
                color: orange;
                text-decoration: none;
            }
    
            a:hover {
                color: #0080ff;
            }
    
        </style>
    </head>
    <body>
    
    <div id="info">
        <a href="http://threejs.org" target="_blank">three.js</a> - color lines
        [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
    </div>
    
    <script src="../build/three.js"></script>
    
    <script src="js/renderers/Projector.js"></script>
    <script src="js/renderers/CanvasRenderer.js"></script>
    
    <script src="js/Detector.js"></script>
    <script src="js/libs/stats.min.js"></script>
    <script src="js/geometries/hilbert3D.js"></script>
    
    <script>
    
        if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
    
    
        var mouseX = 0, mouseY = 0,
    
                windowHalfX = window.innerWidth / 2,
                windowHalfY = window.innerHeight / 2,
    
                camera, scene, renderer, material;
                var zoom=20;
                 var line;
    
        init();
        animate();
    
        function init() {
    
            var i, container;
    
            container = document.createElement( 'div' );
            document.body.appendChild( container );
    
            camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
            camera.position.z = 500;
    
            scene = new THREE.Scene();
    
            renderer = new THREE.CanvasRenderer();
            renderer.setPixelRatio( window.devicePixelRatio );
            renderer.setSize( window.innerWidth, window.innerHeight );
            container.appendChild( renderer.domElement );
    
            var geometry3 = new THREE.Geometry(),
                    points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ), //起点,范围,迭代次数。
                    colors3 = [];
    
            for ( i = 0; i < points.length; i ++ ) {
    
                geometry3.vertices.push( points[ i ] );
    
                colors3[ i ] = new THREE.Color( 0xffffff );
                colors3[ i ].setHSL( i / points.length, 1.0, 0.5 );
            }
    
            geometry3.colors = colors3;
    
            // lines
    
            material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, line 3, vertexColors: THREE.VertexColors } );
    
           var p, scale = 0.3, d = 225;
    
            line = new THREE.Line(geometry3, material );
            line.scale.x = line.scale.y = line.scale.z =  scale*1.5;
            line.position.x = 0;
            line.position.y = 0;
            line.position.z = 0;
            scene.add( line );
    
            //
    
            stats = new Stats();
            //container.appendChild( stats.dom );
    
            //
    
            document.addEventListener( 'mousemove', onDocumentMouseMove, false );
            document.addEventListener( 'touchstart', onDocumentTouchStart, false );
            document.addEventListener( 'touchmove', onDocumentTouchMove, false );
            document.addEventListener( 'mousewheel', onMouseWheel, false);
            //
    
            window.addEventListener( 'resize', onWindowResize, false );
    
        }
    
        function onWindowResize() {
    
            windowHalfX = window.innerWidth / 2;
            windowHalfY = window.innerHeight / 2;
    
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
    
            renderer.setSize( window.innerWidth, window.innerHeight );
    
        }
    
        //
    
        function onDocumentMouseMove( event ) {
    
            mouseX = event.clientX - windowHalfX;
            mouseY = event.clientY - windowHalfY;
    
        }
        function onMouseWheel(event){
            if(event.wheelDelta > 0){ //前滚
                camera.position.z-=zoom;
    
    
            }else
            {
                camera.position.z+=zoom;
    
            }
        }
        function onDocumentTouchStart( event ) {
    
            if ( event.touches.length > 1 ) {
    
                event.preventDefault();
    
                mouseX = event.touches[ 0 ].pageX - windowHalfX;
                mouseY = event.touches[ 0 ].pageY - windowHalfY;
    
            }
    
        }
    
        function onDocumentTouchMove( event ) {
    
            if ( event.touches.length == 1 ) {
    
                event.preventDefault();
    
                mouseX = event.touches[ 0 ].pageX - windowHalfX;
                mouseY = event.touches[ 0 ].pageY - windowHalfY;
            }
    
        }
    
        //
    
        function animate() {
    
            requestAnimationFrame( animate );
            render();
    
            stats.update();
    
        }
    
        function render() {
    
            camera.position.x += ( +mouseX - camera.position.x ) *0.05 ;
            camera.position.y += ( -mouseY + 200 - camera.position.y )*0.05 ;
    
            camera.lookAt( scene.position );
    
            var time = Date.now() * 0.0005;
    
    //        for ( var i = 0; i < scene.children.length; i ++ ) {
    //
    //            var object = scene.children[ i ];
    //            if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
    //
    //        }
            line.rotation.y+=0.01;  //代替上一段代码旋转
            renderer.render(scene, camera );
    
        }
    
    </script>
    </body>
    </html>
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  • 原文地址:https://www.cnblogs.com/ForRickHuan/p/5734352.html
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