• OsgOSG读取Tif格式的高程数据(Qt5.14.2+osgEart3.6.5+win10)No13ReadtifFile


    相关资料:

    https://blog.csdn.net/qq_42570058/article/details/119984000

    https://blog.51cto.com/u_15127609/4146224

    https://download.csdn.net/download/zhujianqiangqq/85521084

    .pro

     1 QT       += core gui widgets
     2 TARGET = TestOsgQt
     3 TEMPLATE = app
     4 DEFINES += QT_DEPRECATED_WARNINGS
     5 CONFIG += c++11
     6 
     7 SOURCES += \
     8         main.cpp
     9 
    10 HEADERS +=
    11 
    12 OsgDir = D:\\RuanJian\\osg365R
    13 CONFIG(release, debug|release) {
    14         LIBS += -L$${OsgDir}/lib/ -losgDB -losgViewer -lOpenThreads -losgAnimation -losg \
    15                                   -losgEarth -losgEarthAnnotation -losgEarthFeatures -losgEarthSymbology -losgEarthUtil \
    16                                   -losgQOpenGL -losgUtil -losgText -losgTerrain -losgSim \
    17                                   -losgShadow -losgParticle -losgManipulator -losgGA -losgFX \
    18                                   -losgWidget
    19 } else {
    20         LIBS += -L$${OsgDir}/debug/lib/ -losgDBd -losgViewerd -lOpenThreadsd -losgAnimationd -losgd \
    21                                   -losgEarthd -losgEarthAnnotationd -losgEarthFeaturesd -losgEarthSymbologyd -losgEarthUtild \
    22                                   -losgQOpenGLd -losgUtild -losgTextd -losgTerraind -losgSimd \
    23                                   -losgShadowd -losgParticled -losgManipulatord -losgGAd -losgFXd \
    24 }
    25 
    26 
    27 INCLUDEPATH += $${OsgDir}/include
    28 DEPENDPATH += $${OsgDir}/include
    View Code

    main.cpp

      1 #include <QApplication>
      2 #ifdef _WIN32
      3 #include <Windows.h>
      4 #endif // _WIN32
      5 #include <iostream>
      6 //#include <math.h>
      7 
      8 #include <osg/Node>
      9 #include <osg/Group>
     10 #include <osgDB/ReadFile>
     11 #include <osgViewer/Viewer>
     12 #include <osg/Geode>
     13 #include <osg/ShapeDrawable>
     14 #include <osg/Material>
     15 #include <osg/Image>
     16 #include <osg/Texture2D>
     17 #include <osg/BoundingSphere>
     18 #include <osg/LineWidth>
     19 #include <osg/Point>
     20 #include <osg/TexGen>
     21 #include <osg/TexEnv>
     22 
     23 //#include <osg/TessellationHints>
     24 //#include <osg/NodePath>
     25 #include <osgGA/GUIEventHandler>
     26 #include <osgGA/GUIEventAdapter>
     27 
     28 #include <osg/PositionAttitudeTransform>
     29 #include <osgViewer/ViewerEventHandlers>
     30 #include <osg/MatrixTransform>
     31 #include <OpenThreads/Thread>
     32 #include <osg/LightSource>
     33 #include <osg/Light>
     34 
     35 //#include <gdal.h>
     36 
     37 osg::ref_ptr<osg::Node> CreateNode()
     38 {
     39     osg::ref_ptr<osg::Group> _root = new osg::Group;
     40 
     41     //定义并读取高程文件
     42     //真实高程文件名称为:ASTGTM2_N34E110_dem.tif
     43     //属于特殊的tiff格式,GEOTiff
     44     //读取的时候使用osg的gdal插件进行读取,所以在路径后面加上了.gdal
     45     //.gdal后缀名只要在这里加就可以了,真实的高程文件后缀名不需要修改
     46     //osg::ref_ptr<osg::HeightField> heightMap = osgDB::readHeightFieldFile("E:\\OpenSourceGraph\\osgearth_install20190830\\data\\world.tif.gdal");
     47     osg::ref_ptr<osg::HeightField> heightMap = osgDB::readHeightFieldFile("D:/Gitee/mapdata/world.tif.gdal");
     48 
     49 
     50     //创建一个叶结点对象
     51     osg::ref_ptr<osg::Geode> geode = new osg::Geode;
     52 
     53     if (heightMap != nullptr)
     54     {
     55         //由于原始数据过大,创建三维对象会失败,所以重新构造一个对象
     56         //相当于数据抽稀了一次。当然,可以直接把原图使用特殊工具裁了
     57         //创建一个新的HeightField对象,用来拷贝heightMap
     58         osg::ref_ptr<osg::HeightField> heightMap1 = new osg::HeightField;
     59         //从原对象中拷贝一些熟悉过来
     60         heightMap1->setOrigin(heightMap->getOrigin());
     61         heightMap1->setRotation(heightMap->getRotation());
     62         heightMap1->setSkirtHeight(heightMap->getSkirtHeight());
     63         //XY方向的间隔设置为原来的两倍,
     64         heightMap1->setXInterval(heightMap->getXInterval() * 2);
     65         heightMap1->setYInterval(heightMap->getYInterval() * 2);
     66         //设置新的高程数据量的行列数目为原来的一半
     67         heightMap1->allocate(heightMap->getNumColumns() / 2, heightMap->getNumRows() / 2);
     68 
     69         //把真实的数据值放进来
     70         for (size_t r = 0; r < heightMap1->getNumRows(); ++r)
     71         {
     72             for (size_t c = 0; c < heightMap1->getNumColumns(); ++c)
     73             {
     74                 //加载的数据中XY方向的间隔是0.0002左右(经纬度偏移),3600个格子,数量级太小,高程值动辄在千级别,如果没有进行坐标转换(GPS转换成米),显示出来之后结果会严重失常。所以此处简单的给高度值除以50000(这个是按照这个tif文件来试出来的,不同高程文件可能不同)
     75                 heightMap1->setHeight(c, r, heightMap->getHeight(c * 2, r * 2) / 500);
     76             }
     77         }
     78 
     79         //添加到叶子节点中
     80         geode->addDrawable(new osg::ShapeDrawable(heightMap1));
     81 
     82 
     83         osg::ref_ptr<osg::Material> material = new osg::Material;
     84         material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
     85         material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
     86         material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
     87         material->setShininess(osg::Material::FRONT_AND_BACK, 60);
     88 
     89 
     90         osg::ref_ptr<osg::Texture2D> texture2D = new osg::Texture2D;
     91         //设置纹理
     92         osg::ref_ptr<osg::Image> image1 = osgDB::readImageFile("D:/Gitee/OsgTestQt/src/No1-D/Earth_Color_16k.jpg");
     93         if (image1.valid())
     94         {
     95             texture2D->setImage(image1.get());
     96         }
     97         texture2D->setDataVariance(osg::Object::DYNAMIC);
     98         geode->getOrCreateStateSet()->setAttributeAndModes(material.get(), osg::StateAttribute::ON);
     99         geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D, osg::StateAttribute::ON);
    100 
    101     }
    102 
    103     _root->addChild(geode.get());
    104     return _root.get();
    105 }
    106 
    107 osg::ref_ptr<osg::Light> createLight()
    108 {
    109     osg::ref_ptr<osg::Light> l = new osg::Light;
    110     l->setLightNum(0);//启用第几个光源  OpenGL有8个光源
    111     l->setDirection(osg::Vec3(0, 0, -1));//方向
    112     l->setPosition(osg::Vec4(10.0, 10.0, 0.0, 0.0f));//位置
    113     //osg::LightSource* ls = new osg::LightSource();//此处用超级指针 返回会发生错误
    114     //ls->setLight(l);
    115     return l;
    116 }
    117 
    118 
    119 
    120 int main()
    121 {
    122     osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer;
    123     osg::ref_ptr<osg::Group> group1 = new osg::Group;
    124 
    125     group1->addChild(CreateNode());
    126     viewer1->setSceneData(group1.get());
    127     viewer1->setUpViewInWindow(200, 200, 600, 400, 0);
    128     viewer1->setLight(createLight());
    129 
    130 
    131     return viewer1->run();
    132 }
    View Code
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  • 原文地址:https://www.cnblogs.com/FKdelphi/p/16335223.html
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