• OsgOsg实例环境雪效果(Qt5.14.2+osgEarht3.6.5+win10)No2EnvironmentSnow


    相关资料:

    https://blog.csdn.net/wb175208/article/details/88376874   OSG粒子效果-雪

    https://blog.csdn.net/chlk118/article/details/47009027?utm_medium=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-4.control&depth_1-utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-4.control

    代码实例:

    .pro

     1 QT       += core gui widgets
     2 TARGET = TestOsgQt
     3 TEMPLATE = app
     4 DEFINES += QT_DEPRECATED_WARNINGS
     5 CONFIG += c++11
     6 
     7 SOURCES += \
     8         main.cpp
     9 
    10 HEADERS +=
    11 
    12 OsgDir = D:\\RuanJian\\osg365R
    13 CONFIG(release, debug|release) {
    14         LIBS += -L$${OsgDir}/lib/ -losgDB -losgViewer -lOpenThreads -losgAnimation -losg \
    15                                   -losgEarth -losgEarthAnnotation -losgEarthFeatures -losgEarthSymbology -losgEarthUtil \
    16                                   -losgQOpenGL -losgUtil -losgText -losgTerrain -losgSim \
    17                                   -losgShadow -losgParticle -losgManipulator -losgGA -losgFX \
    18                                   -losgWidget
    19 } else {
    20         LIBS += -L$${OsgDir}/debug/lib/ -losgDBd -losgViewerd -lOpenThreadsd -losgAnimationd -losgd \
    21                                   -losgEarthd -losgEarthAnnotationd -losgEarthFeaturesd -losgEarthSymbologyd -losgEarthUtild \
    22                                   -losgQOpenGLd -losgUtild -losgTextd -losgTerraind -losgSimd \
    23                                   -losgShadowd -losgParticled -losgManipulatord -losgGAd -losgFXd \
    24 }
    25 
    26 
    27 INCLUDEPATH += $${OsgDir}/include
    28 DEPENDPATH += $${OsgDir}/include
    View Code

    .main

     1 #include <QApplication>
     2 
     3 #include <osg/Node>
     4 #include <osg/Group>
     5 #include <osg/Geode>
     6 #include <osg/Geometry>
     7 #include <osg/Texture2D>
     8 #include <osg/StateSet>
     9 #include <osg/PositionAttitudeTransform>
    10 #include <osgViewer/Viewer>
    11 #include <osgDB/ReadFile>
    12 #include <osgParticle/PrecipitationEffect>
    13 // 雨雪效果
    14 #include <osg/MatrixTransform>
    15 // 粒子效果
    16 #include <osgParticle/PrecipitationEffect>
    17 #include <osgParticle/Particle>
    18 #include <osgParticle/LinearInterpolator>
    19 #include <osgParticle/ParticleSystem>
    20 #include <osgParticle/RandomRateCounter>
    21 #include <osgParticle/PointPlacer>
    22 #include <osgParticle/RadialShooter>
    23 #include <osgParticle/ModularEmitter>
    24 #include <osgParticle/ParticleSystemUpdater>
    25 #include <osgParticle/ModularProgram>
    26 #include <osgUtil/Optimizer>
    27 #include <osgUtil/Simplifier>
    28 //
    29 #include <osg/Fog>
    30 #include <osgDB/ReadFile>
    31 #include <osgViewer/Viewer>
    32 #include <osg/StateSet>
    33 #include <osg/StateAttribute>
    34 #include <osgViewer/ViewerEventHandlers>
    35 #include <osgWidget/ViewerEventHandlers>
    36 
    37 int main(int argc, char *argv[])
    38 {
    39     osg::Group* root = new osg::Group();
    40 
    41     osg::Matrixd mat;
    42     mat.makeTranslate(osg::Vec3d(0.0, 1.0, 0.0));
    43 
    44     osg::ref_ptr<osg::MatrixTransform> trans = new osg::MatrixTransform;
    45     trans->setMatrix(mat * osg::Matrixd::scale(10, 10, 10));
    46     // 雪花类
    47     osg::ref_ptr<osgParticle::PrecipitationEffect> pe = new osgParticle::PrecipitationEffect;
    48     // 设置雪花浓度
    49     pe->snow(1);
    50     int iLevel = 1;
    51     pe->setParticleSize(iLevel / 10.0);
    52     // 设置颜色
    53     pe->setParticleColor(osg::Vec4(1, 1, 1, 1));
    54     // 设置风向
    55     pe->setWind(osg::Vec3(0, 0, 0));
    56 
    57     trans->addChild(pe);
    58     root->addChild(trans);
    59 
    60     //最后,设置视窗类并进入仿真循环。
    61     osgViewer::Viewer viewer;
    62     //设置图形环境特性
    63     osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits();
    64     traits->x = 100;
    65     traits->y = 200;
    66     traits->width = 600;
    67     traits->height = 500;
    68     traits->windowDecoration = true;
    69     traits->doubleBuffer = true;
    70     traits->sharedContext = 0;
    71     //创建图形环境特性
    72     osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
    73     if (gc.valid())
    74     {
    75         osg::notify(osg::INFO)<<"  GraphicsWindow has been created successfully."<<std::endl;
    76 
    77         //清除窗口颜色及清除颜色和深度缓冲
    78         gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
    79         gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    80     }
    81     else
    82     {
    83         osg::notify(osg::NOTICE)<<"  GraphicsWindow has not been created successfully."<<std::endl;
    84     }
    85     //设置视口
    86     viewer.getCamera()->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
    87     //设置图形环境
    88     viewer.getCamera()->setGraphicsContext(gc.get());
    89     viewer.setSceneData( root );
    90     return viewer.run();
    91 }
    View Code
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  • 原文地址:https://www.cnblogs.com/FKdelphi/p/15878725.html
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