• 方格拼图游戏2(javascript以类的形式实现)


    文件名: game_css.css

    *
    { margin: 0px; padding: 0px; } table{ border-collapse:collapse; border-color: black; margin: 20px; padding: 2px; border:4px solid; } table tr td{ border:2px solid; width:60px; height:60px; font-size: 40px; text-align: center; } table tr td.canmove { /*background: yellow;*/ } table tr td.fixed { background: gray; } table tr td.blank { background: blue; } table tr td.active { background: yellow; } #start{ width: 90px; background: #ffffdd; text-align: center; border:4px solid #a1a1a1; border-radius:10px; -moz-border-radius:25px; /* 老的 Firefox */ padding: 4px 10px; } #start:hover{ background: #ddFFdd; }

    主要js文件:number_game2.js

    var game ={
        wid_num:3,
        cotainerid:"game_cotainer",
        init:function(_num){
            console.log('init');
            game.wid_num = _num || 3;
            console.log( game.wid_num );
            var max_num = Math.pow( game.wid_num ,2);
            var arr=[];
            
            var i = 0;
            while(i < max_num)
            {
                arr[i] = ++i;
            }
    
            game.redraw(arr);
        },
        rand:function(_num){
            console.log('rand');
            game.wid_num= _num;
            console.log(game.wid_num);
            var max_num = Math.pow( game.wid_num ,2);
            var arr=[];
            
            var i = 0;
            while(i < max_num)
            {
                arr[i] = ++i;
            }
            var ran_arr=[];
            // 随机生成后 数组第一个元素必为1
            ran_arr[0]=1;
            arr.splice(0,1);
    
            var j = 0; 
            var arr_l = arr.length;
            var tmp ;
    
            while(arr_l)
            {
                tmp = Math.ceil(arr_l * Math.random() );
                 ran_arr.push(arr[tmp-1]);
                 arr.splice(tmp-1,1);
                 arr_l = arr.length;
            }
    
            game.redraw(ran_arr);
    
        },
        redraw:function(arr){
            console.log('redraw');
            var htm_container="" ;
            var m,n;
            for (m=0;m<=game.wid_num; m++)
            {
                 htm_container += "<tr>";
                 for(n=0;n<game.wid_num;n++)
                 {
    
                     if(m ==0 && n == 0)
                     {
                         htm_container += '<td class="canmove blank" value="-1" ></td>';
                     }
                     else if(m == 0 && n != 0)
                     {
                         htm_container +='<td class="fixed"> </td>';
                     }
                     else if(m != 0)
                     {
                        htm_container += ('<td class="canmove active" value="' + ( (m-1)* game.wid_num +n) + '">' + ( ( (m-1)*game.wid_num +n)+1 )+ ' </td>' );
                     }
                 }
                 htm_container += "</tr>";
            }
    
            if ( htm_container != undefined || htm_container != "" ){
                htm_container = '<table>' + htm_container + '</table>';
            }
    
            if(htm_container != undefined || htm_container != "")
            {
                 $("#"+game.cotainerid).html(htm_container);
                 arr.forEach(function(item,index){
                     $($("td.active")[index]).text(item);
                 });
            }
    
        },
        move:function(event){
            var const_wid_num =  game.wid_num ;
             var cur_obj = $(this);
            var cur_val = $(this).attr("value");
    
             var cur_txt = $(cur_obj[0]).text();
    
             //if she is next to the blank one or special one , then exchange the text of them
             var cur_a = Math.floor( parseInt(cur_val) / const_wid_num );
             var cur_b = parseInt(cur_val) % const_wid_num;
    
             var bla_obj = $("td.blank");
             var bla_val = $(bla_obj[0]).attr("value");
    
             var bla_a = Math.floor( parseInt(bla_val) / const_wid_num );
             var bla_b = parseInt(bla_val) % const_wid_num;
    
             var i =0;
         
             if(cur_val == 0 && bla_val == -1 )
             {
                 cur_obj.removeClass("active");
                 cur_obj.addClass("blank");
                 bla_obj.removeClass("blank");
                 bla_obj.addClass("active");
    
                 cur_obj.text("");
                 bla_obj.text(cur_txt);
             }
             else if( (cur_a == bla_a &&     cur_b ==   (bla_b + 1)  ) ||   //空白在
                      (cur_a == bla_a &&     cur_b ==   (bla_b - 1)  ) ||
                      (cur_b == bla_b &&     cur_a ==   (bla_a + 1) ) ||
                      (cur_b == bla_b &&     cur_a ==   (bla_a - 1) ) )
             {
                 cur_obj.removeClass("active");
                 cur_obj.addClass("blank");
                 bla_obj.removeClass("blank");
                 bla_obj.addClass("active");
    
                 cur_obj.text("");
                 bla_obj.text(cur_txt);
             }
             else if(cur_val == -1 && bla_val == 0)
             {
                cur_obj.removeClass("active");
                 cur_obj.addClass("blank");
                 bla_obj.removeClass("blank");
                 bla_obj.addClass("active");
    
                 cur_obj.text("");
                 bla_obj.text(cur_txt);
             }
    
             if(cur_val == -1)
             {
                 game.success();
             }
        },
        success:function(){
    
            $("td.canmove").not($("td.blank")).each(function(index, domobj){
                  
                 var val = parseInt($(domobj).attr("value"));
                 var txt = parseInt( $(domobj).text() );
                 b_cor = val == txt -1  ;
    
                 return b_cor;
                 
            });
    
            if ( true == b_cor)
            {
                alert("congratulation!!!!");
            }        
        }
    };

    html页面:

    <html>
    <head>
        <meta http-equiv="content-type" content="text/html;charset=utf8" />
        <title>test2</title>
    
        <link rel="stylesheet" type="text/css" href="./js/easyui/themes/default/easyui.css">   
        <link rel="stylesheet" type="text/css" href="./js/easyui/themes/icon.css">      
        <script type="text/javascript" src="./js/jquery-1.7.2.min.js"></script>
        <script type="text/javascript" src="./js/easyui/jquery.easyui.min.js "></script>     
        <link rel="stylesheet" type="text/css" href="game_css.css">         
        <script type="text/javascript" src="./number_game.js"></script>
        <script type="text/javascript" src="./number_game2.js"></script>
        <script type="text/javascript">
        $(function(){
            game.init();
            $("#start").bind("click",function(){game.rand( parseInt($("#num").val()) );});
            $("td.canmove:not(.blank)").live("click", game.move );
            
        });
            
        </script>
    </head>
    <body>
        <div id="game_container" class="easyui-tabs" data-options="fit:true">   
            <div id="szpb" title="数字拼板" style="padding:15px;">   
                    <div class="easyui-layout"  data-options="fit:true" >
                        <div data-options="region:'west',split:true" title="参数" style="180px;">
                            <div><span>方格数,默认为3 </span></div>
                            设置方格参数:<input id="num" type="text" value="3" size="2" />
                            <div id="start" type="button"><span>开始</span></div>
                        </div>
                        <div data-options="region:'center',title:'数字拼板'">
                            <div id="game_cotainer">
                                                    
                            </div>
                        </div>
                    </div>
                      
    
                    
            </div>   
              <div id="other" title="sss">sss</div>
        </div>
    </body>
    </html>

    页面效果:

    你能够按顺序把它排好吗?从小到大?

    另外有个问题,我在测试过程中发现有的时候 ,数字排序到最后会出现排不通的情况。 应该是和生成的随机数据有关。不知道哪种规则的数据在生成随机数据的时候需要过滤掉。

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  • 原文地址:https://www.cnblogs.com/Eastsong/p/3707492.html
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