Design Patterns - Abstract
以下摘自http://www.dofactory.com/Patterns/Patterns.aspx
Creational Patterns |
Abstract Factory |
Creates an instance of several families of classes |
Builder |
Separates object construction from its representation |
Factory Method |
Creates an instance of several derived classes |
Prototype |
A fully initialized instance to be copied or cloned |
Singleton |
A class of which only a single instance can exist |
Structural Patterns |
Adapter |
Match interfaces of different classes |
Bridge |
Separates an object’s interface from its implementation |
Composite |
A tree structure of simple and composite objects |
Decorator |
Add responsibilities to objects dynamically |
Facade |
A single class that represents an entire subsystem |
Flyweight |
A fine-grained instance used for efficient sharing |
Proxy |
An object representing another object |
Behavioral Patterns |
Chain of Resp. |
A way of passing a request between a chain of objects |
Command |
Encapsulate a command request as an object |
Interpreter |
A way to include language elements in a program |
Iterator |
Sequentially access the elements of a collection |
Mediator |
Defines simplified communication between classes |
Memento |
Capture and restore an object's internal state |
Observer |
A way of notifying change to a number of classes |
State |
Alter an object's behavior when its state changes |
Strategy |
Encapsulates an algorithm inside a class |
Template Method |
Defer the exact steps of an algorithm to a subclass |
Visitor |
Defines a new operation to a class without change |