• (3D物体运动)开关控制3D朝着六个方向移动一定的距离


    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class DirectionMove : MonoBehaviour 
    {
        public GameObject WestMoveTog;//西移
        public GameObject EastMoveTog;//东移
        public GameObject UpMoveTog;//上移
        public GameObject DownMoveTog;//下移
        public GameObject ForwardTog;//前进
        public GameObject BackTog;//后退
    
        bool flag1;//上行判断
        bool flag2;//下行判断
        bool flag3;//东移判断
        bool flag4;//西移判断
        bool flag5;//前进判断
        bool flag6;//后退判断
    
        public GameObject MoveJiaZi;//移动架子
        Vector3 GoalPos1;//上行目标位置
        Vector3 GoalPos2;//下行目标位置
        Vector3 GoalPos3;//东移目标位置
        Vector3 GoalPos4;//西移目标位置
        Vector3 GoalPos5;//前进目标位置
        Vector3 GoalPos6;//后退目标位置
    
        void Start () 
        {
            EventTriggerListener.Get(WestMoveTog).onClick = DirctionControl;
            EventTriggerListener.Get(EastMoveTog).onClick = DirctionControl;
            EventTriggerListener.Get(UpMoveTog).onClick = DirctionControl;
            EventTriggerListener.Get(DownMoveTog).onClick = DirctionControl;
            EventTriggerListener.Get(ForwardTog).onClick = DirctionControl;
            EventTriggerListener.Get(BackTog).onClick = DirctionControl;
        }
    
        void DirctionControl(GameObject game)
        {
            if (game == UpMoveTog)
            {
                //上行
                GoalPos1 = new Vector3(MoveJiaZi.transform.position.x, MoveJiaZi.transform.position.y + 2f, MoveJiaZi.transform.position.z);
                flag1 = true;
            }
            else if (game == DownMoveTog)
            {
                //下行
                GoalPos2 = new Vector3(MoveJiaZi.transform.position.x, MoveJiaZi.transform.position.y - 2f, MoveJiaZi.transform.position.z);
                flag2 = true;
            }
            else if (game == EastMoveTog)
            {
                //东移
                GoalPos3 = new Vector3(MoveJiaZi.transform.position.x, MoveJiaZi.transform.position.y, MoveJiaZi.transform.position.z +4.5f);
                flag3 = true;
            }
            else if (game == WestMoveTog)
            {
                //西移
                GoalPos4 = new Vector3(MoveJiaZi.transform.position.x, MoveJiaZi.transform.position.y, MoveJiaZi.transform.position.z -4.5f);
                flag4 = true;
            }
    
            else if (game == ForwardTog)
            {
                //前进
                GoalPos5 = new Vector3(MoveJiaZi.transform.position.x - 0.3f, MoveJiaZi.transform.position.y, MoveJiaZi.transform.position.z);
                flag5 = true;
            }
            else if (game == BackTog)
            {
                //后退
                GoalPos6 = new Vector3(MoveJiaZi.transform.position.x + 0.3f, MoveJiaZi.transform.position.y, MoveJiaZi.transform.position.z);
                flag6 = true;
            }
        }
        void Update () 
        {
            if (flag1)
            {
                MoveJiaZi.transform.position = Vector3.MoveTowards(MoveJiaZi.transform.position, GoalPos1, 0.01f);
                Debug.Log("上行后物体的位置" + MoveJiaZi.transform.position);
                if (MoveJiaZi.transform.position==GoalPos1)
                {
                    flag1 = false;
                }
            }
           else if (flag2)
            {
                MoveJiaZi.transform.position = Vector3.MoveTowards(MoveJiaZi.transform.position, GoalPos2, 0.01f);
                Debug.Log("下行后物体的位置" + MoveJiaZi.transform.position);
                if (MoveJiaZi.transform.position == GoalPos2)
                {
                    flag2 = false;
                }
            }
            else if (flag3)
            {
                MoveJiaZi.transform.position = Vector3.MoveTowards(MoveJiaZi.transform.position, GoalPos3, 0.01f);
                Debug.Log("东移后物体的位置" + MoveJiaZi.transform.position);
                if (MoveJiaZi.transform.position == GoalPos3)
                {
                    flag3 = false;
                }
            }
            else if (flag4)
            {
                MoveJiaZi.transform.position = Vector3.MoveTowards(MoveJiaZi.transform.position, GoalPos4, 0.01f);
                Debug.Log("西移后物体的位置" + MoveJiaZi.transform.position);
                if (MoveJiaZi.transform.position == GoalPos4)
                {
                    flag4 = false;
                }
            }
            else if (flag5)
            {
                MoveJiaZi.transform.position = Vector3.MoveTowards(MoveJiaZi.transform.position, GoalPos5, 0.01f);
                Debug.Log("前进后物体的位置" + MoveJiaZi.transform.position);
                if (MoveJiaZi.transform.position == GoalPos5)
                {
                    flag5 = false;
                }
            }
            else if (flag6)
            {
                MoveJiaZi.transform.position = Vector3.MoveTowards(MoveJiaZi.transform.position, GoalPos6, 0.01f);
                Debug.Log("后退后物体的位置" + MoveJiaZi.transform.position);
                if (MoveJiaZi.transform.position == GoalPos6)
                {
                    flag6 = false;
                }
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/Cocomo/p/6094818.html
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