using UnityEngine; using System.Collections; public class ChangeMatericals : MonoBehaviour { public Material IniMaterical;// 替换前材质(原材质) public Material ChangeMaterical;//替换后的材质(半透明材质) private MeshRenderer mr; int index;
void Start() { mr = GetComponent<MeshRenderer>(); mr.sharedMaterial = IniMaterical; } void Update() { if (Input.GetMouseButton(0)) { index = 0; Change(); } if(Input.GetMouseButton(1)) { index = 1; Change(); } } public void Change() { Debug.Log("更换!"); if (index==0) { mr.sharedMaterial = null; mr.sharedMaterial = ChangeMaterical; } if (index==1) { mr.sharedMaterial = null; mr.sharedMaterial = IniMaterical; } } }