using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger { public delegate void VoidDelegate(GameObject go); public VoidDelegate onClick; public VoidDelegate onDown; public VoidDelegate onEnter; public VoidDelegate onExit; public VoidDelegate onUp; public VoidDelegate onSelect; public VoidDelegate onUpdateSelect; public VoidDelegate onDrag; public VoidDelegate onBeginDrag; public VoidDelegate onEndDrag; static public EventTriggerListener Get(GameObject go) { EventTriggerListener listener = go.GetComponent<EventTriggerListener>(); if (listener == null) listener = go.AddComponent<EventTriggerListener>(); return listener; } public override void OnPointerClick(PointerEventData eventData) { if (onClick != null) onClick(gameObject); } public override void OnPointerDown(PointerEventData eventData) { if (onDown != null) onDown(gameObject); } public override void OnPointerEnter(PointerEventData eventData) { if (onEnter != null) onEnter(gameObject); } public override void OnPointerExit(PointerEventData eventData) { if (onExit != null) onExit(gameObject); } public override void OnPointerUp(PointerEventData eventData) { if (onUp != null) onUp(gameObject); } public override void OnSelect(BaseEventData eventData) { if (onSelect != null) onSelect(gameObject); } public override void OnUpdateSelected(BaseEventData eventData) { if (onUpdateSelect != null) onUpdateSelect(gameObject); } public override void OnDrag(PointerEventData eventData) { if (onDrag != null) onDrag(gameObject); } public override void OnBeginDrag(PointerEventData eventData) { if (onBeginDrag != null) onBeginDrag(gameObject); } public override void OnEndDrag(PointerEventData eventData) { if (onEndDrag != null) onEndDrag(gameObject); } }