• C++实现红黑树,仿STL封装


      1 //RB_Tree.hpp
      2 //The code of red black trees
      3 //2011/12/31    by Adoo
      4 // The foundation :http://www.roading.org/?p=691
      5 
      6 #ifndef RB_TREES_HPP
      7 #define RB_TREES_HPP
      8 #include<iterator>
      9 #include<iomanip>
     10 #include<deque>
     11 enum RB_Color{
     12     red,
     13     black
     14 };
     15 template<typename Type>
     16 class RB_Tree{
     17 private:
     18     struct rb_node;
     19     class node_iterator;
     20 public:
     21     typedef  node_iterator iterator;
     22     typedef const node_iterator const_iterator;
     23 
     24     RB_Tree(){
     25         _nil->_color=black;
     26         _root=_nil;
     27     };
     28     ~RB_Tree()
     29     {
     30         for(iterator iter=begin(); iter !=end();)
     31         {
     32             eraser(iter++);
     33         }
     34         _root=_nil;
     35     }
     36     iterator begin(){
     37         return sub_min(_root);
     38     }
     39     iterator end(){
     40         return iterator(_nil);
     41     }
     42     static iterator sub_min(iterator iter){
     43             rb_node  *min=iter.pointer();
     44              while(min->_left !=_nil)
     45             {
     46                 min=min->_left;
     47             }
     48             return min;
     49     }
     50     iterator insert(Type value){
     51         rb_node *y=_nil;
     52         rb_node *z=new rb_node;            //create a node by the value
     53         //needn't set the z's color ,because red is rb_node's default color
     54         z->_value=value;
     55         z->_left=_nil;
     56         z->_right=_nil;
     57 
     58         rb_node* x=_root;                                      //x iterator from _root
     59         while(x !=_nil )
     60         {
     61             y=x;
     62             if(x->_value< z->_value)
     63                 x=x->_right;
     64             else
     65                 x=x->_left;
     66         }
     67         z->_parent=y;
     68         if(y==_nil)       //determine z should be y's left or right
     69             _root=z;
     70         else
     71             if(y->_value < z->_value)
     72                 y->_right=z;
     73             else
     74                 y->_left=z;
     75         
     76         rb_insert_fixup(z);   //restore the red black properties
     77         return z;
     78     }
     79     iterator eraser(iterator iter){
     80         rb_node* z=iter.pointer();
     81         rb_node* y=z;
     82         RB_Color y_color=y->_color;
     83         rb_node *x=NULL;
     84 
     85         if(z->_left==_nil ){ //case1: z's left child is nil
     86             x=z->_right;
     87             transplant(z, z->_right);
     88         }
     89         else{
     90             if(z->_right==_nil){// case2: z's right child is nil
     91                 x=z->_left;
     92                 transplant(z, z->_left);
     93             }
     94             else{//case3: both children of z are not nil 
     95                 y=sub_min(z->_right).pointer();
     96                 y_color=y->_color;
     97                 x=y->_right;
     98                 if(y->_parent==z)
     99                     x->_parent=y;
    100                 else{
    101                     transplant(y, y->_right);
    102                     //link z's right subtree into y, only y isn't z's child;
    103                     y->_right=z->_right;
    104                     y->_right->_parent=y;
    105                 }
    106                 transplant(z, y);
    107                 //link z's subtree into y.
    108                 y->_left=z->_left;
    109                 y->_left->_parent=y;
    110                 y->_color=z->_color;
    111             }
    112         }
    113         iterator result = ++iterator(z);
    114         delete z;
    115         if(y_color==black)
    116             eraser_fixup(x);
    117         return result;
    118     };
    119 
    120 private:
    121     void transplant(rb_node *u, rb_node *v){
    122         if(u->_parent == _nil)
    123         {
    124             _root=v;
    125         }
    126         else
    127             if(u== u->_parent->_left)
    128                 u->_parent->_left=v;
    129             else
    130                 u->_parent->_right=v;
    131         v->_parent=u->_parent;
    132     };
    133     void left_rotate(rb_node *x){
    134         rb_node*  y=x->_right;            //set y
    135         x->_right=y->_left;                 //turn y's left subtree into x's right subtree
    136         if(y->_left !=_nil)
    137             y->_left->_parent=x;         
    138         y->_parent=x->_parent;         //link y to x's parent
    139         if(x->_parent != _nil )
    140         {
    141             if(x->_parent->_left==x)
    142                 x->_parent->_left=y;
    143             else
    144                 x->_parent->_right=y;
    145         }
    146         else
    147             _root=y;
    148         y->_left=x;                               //put x on y's left
    149         x->_parent=y;
    150     }
    151     void right_rotate(rb_node *x)
    152     {
    153         rb_node* y=x->_left;            //set y;
    154         x->_left=y->_right;               //turn y's right subtree into x's left subtree
    155         if(y->_right != _nil)
    156             y->_right->_parent=x;
    157         y->_parent=x->_parent;        //link y to x's parent
    158         if(x->_parent != _nil)
    159         {
    160             if(x==x->_parent->_left)
    161                 x->_parent->_left=y;
    162             else
    163                 x->_parent->_right=y;
    164         }
    165         else
    166             _root=y;
    167         y->_right=x;            //put x on y's right;
    168         x->_parent=y;
    169     }
    170     void rb_insert_fixup(rb_node* z){
    171         while(z->_parent->_color==red){
    172             if(z->_parent==z->_parent->_parent->_left){
    173                 rb_node* y=z->_parent->_parent->_right;
    174                 if(y->_color==red){
    175                     z->_parent->_color=black;
    176                     y->_color=black;
    177                     z->_parent->_parent->_color=red;
    178                     z=z->_parent->_parent;
    179                 }
    180                 else{
    181                     if(z==z->_parent->_right){
    182                         z=z->_parent;
    183                         left_rotate(z);
    184                     }
    185                     z->_parent->_color=black;
    186                     z->_parent->_parent->_color=red;
    187                     right_rotate(z->_parent->_parent);
    188                 }
    189             }
    190             else{
    191                 rb_node* y=z->_parent->_parent->_left;
    192                 if(y->_color==red){
    193                     z->_parent->_color=black;
    194                     y->_color=black;
    195                     z->_parent->_parent->_color=red;
    196                     z=z->_parent->_parent;
    197                 }
    198                 else{
    199                     if(z==z->_parent->_left){
    200                         z=z->_parent;
    201                         right_rotate(z);
    202                     }
    203                     z->_parent->_color=black;
    204                     z->_parent->_parent->_color=red;
    205                     left_rotate(z->_parent->_parent);
    206                 }
    207             }
    208         }
    209         _root->_color=black;
    210     };;
    211     void eraser_fixup(rb_node* x){
    212         while(x != _root && x->_color ==black){
    213             if(x==x->_parent->_left){
    214                 rb_node* w=x->_parent->_right;
    215                 if(w->_color == red){               //case 1:  x's sbling w is red.
    216                     x->_parent->_color=red;     
    217                     w->_color=black;
    218                     left_rotate(x->_parent);       //convert case 1 to case 2.
    219                 }
    220                 else{//case 2 : x's sbling w is black.
    221                     if(w->_left->_color == black && w->_right->_color == black){
    222                         //case 2.1 : both children of w are black
    223                         w->_color=red;
    224                         x=x->_parent;
    225                     }
    226                     else{
    227                         if(w->_left->_color==red && w->_right->_color==black){
    228                             //case 2.2: w's left child is red and w's right child is black. 
    229                             //we convert this case to case 2.3.
    230                             w->_left->_color=black;
    231                             w->_color=red;
    232                             right_rotate(w);
    233                             w=x->_parent->_right;
    234                         }
    235                         //case 2.3: w's right child is red;
    236                         w->_color=x->_parent->_color;
    237                         w->_parent->_color=black;
    238                         w->_right->_color= black;
    239                         left_rotate(x->_parent);
    240                         x=_root; //terminate the loop;
    241                     }
    242                 }
    243             }
    244             else{
    245                 rb_node* w=x->_parent->_right;
    246                 if(w->_color == red){               
    247                     x->_parent->_color=red;     
    248                     w->_color=black;
    249                     left_rotate(x->_parent);      
    250                 }
    251                 else{
    252                     if(w->_right->_color == black && w->_left->_color == black){
    253                         w->_color=red;
    254                         x=x->_parent;
    255                     }
    256                     else{
    257                         if(w->_right->_color==red && w->_left->_color == black){
    258                             w->_right->_color=black;
    259                             w->_color=red;
    260                             left_rotate(w);
    261                             w=x->_parent->_left;
    262                         }
    263                         w->_color=x->_parent->_color;
    264                         w->_parent->_color=black;
    265                         w->_left->_color= black;
    266                         right_rotate(x->_parent);
    267                         x=_root; //terminate the loop;
    268                     }
    269                 }
    270             }
    271         }
    272         x->_color=black;
    273     };
    274 
    275 private:
    276     rb_node* _root;
    277 public:
    278     static rb_node* _nil;
    279 };
    280 
    281 template<typename Type>
    282 struct RB_Tree<Type>::rb_node
    283 {
    284         Type _value;
    285         rb_node  *_left;
    286         rb_node  *_right;
    287         rb_node  *_parent;
    288         RB_Color _color;
    289         rb_node()
    290             :_value(Type()),_left(NULL),_right(NULL),_parent(NULL),_color(red)
    291         {};
    292     };
    293 
    294 template<typename Type>
    295 class RB_Tree<Type>::node_iterator: 
    296     public std::iterator<std::bidirectional_iterator_tag ,rb_node>
    297 {
    298 public:
    299     node_iterator(rb_node* n): _node(n){};
    300 
    301  Type& operator* () const{
    302         return _node->_value;
    303     };
    304 
    305     rb_node* operator ->()const
    306     {
    307         return _node;
    308     };
    309 
    310     node_iterator operator++ ()
    311     {
    312         if(_node==RB_Tree<Type>::_nil)
    313             return _node;
    314         if(_node->_right!=RB_Tree<Type>::_nil)
    315         {
    316             *this=RB_Tree<Type>::sub_min(_node->_right);
    317         }
    318         else
    319         {
    320             rb_node *parent=_node->_parent;
    321             while(parent !=RB_Tree<Type>::_nil&& _node==parent->_right)
    322             {
    323                 _node=parent;
    324                 parent=parent->_parent;
    325             }
    326             _node=parent;
    327         }
    328         return *this;
    329     }
    330     
    331     node_iterator operator++(int){
    332         node_iterator ret(*this);
    333         ++*this;
    334         return ret;
    335     }
    336 
    337     bool operator ==( node_iterator r_iter)
    338     {
    339        return _node == r_iter._node;
    340     };
    341 
    342     bool operator !=( node_iterator r_iter){
    343          return _node != r_iter._node;
    344     }
    345 
    346     rb_node* pointer()
    347     {
    348         return _node;
    349     }
    350 private:
    351     rb_node* _node;
    352 };
    353 #endif
    354 //各种

    转载自:http://www.roading.org/algorithm/introductiontoalgorithm/c%E5%AE%9E%E7%8E%B0%E7%BA%A2%E9%BB%91%E6%A0%91%EF%BC%8C%E4%BB%BFstl%E5%B0%81%E8%A3%85.html

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  • 原文地址:https://www.cnblogs.com/BrotherSleeping/p/3378916.html
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