图的顺序存储结构
图的顺序存储结构C语言实现
#include<iostream>
using namespace std;
#define matrix_size 20
typedef struct {
int weight;
}AdjMatrix[matrix_size][matrix_size];
struct MGraph{
int vex[matrix_size];
AdjMatrix arcs;
int vexnum,arcnum;
int kind;
};
typedef enum{DG,DN,UDG,UDN}GraphKind;
int LocateVex(MGraph *G ,int v){
int i;
for ( i = 0; i < G->vexnum; i++)
{
if (G->vex[i]==v)
{
break;
}
}
if (i>G->vexnum)
{
cout<<"not such vertex"<<endl;
return -1;
}
return i;
}
//构造有向图
void CreateDG(MGraph *G){
cin>>G->vexnum>>G->arcnum;
for (int i = 0; i < G->vexnum; i++)
{
cin>>G->vex[i];
}
for (int i=0; i<G->vexnum; i++) {
for (int j=0; j<G->vexnum; j++) {
G->arcs[i][j].weight=0;
}
}
for (int i = 0; i < G->arcnum; i++)
{
int v1,v2;
cin>>v1>>v2;
int n=LocateVex(G,v1);
int m=LocateVex(G,v2);
if (m==-1||n==-1)
{
cout<<"not this vertex"<<endl;
return ;
}
G->arcs[n][m].weight=1;
}
return ;
}
//构造无向图
void CreateDN(MGraph *G){
cin>>G->vexnum>>G->arcnum;
for (int i = 0; i < G->vexnum; i++)
{
cin>>G->vex[i];
}
for (int i=0; i<G->vexnum; i++) {
for (int j=0; j<G->vexnum; j++) {
G->arcs[i][j].weight=0;
}
}
for (int i = 0; i < G->arcnum; i++)
{
int v1,v2;
cin>>v1>>v2;
int n=LocateVex(G,v1);
int m=LocateVex(G,v2);
if (m==-1||n==-1)
{
cout<<"not this vertex"<<endl;
return ;
}
G->arcs[n][m].weight=1;
G->arcs[m][n].weight=1;
}
return ;
}
//构造有向网,和有向图不同的是二阶矩阵中存储的是权值
void CreateUDG(MGraph *G){
cin>>G->vexnum>>G->arcnum;
for (int i = 0; i < G->vexnum; i++)
{
cin>>G->vex[i];
}
for (int i=0; i<G->vexnum; i++) {
for (int j=0; j<G->vexnum; j++) {
G->arcs[i][j].weight=0;
}
}
for (int i = 0; i < G->arcnum; i++)
{
int v1,v2,w;
cin>>v1>>v2>>w;
int n=LocateVex(G,v1);
int m=LocateVex(G,v2);
if (m==-1||n==-1)
{
cout<<"not this vertex"<<endl;
return ;
}
G->arcs[n][m].weight=w;
}
return ;
}
//构造无向网,和无向图不同的是二阶矩阵中存储的是权值
void CreateUDN(MGraph *G){
cin>>G->vexnum>>G->arcnum;
for (int i = 0; i < G->vexnum; i++)
{
cin>>G->vex[i];
}
for (int i=0; i<G->vexnum; i++) {
for (int j=0; j<G->vexnum; j++) {
G->arcs[i][j].weight=0;
}
}
for (int i = 0; i < G->arcnum; i++)
{
int v1,v2,w;
cin>>v1>>v2>>w;
int n=LocateVex(G,v1);
int m=LocateVex(G,v2);
if (m==-1||n==-1)
{
cout<<"not this vertex"<<endl;
return ;
}
G->arcs[n][m].weight=w;
G->arcs[m][n].weight=w;
}
return ;
}
//输出函数
void PrintGrapth(MGraph G)
{
for (int i = 0; i < G.vexnum; i++)
{
for (int j = 0; j < G.vexnum; j++)
{
cout<<G.arcs[i][j].weight<<" ";
}
cout<<endl;
}
}
void CreateGraph(MGraph *G){
//选择图的类型
cin>>G->kind;
//根据所选类型,调用不同的函数实现构造图的功能
switch (G->kind) {
case DG:
return CreateDG(G);
break;
case DN:
return CreateDN(G);
break;
case UDG:
return CreateUDG(G);
break;
case UDN:
return CreateUDN(G);
break;
default:
break;
}
}
int main() {
MGraph G;//建立一个图的变量
CreateGraph(&G);//调用创建函数,传入地址参数
PrintGrapth(G);//输出图的二阶矩阵
return 0;
}
相应地运行结果为:
2
6 10
1
2
3
4
5
6
1 2 5
2 3 4
3 1 8
1 4 7
4 3 5
3 6 9
6 1 3
4 6 6
6 5 1
5 4 5
0 5 0 7 0 0
0 0 4 0 0 0
8 0 0 0 0 9
0 0 5 0 0 6
0 0 0 5 0 0
3 0 0 0 1 0