• Hieroglyph3 框架分析2


    前篇的框架中,有一个事件处理函数:

    virtual bool HandleEvent( IEvent* pEvent );

    这个回调函数用于在自己的应用程序中响应各种事件, IEvent的定义如下:

    class IEvent
    {
    public:
    virtual std::wstring GetEventName( ) = 0;
    virtual eEVENT GetEventType( ) = 0;
    };

    主要用到GetEventType来获取事件类型,目前支持的有:

    enum eEVENT
    {
    //GUI_CURSOR_OVER,
    //GUI_CURSOR_ENTER,
    //GUI_CURSOR_LEAVE,
    //GUI_CURSOR_BUTTON_DOWN,
    //GUI_CURSOR_BUTTON_PRESSED,
    //GUI_CURSOR_BUTTON_UP,
    //GUI_UI_BUTTON_PRESSED,
    RENDER_FRAME_START,
    SYSTEM_LBUTTON_DOWN,
    SYSTEM_LBUTTON_UP,
    SYSTEM_MBUTTON_DOWN,
    SYSTEM_MBUTTON_UP,
    SYSTEM_RBUTTON_DOWN,
    SYSTEM_RBUTTON_UP,
    SYSTEM_MOUSE_LEAVE,
    SYSTEM_MOUSE_WHEEL,
    SYSTEM_MOUSE_MOVE,
    SYSTEM_KEYBOARD_KEYDOWN,
    SYSTEM_KEYBOARD_KEYUP,
    SYSTEM_KEYBOARD_CHAR,
    WINDOW_RESIZE,
    LOG_MESSAGE,
    INFO_MESSAGE,
    ERROR_MESSAGE,
    //TEXT_CONTROLLER_STATE_REQUEST,
    //ENTITY3D_CONTROLLER_STATE_REQUEST,
    NUM_EVENTS
    };

    你可以根据需要自行添加.

    让我们来看一个示例:

    View Code
     1 bool App::HandleEvent( IEvent* pEvent )
    2 {
    3 eEVENT e = pEvent->GetEventType();
    4
    5 if ( e == SYSTEM_KEYBOARD_KEYDOWN )
    6 {
    7 EvtKeyDown* pKeyDown = (EvtKeyDown*)pEvent;
    8
    9 unsigned int key = pKeyDown->GetCharacterCode();
    10
    11 return( true );
    12 }
    13 else if ( e == SYSTEM_KEYBOARD_KEYUP )
    14 {
    15 EvtKeyUp* pKeyUp = (EvtKeyUp*)pEvent;
    16
    17 unsigned int key = pKeyUp->GetCharacterCode();
    18
    19 if ( key == VK_ESCAPE ) // 'Esc' Key - Exit the application
    20 {
    21 this->RequestTermination();
    22 return( true );
    23 }
    24 else if ( key == 0x53 ) // 'S' Key - Save a screen shot for the next frame
    25 {
    26 m_bSaveScreenshot = true;
    27 return( true );
    28 }
    29 else
    30 {
    31 return( false );
    32 }
    33 }
    34
    35 // Call the parent class's event handler if we haven't handled the event.
    36
    37 return( Application::HandleEvent( pEvent ) );
    38 }

    那么这个回调何时被响应呢?答案是这个由你来控制,一般情况下,在update里调用这个方法就行了:

    EventManager::Get()->ProcessEvent();







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  • 原文地址:https://www.cnblogs.com/Baesky/p/Glyph3_2.html
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