Dispatcher 类提供用于管理线程工作项队列的服务。
效果演示:
<Window x:Class="WPF之Dispatcher对象.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="427" Width="576"> <Grid Background="BurlyWood" Height="399" Width="557"> <Grid.ColumnDefinitions> <ColumnDefinition Width="184*" /> <ColumnDefinition Width="172*" /> <ColumnDefinition Width="147*" /> </Grid.ColumnDefinitions> <Label Content="vlue:0" FontSize="30" Height="55" Margin="125,10,162,0" Name="label1" VerticalAlignment="Top" Grid.ColumnSpan="3" /> <Button Content="Dispatcher 回调界面线程" Height="46" Margin="125,0,117,157" Name="button1" VerticalAlignment="Bottom" Grid.ColumnSpan="3" Click="button1_Click" /> <Button Content="直接更新UI界面线程" Height="46" Margin="125,0,117,209" Name="button2" VerticalAlignment="Bottom" Grid.ColumnSpan="3" Click="button2_Click" /> <Button Content="同步更新UI界面线程" Height="46" Margin="125,0,117,105" Name="button3" VerticalAlignment="Bottom" Grid.ColumnSpan="3" Click="button3_Click" /> <Button Content="异步更新UI界面线程" Height="46" Margin="125,0,117,53" Name="button4" VerticalAlignment="Bottom" Grid.ColumnSpan="3" Click="button4_Click" /> <ProgressBar Height="32" Margin="125,97,0,0" Name="progressBar1" VerticalAlignment="Top" Grid.ColumnSpan="3" HorizontalAlignment="Left" Width="315" /> <Label Content="Dispatcher 应用" FontSize="24" Height="41" Margin="157,-142,135,0" Name="label3" VerticalAlignment="Top" Grid.ColumnSpan="3" /> </Grid> </Window>
后台简答代码:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Threading; namespace WPF之Dispatcher对象 { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void button2_Click(object sender, RoutedEventArgs e) { for (int i = 0; i <= 100; i++) { this.label1.Content = "value:" + i+"%"; this.progressBar1.Value = i; System.Threading.Thread.Sleep(100); //不能引用 System.Windows.Forms中的DoEvents会降低性能 System.Windows.Forms.Application.DoEvents(); } } private void button1_Click(object sender, RoutedEventArgs e) { for (int i = 0; i <= 100; i++) { this.label1.Content = "value:" + i+"%"; this.progressBar1.Value = i; System.Threading.Thread.Sleep(100); this.DoEvents();//调用扩展方法DoEvents刷新界面同步 } } public delegate void delegateUI(string val); public void RefashUI(string val) { this.label1.Content = "value:" + val+"%"; this.progressBar1.Value = int.Parse(val); } private void button3_Click(object sender, RoutedEventArgs e) { for (int i = 0; i <= 100; i++) { this.Dispatcher.Invoke(new delegateUI(RefashUI), //同步执行 DispatcherPriority.Normal, //优先级设置 new string[] { i.ToString() }); System.Threading.Thread.Sleep(100); this.DoEvents(); } } private void button4_Click(object sender, RoutedEventArgs e) { for (int i = 0; i <= 100; i++) { this.Dispatcher.BeginInvoke(new delegateUI(RefashUI),//异步执行 DispatcherPriority.Normal, new string[] { i.ToString() }); System.Threading.Thread.Sleep(100); this.DoEvents(); //也可以用这种方法启动线程,设置线程优先级 //this.Dispatcher.Thread.Start(); //this.Dispatcher.Thread.Priority = System.Threading.ThreadPriority.Highest; } } } //一个扩展的自定义DoEvents,可以直接使用我们的项目中 public static class WindowEX { public static void DoEvents(this MainWindow win) { DispatcherFrame frame = new DispatcherFrame(); Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrames), frame); Dispatcher.PushFrame(frame); } public static object ExitFrames(object f) { ((DispatcherFrame)f).Continue = false; return null; } } }
上面展示了Dispatcher对象简单的运用,更多的用法http://msdn.microsoft.com/zh-cn/library/vstudio/System.Windows.Threading.Dispatcher.aspx
下载:http://files.cnblogs.com/BABLOVE/WPF%E4%B9%8BDispatcher%E5%AF%B9%E8%B1%A1.rar