• Hello world S.B.S.


    #include <iostream>
    #include <conio.h>
    #include<cstdio>
    #include<cstring>
    #include<cmath>
    #include<algorithm>
    #include<iomanip>
    using namespace std;
    #define WIDE_AND_LONG 20 
    #define NAME_LEN      20 
    typedef class Gobang
    {
     public:
      int InitPlayerName(char *, char *);
      int CheckInput(char,int);
      int CheckIndexInput(char, char, char);
      int GetPlayerName();
      int InitBoard();
      int WriteBoard(char, char, bool);
      int BeginOrNot();
      int CheckRow();
      int CheckColumn();
      int CheckTopLeft();
      int CheckTopRight();
      int CheckDownLeft();
      int CheckDownRight();
      int CheckDraw();
      int CheckFinish();
      int Chess();
      int ShowBoard();
     private:
      char acBoard[WIDE_AND_LONG][WIDE_AND_LONG];
      char acPlayerOneName[NAME_LEN];
      char acPlayerTwoName[NAME_LEN];
    }GOBANG;
    int GOBANG::InitPlayerName(char *pPlayerOne,char *pPlayerTwo)
    {
     strcpy(acPlayerOneName,pPlayerOne);
     strcpy(acPlayerTwoName,pPlayerTwo);
     return 0;
    }
    int GOBANG::CheckInput(char ch, int iNameLen)
    {
     if(' ' == ch || '	' == ch)
     {
      cout<<"含有非法字符!"<<endl;
      return -1;
     }
     if(iNameLen > NAME_LEN - 1)
     {
      cout<<"输入超出限定长度!"<<endl;
      return -1;
     }
     return 0;
    }
    int GOBANG::WriteBoard(char cRow, char cColumn, bool bJudge)
    {
     int iRow = 0;
     int iColumn = 0;
     if(cRow >= '0' && cRow <= '9')
     {
      iRow = static_cast<int>(cRow - '0');
     }
     else if(cRow >= 'A' && cRow <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1))
     {
      iRow = static_cast<int>((cRow - 'A') + 10);
     }
     else
     {
      iRow = static_cast<int>((cRow - 'a') + 10);
     }
     if(cColumn >= '0' && cColumn <= '9')
     {
      iColumn = static_cast<int>(cColumn - '0');
     }
     else if(cColumn >= 'A' && cColumn <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1))
     {
      iColumn = static_cast<int>((cColumn - 'A') + 10);
     }
     else
     {
      iColumn = static_cast<int>((cColumn - 'a') + 10);
     }
     if('+' != acBoard[iRow][iColumn])
     {
      cout<<"此处已有棋子!"<<endl;
      return -1;
     }
     if(!bJudge)
     {
      acBoard[iRow][iColumn] = static_cast<char>(1);
     }
     else
     {
      acBoard[iRow][iColumn] = static_cast<char>(2);
     }
     return 0;
    }
    int GOBANG::CheckIndexInput(char cRow,char cSeparator,char cColumn)
    {
     if(!cRow || !cSeparator || !cColumn)
     {
      return -1;
     }
     if(!((cRow >= '0' && cRow <= '9') || 
      (cRow >= 'A' && cRow <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1)) || 
      (cRow >= 'a' && cRow <= static_cast<char>('a' + WIDE_AND_LONG - 10 - 1)))
      )
     {
      return -1;
     }
     if(' ' != cSeparator && '	' != cSeparator && ',' != cSeparator)
     {
      return -1;
     }
     if(!((cColumn >= '0' && cColumn <= '9') || 
      (cColumn >= 'A' && cColumn <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1)) || 
      (cColumn >= 'a' && cColumn <= static_cast<char>('a' + WIDE_AND_LONG - 10 - 1)))
      )
     {
      return -1;
     }
     return 0;
    }
    int GOBANG::GetPlayerName()
    {
     fflush(stdin);
     char cTemp = 0;
     int iNameLen = 0;
     cout<<"是否自己定义昵称?是(Y),否(任意键):";
     cTemp = getch();
     cout<<endl;
     if(('y' != cTemp) && ('Y' != cTemp))
     {
      return 0;
     }
     fflush(stdin);
     memset(acPlayerOneName,0,sizeof(acPlayerOneName));
     memset(acPlayerTwoName,0,sizeof(acPlayerTwoName));
     cout<<"请玩家一输入昵称:";
     while('
    ' != (cTemp = getchar()))
     {
      if(-1 == CheckInput(cTemp,iNameLen))
      { 
       fflush(stdin);
       cout<<"请玩家一输入昵称:";
       continue;
      }
      acPlayerOneName[iNameLen] = cTemp;
      iNameLen++;
     }
     if(0 == iNameLen)
     {
      strcpy(acPlayerOneName,"玩家一");
     }
     iNameLen = 0;
     fflush(stdin);
     cout<<"请玩家二输入昵称:";
     while('
    ' != (cTemp = getchar()))
     {
      if(-1 == CheckInput(cTemp,iNameLen))
      {
       fflush(stdin);
       cout<<"请玩家二输入昵称:";
       continue;
      }
      acPlayerTwoName[iNameLen] = cTemp;
      iNameLen++;
     }
     if(0 == iNameLen)
     {
      strcpy(acPlayerTwoName,"玩家一");
     }
     return 0;
    }
    int GOBANG::InitBoard()
    {
     int iRow = 0;
     int iColumn = 0;
     for(iRow = 0; iRow < WIDE_AND_LONG; iRow++)
     {
      for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn++)
      {
       acBoard[iRow][iColumn] = '+';
      }
     }
     return 0;
    }
    int GOBANG::CheckRow()
    {
     int iRow = 0;
     int iColumn = 0;
     int iPlayerOneLen = 0;
     int iPlayerTwoLen = 0;
     for(iRow = 0; iRow < WIDE_AND_LONG; iRow ++)
     {
      while(iColumn < WIDE_AND_LONG)
      {
       if(static_cast<char>(1) == acBoard[iRow][iColumn])
       {
        iPlayerOneLen ++;
        iPlayerTwoLen = 0;
       }
       else if(static_cast<char>(2) == acBoard[iRow][iColumn])
       {
        iPlayerTwoLen ++;
        iPlayerOneLen = 0;
       }
       else
       {
        iPlayerTwoLen = 0;
        iPlayerOneLen = 0;
       }
       iColumn ++;
      }
      if(iPlayerOneLen >= 5)
      {
       return 1;
      }
      if(iPlayerTwoLen >= 5)
      {
       return 2;
      }
      iPlayerOneLen = 0;
      iPlayerTwoLen = 0;
      iColumn = 0;
     }
     return 0;
    }
    int GOBANG::CheckColumn()
    {
     int iRow = 0;
     int iColumn = 0;
     int iPlayerOneLen = 0;
     int iPlayerTwoLen = 0;
     for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn ++)
     {
      while(iRow < WIDE_AND_LONG)
      {
       if(static_cast<char>(1) == acBoard[iRow][iColumn])
       {
        iPlayerOneLen ++;
        iPlayerTwoLen = 0;
       }
       else if(static_cast<char>(2) == acBoard[iRow][iColumn])
       {
        iPlayerTwoLen ++;
        iPlayerOneLen = 0;
       }
       else
       {
        iPlayerTwoLen = 0;
        iPlayerOneLen = 0;
       }
       iRow ++;
      }
      if(iPlayerOneLen >= 5)
      {
       return 1;
      }
      if(iPlayerTwoLen >= 5)
      {
       return 2;
      }
      iPlayerOneLen = 0;
      iPlayerTwoLen = 0;
      iRow = 0;
     }
     return 0;
    }
    int GOBANG::CheckTopLeft()
    {
     int iRow = 0;
     int iTempRow = 0;
     int iColumn = 0;
     int iPlayerOneLen = 0;
     int iPlayerTwoLen = 0;
     for(iRow = 4; iRow < WIDE_AND_LONG; iRow ++)
     {
      iTempRow = iRow;
      while(iTempRow >= 0)
      {
       if(static_cast<char>(1) == acBoard[iTempRow][iColumn])
       {
        iPlayerOneLen ++;
        iPlayerTwoLen = 0;
        if(iPlayerOneLen >= 5)
        {
         return 1;
        }
       }
       else if(static_cast<char>(2) == acBoard[iTempRow][iColumn])
       {
        iPlayerTwoLen ++;
        iPlayerOneLen = 0;
        if(iPlayerTwoLen >= 5)
        {
         return 2;
        }
       }
       else
       {
        iPlayerTwoLen = 0;
        iPlayerOneLen = 0;
       }
       iTempRow --;
       iColumn ++;
      }
      
      iPlayerOneLen = 0;
      iPlayerTwoLen = 0;
      iColumn = 0;
     }
     return 0;
    }
    int GOBANG::CheckTopRight()
    {
     int iRow = 0;
     int iColumn = 0;
     int iTempColumn = 0;
     int iPlayerOneLen = 0;
     int iPlayerTwoLen = 0;
     for(iColumn = 0; iColumn < WIDE_AND_LONG - 4; iColumn ++)
     {
      iTempColumn = iColumn;
      while(iTempColumn < WIDE_AND_LONG)
      {
       if(static_cast<char>(1) == acBoard[iRow][iTempColumn])
       {
        iPlayerOneLen ++;
        iPlayerTwoLen = 0;
        if(iPlayerOneLen >= 5)
        {
         return 1;
        }
       }
       else if(static_cast<char>(2) == acBoard[iRow][iTempColumn])
       {
        iPlayerTwoLen ++;
        iPlayerOneLen = 0;
        if(iPlayerTwoLen >= 5)
        {
         return 2;
        }
       }
       else
       {
        iPlayerTwoLen = 0;
        iPlayerOneLen = 0;
       }
       iRow ++;
       iTempColumn ++;
      }
      
      
      iPlayerOneLen = 0;
      iPlayerTwoLen = 0;
      iRow = 0;
     }
     return 0;
    }
    int GOBANG::CheckDownLeft()
    {
     int iRow = 0;
     int iTempRow = 0;
     int iColumn = 0;
     int iPlayerOneLen = 0;
     int iPlayerTwoLen = 0;
     for(iRow = 1; iRow < WIDE_AND_LONG - 4; iRow ++)
     {
      iTempRow = iRow;
      while(iTempRow < WIDE_AND_LONG)
      {
       if(static_cast<char>(1) == acBoard[iTempRow][iColumn])
       {
        iPlayerOneLen ++;
        iPlayerTwoLen = 0;
        if(iPlayerOneLen >= 5)
        {
         return 1;
        }
       }
       else if(static_cast<char>(2) == acBoard[iTempRow][iColumn])
       {
        iPlayerTwoLen ++;
        iPlayerOneLen = 0;
        if(iPlayerTwoLen >= 5)
        {
         return 2;
        }
       }
       else
       {
        iPlayerTwoLen = 0;
        iPlayerOneLen = 0;
       }
       iTempRow ++;
       iColumn ++;
      }
      
      
      iPlayerOneLen = 0;
      iPlayerTwoLen = 0;
      iColumn = 0;
     }
     return 0;
    }
    
    int GOBANG::CheckDownRight()
    {
     int iRow = 0;
     int iTempRow = 0;
     int iColumn = WIDE_AND_LONG - 1;
     int iPlayerOneLen = 0;
     int iPlayerTwoLen = 0;
     for(iRow = 1; iRow < WIDE_AND_LONG - 4; iRow ++)
     {
      iTempRow = iRow;
      while(iTempRow < WIDE_AND_LONG)
      {
       if(static_cast<char>(1) == acBoard[iTempRow][iColumn])
       {
        iPlayerOneLen ++;
        iPlayerTwoLen = 0;
        if(iPlayerOneLen >= 5)
        {
         return 1;
        }
       }
       else if(static_cast<char>(2) == acBoard[iTempRow][iColumn])
       {
        iPlayerTwoLen ++;
        iPlayerOneLen = 0;
        if(iPlayerTwoLen >= 5)
        {
         return 2;
        }
       }
       else
       {
        iPlayerTwoLen = 0;
        iPlayerOneLen = 0;
       }
       iTempRow ++;
       iColumn --;
      }
      
      
      iPlayerOneLen = 0;
      iPlayerTwoLen = 0;
      iColumn = WIDE_AND_LONG - 1;
     }
     return 0;
    }
    int GOBANG::CheckDraw()
    {
     int iRow = 0;
     int iColumn = 0;
     for(iRow = 0; iRow < WIDE_AND_LONG; iRow++)
     {
      for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn++)
      {
       if('+' == acBoard[iRow][iColumn])
       {
        return 1;
       }
      }
     }
     return 0;
    }
    int GOBANG::CheckFinish()
    {
     int iJudgeRow = 0;
     int iJudgeColumn = 0;
     int iJudgeTopLeft = 0;
     int iJudgeTopRight = 0;
     int iJudgeDownLeft = 0;
     int iJudgeDownRight = 0;
     int iJudgeDraw = 0;
     iJudgeRow = CheckRow();
     iJudgeColumn = CheckColumn();
     iJudgeTopLeft = CheckTopLeft();
     iJudgeTopRight = CheckTopRight();
     iJudgeDownLeft = CheckDownLeft();
     iJudgeDownRight = CheckDownRight();
     iJudgeDraw = CheckDraw();
     if(1 == iJudgeRow || 1 == iJudgeColumn || 1 == iJudgeTopLeft || 
      1 == iJudgeTopRight || 1 == iJudgeDownLeft || 1 == iJudgeDownRight)
     {
      cout<<"恭喜玩家<"<<acPlayerOneName<<">获胜!"<<endl;
      return 1;
     }
     if(2 == iJudgeRow || 2 == iJudgeColumn || 2 == iJudgeTopLeft || 
      2 == iJudgeTopRight || 2 == iJudgeDownLeft || 2 == iJudgeDownRight)
     {
      cout<<"恭喜玩家<"<<acPlayerTwoName<<">获胜!"<<endl;
      return 1;
     }
     if(0 == iJudgeDraw)
     {
      cout<<"平局!"<<endl;
      return 1;
     }
     return 0;
    }
    int GOBANG::ShowBoard()
    {
     int iRow = 0;
     int iColumn = 0;
     system("cls");
     cout<<"  ";
     for(iRow = 0; iRow < WIDE_AND_LONG; iRow++)
     {
      if(9 < iRow)
      {
       cout<<static_cast<char>('A' + iRow - 10)<<" ";
      }
      else
      {
       cout<<iRow<<" ";
      }
     }
     cout<<endl;
     for(iRow = 0; iRow < WIDE_AND_LONG; iRow++)
     {
      if(9 < iRow)
      {
       cout<<static_cast<char>('A' + iRow - 10)<<" ";
      }
      else
      {
       cout<<iRow<<" ";
      }
      for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn++)
      {
       cout<<acBoard[iRow][iColumn]<<' ';
      }
      cout<<endl;
     }
     return 0;
    }
    int GOBANG::Chess()
    {
     bool bJudge = false;
     while(1)
     {
      char cRow = 0;
      char cSeparator = 0;
      char cColumn = 0;
      char cTemp = 0;
      int  iLen =1;
      fflush(stdin);
      if(!bJudge)
      {
       cout<<"请<"<<acPlayerOneName<<">输入对应的行和列(格式: a,3 或 a 3 或 a  3):";
      }
      else
      {
       cout<<"请<"<<acPlayerTwoName<<">输入对应的行和列(格式: a,3 或 a 3 或 a  3):";
      }
      while('
    ' != (cTemp = getchar()))
      {
       if(iLen > 3)
       {
        cout<<"输入有误!"<<endl;
        fflush(stdin);
        if(!bJudge)
        {
         cout<<"请<"<<acPlayerOneName<<">输入对应的行和列(格式: a,3 或 a 3 或 a  3):";
        }
        else
        {
         cout<<"请<"<<acPlayerTwoName<<">输入对应的行和列(格式: a,3 或 a 3 或 a  3):";
        }
        iLen = 1;
        continue;
       }
       if(1 == iLen)
       {
        cRow = cTemp;
       }
       else if(2 == iLen)
       {
        cSeparator = cTemp;
       }
       else
       {
        cColumn = cTemp;
       }
       iLen++;
      }
      if(-1 == CheckIndexInput(cRow,cSeparator,cColumn))
      {
       cout<<"输入有误!"<<endl;
       continue;
      }
      if(-1 == WriteBoard(cRow,cColumn,bJudge))
      {
       continue;
      }
      ShowBoard();
      if(1 == CheckFinish())
      {
       BeginOrNot();
      }
      bJudge = !bJudge;
     }
     return 0;
    }
    int GOBANG::BeginOrNot()
    {
     char cTemp = 0;
     cout<<"是否继续?是(Y),退出(任意键):";
     fflush(stdin);
     cTemp = getch();
     if('y' == cTemp || 'Y' == cTemp)
     {
      InitBoard();
      ShowBoard();
      Chess();
     }
     else
     {
      exit(0); 
     }
     return 0;
    }
    int main()
    {
     cout<<"Hello world!";
    }
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  • 原文地址:https://www.cnblogs.com/AwesomeOrion/p/5259090.html
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