• [Silverlight入门系列]使用MVVM模式(9): 想在ViewModel中控制Storyboard动画?


    前面Silverlight入门系列文章中穿插讲了一些MVVM模式系列文章,MVVM模式貌似简单,其实要把界面逻辑抽象出来还是很不容易,像《TreeView真正实现MVVM模式和Expanded发生时异步动态加载子节点(WCFRiaService)》就不是这么简单,有的童鞋像feiyang还要实现Treeview的展开状态持久化和自动恢复,配合MVVM实现不容易。所以,MVVM的核心概念理解不难,在具体使用上则问题多多。今天要讲的话题就是一个MVVM使用上的具体问题: Silverlight中的Storyboard动画是否可以在ViewModel中来控制?

     

    为什么想在ViewModel中控制Storyboard?

    假设我的业务逻辑在ViewModel中,业务操作好了保存Save成功了就需要启动一个动画:Stobyboard.begin()。而这个动画在视图中,怎么去控制它?这个需求很普遍吧。确实很普遍,但实现就不那么简单了,不像下面这样的Storyboard启动那么简单:

       1: <Image x:Name="myImage" 
       2:   Source="http://www.silverlightinaction.com/man.png">
       3:   <Image.Triggers>
       4:     <EventTrigger RoutedEvent="Image.Loaded">
       5:       <BeginStoryboard> 
       6:         <Storyboard x:Name="myStoryboard"> 
       7:           <DoubleAnimation Duration="0:0:2"
       8:                            Storyboard.TargetName="myImage"
       9:                            Storyboard.TargetProperty="Opacity"
      10:                            From="0" To="1" />
      11:         </Storyboard>
      12:       </BeginStoryboard>
      13:     </EventTrigger>
      14:   </Image.Triggers>
      15: </Image>

     

    解决方法一:ViewModel中用事件Event通知View启动Storyboard动画

    ViewModel是对界面逻辑、业务逻辑、和模型数据的封装和抽象,ViewModel不依赖于具体的View视图,所以ViewModel根本不知道具体的某个Storyboard,怎么去启动这个动画呢? 解决问题思路有好多:第一种方法就是很自然的想到在ViewModel中用事件Event通知View启动动画。具体做法是:在ViewModel中添加一个事件Event,当业务操作好了保存Save成功了用这个事件通知View,这样View在Event的处理函数里面打开动画即可。

    ViewModel代码:

       1: public class YourViewModel 
       2: { 
       3:     public delegate void YourEventHandler(object sender, EventArgs e); 
       4:     public event YourEventHandler YourEvent; 
       5:     protected void OnYourEvent(EventArgs e) { 
       6:         if (YourEvent != null) YourEvent(this, e); 
       7:     } 
       8:     
       9:     //当业务操作好了保存Save成功了触发这个事件
      10:     //OnYourEvent(new EventArgs(a));
      11: } 

    在Xaml.cs写code behind代码:

       1: var vm = new YourViewModel();
       2: vm.YourEvent += (s,e) => 
       3: {
       4:    var story = Resources["YourTransition"] as Storyboard;
       5:    story.Begin();
       6: }; 
       7: this.DataContext = vm;

     

    解决方法二:ViewModel属性和View绑定并用Trigger

    大家知道,ViewModel的属性可以和View绑定,当属性变化的时候用NotifyPropertyChanged自动通知View。按照这个思路,我们只要在ViewModel加一个属性,当业务操作好了保存Save成功了就改变这个属性的值,然后就会自动通知View,在View中加个Trigger,当绑定的值变化的时候就触发启动动画。

    假设ViewModel属性为bool PopupSideShow. 在视图中:

       1: xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" 

    Storyboard定义在Resource中:(此处Storyboard没实际意义仅为演示)

       1: <UserControl.Resources>
       2:     <Storyboard x:Name="popupSideShowStory">
       3:         <DoubleAnimation Storyboard.TargetName="PopUpDisplaySide" Storyboard.TargetProperty="Height" From="0" To="{Binding _PopupSideHeight}" Duration="0:0:1" />
       4:         <DoubleAnimation Storyboard.TargetName="PopUpDisplaySide" Storyboard.TargetProperty="Width" From="0" To="{Binding _PopupSideWidth}" Duration="0:0:1" />
       5:     </Storyboard>
       6:     <Storyboard x:Name="popupSideHideStory">
       7:         <DoubleAnimation Storyboard.TargetName="PopUpDisplaySide" Storyboard.TargetProperty="Height" From="{Binding _PopupSideHeight}" To="0" Duration="0:0:.8" />
       8:         <DoubleAnimation Storyboard.TargetName="PopUpDisplaySide" Storyboard.TargetProperty="Width" From="{Binding _PopupSideWidth}" To="0" Duration="0:0:.8" />
       9:     </Storyboard>
      10: </UserControl.Resources>

    在View视图中绑定ViewModel属性为bool PopupSideShow,并用Trigger实现当绑定的值PopupSideShow变化的时候就触发启动动画:

       1: <Grid x:Name="PopUpDisplaySide"  Background="White">
       2:    <i:Interaction.Triggers>
       3:       <ei:DataTrigger Binding="{Binding PopupSideShow}" Value="true">
       4:          <ei:ControlStoryboardAction Storyboard="{StaticResource popupSideShowStory}"/>
       5:       </ei:DataTrigger>
       6:       <ei:DataTrigger Binding="{Binding PopupSideShow}" Value="false">
       7:          <ei:ControlStoryboardAction Storyboard="{StaticResource popupSideHideStory}"/>
       8:       </ei:DataTrigger>
       9:    </i:Interaction.Triggers>
      10:    <StackPanel Orientation="Vertical">
      11:       <TextBlock Text="{Binding _PopupTitle}" FontSize="16" />
      12:    </StackPanel>
      13: </Grid>

     

    解决方法三:加一个中间人管理Storyboard从而既实现ViewModel和View解耦,又能在ViewModel控制StoryboardViewModel属性和View

    既然我们想在ViewModel里面控制Storyboard,而ViewModel又不能依赖具体的View,所以我们可以加个中间人把Storyboard抽象出来,这样既能实现ViewModel和View解耦,又能在ViewModel通过中间人控制Storyboard。这个思路我想也是很自然的。但怎么实现呢?首先这个中间人要和View发生联系必须要能在Xaml里面绑定,所以我们要实现DependencyProperty。

    我们首先加一个StoryboardManager:

       1: using System;
       2: using System.Windows;
       3: using System.Windows.Media.Animation;
       4: using System.Collections.Generic;
       5:  
       6: namespace TestVMAnimation
       7: {
       8:     public class StoryboardManager
       9:     {
      10:         public static DependencyProperty IDProperty =
      11:             DependencyProperty.RegisterAttached("ID", typeof(string), typeof(StoryboardManager),
      12:                     new PropertyMetadata(null, IdChanged));
      13:         
      14:         static readonly Dictionary<string, Storyboard> Storyboards = new Dictionary<string, Storyboard>();
      15:  
      16:         public delegate void Callback(object state);
      17:  
      18:         /// <summary>
      19:         /// IDs the changed.
      20:         /// </summary>
      21:         /// <param name="obj">The obj.</param>
      22:         /// <param name="e">The <see cref="System.Windows.DependencyPropertyChangedEventArgs"/> instance containing the event data.</param>
      23:         private static void IdChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e) 
      24:         { 
      25:             var sb = obj as Storyboard; 
      26:             if (sb == null)            
      27:                 return; 
      28:             
      29:             var key = e.NewValue as string; 
      30:             if (Storyboards.ContainsKey(key))            
      31:                 Storyboards[key] = sb; 
      32:             else            
      33:                 Storyboards.Add(key, sb); 
      34:         }
      35:  
      36:         /// <summary>
      37:         /// Plays the storyboard.
      38:         /// </summary>
      39:         /// <param name="id">The id.</param>
      40:         /// <param name="callback">The callback.</param>
      41:         /// <param name="state">The state.</param>
      42:         public static void PlayStoryboard(string id, Callback callback, object state) 
      43:         { 
      44:             if (!Storyboards.ContainsKey(id)) 
      45:             { 
      46:                 callback(state); 
      47:                 return; 
      48:             } 
      49:             Storyboard sb = Storyboards[id]; 
      50:             EventHandler handler = null;
      51:             EventHandler handlertemp = handler;
      52:             handler = delegate { sb.Completed -= handlertemp; callback(state); }; 
      53:             sb.Completed += handler; 
      54:             sb.Begin(); 
      55:         }
      56:  
      57:         /// <summary>
      58:         /// Sets the ID.
      59:         /// </summary>
      60:         /// <param name="obj">The obj.</param>
      61:         /// <param name="id">The id.</param>
      62:         public static void SetID(DependencyObject obj, string id) 
      63:         { 
      64:             obj.SetValue(IDProperty, id); 
      65:         }
      66:  
      67:         /// <summary>
      68:         /// Gets the ID.
      69:         /// </summary>
      70:         /// <param name="obj">The obj.</param>
      71:         /// <returns></returns>
      72:         public static string GetID(DependencyObject obj) 
      73:         { 
      74:             return obj.GetValue(IDProperty) as string; 
      75:         }
      76:     }
      77:     
      78: }

    有了DependencyProperty就可以在Xaml里面绑定了,注意下面的StoryboardManager.ID:

       1: <UserControl.Resources>
       2:     <Storyboard x:Key="YourStoryboardResourceKey" 
       3:              StoryboardManager:StoryboardManager.ID="YourAnimation">
       4:         <DoubleAnimation By="360" Duration="0:0:1" Storyboard.TargetName="btn1"
       5:                          Storyboard.TargetProperty="Angle" />
       6:     </Storyboard>
       7: </UserControl.Resources>

    在ViewModel里面控制Storyboard很简单,下面这个例子是通过Command调用的,你当然也可以不通过Command直接调用Storyboard,像本文的例子,可以在ViewModel的业务逻辑里面当业务操作好了保存Save成功了启动Storyboard动画。

       1: public class YourViewModel
       2: {
       3:     public ICommand PlayStoryboardCommand   {  get; private set;  }
       4:     
       5:     public YourViewModel()
       6:     {
       7:         PlayStoryboardCommand = new DelegateCommand(
       8:             () => {
       9:                         StoryboardManager.PlayStoryboard("YourAnimation", (o) => { }, null);
      10:         });
      11:     }
      12:  
      13:     
      14: }

     

    解决方法四:不要在ViewModel里面控制Storyboard,把Transition封装在控件中

    用MVVM模式的出发点之一就是分离关注点(Separation of concerns). View负责什么?UI Layout, structure, appearance,animation, 那View的CodeBehind(Xaml.cs)可以有什么?View的Code Behind可以有Initialize Component, 可以有Xaml里面表示不了的视觉行为,比如复杂动画控制(带callback,completed事件那种)。还可以是视觉元素的控制。总之,只要这些代码是View该负责的,是高内聚的,是不想被重用的,是不能被测试的,那你就搁在code behind好了。绝对应该避免业务逻辑在里面哦。某位大神说过,“解决问题的最好办法是think different,说不定问题本身就不是个问题”。是的,你想在ViewModel里面控制Storyboard,这本身是不是有问题? 想想我们的动画一般在什么时候发生?真的是业务逻辑完成了发生吗?真的和业务逻辑相关吗?不!动画其实是和VisualElement的VisualState相关。也就是说,我们往往是在某个panel显示/隐藏/打开/关闭的时候有个淡入淡出、推箱子、跳跃、或者x/y/z/3D旋转的效果(不要告诉我是显示/隐藏panel本身,这个可以和ViewModel的属性绑定的,不是动画)。说白了就是一个transition,从一个VisualState到另一个VisualState而已。好了,想清楚了,问题就没有了。也就是说,你无须在ViewModel里面控制Storyboard,只要在View里面定义好VisualState就可以了,封装在控件行为中,把VisualState动画写在控件的模板中,有关怎么封装Silverlight控件这儿就不多说了,下回有空再说。具体做法可以参考MSDN这个页面,里面就有button的VisualState切换动画,比如MouseOver等:

       1: <Style TargetType="Button">
       2:       <Setter Property="Background" Value="#FF1F3B53"/>
       3:       <Setter Property="Foreground" Value="#FF000000"/>
       4:       <Setter Property="Padding" Value="3"/>
       5:       <Setter Property="BorderThickness" Value="1"/>
       6:       <Setter Property="BorderBrush">
       7:           <Setter.Value>
       8:               <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
       9:                   <GradientStop Color="#FFA3AEB9" Offset="0"/>
      10:                   <GradientStop Color="#FF8399A9" Offset="0.375"/>
      11:                   <GradientStop Color="#FF718597" Offset="0.375"/>
      12:                   <GradientStop Color="#FF617584" Offset="1"/>
      13:               </LinearGradientBrush>
      14:           </Setter.Value>
      15:       </Setter>
      16:       <Setter Property="Template">
      17:           <Setter.Value>
      18:               <ControlTemplate TargetType="Button">
      19:                   <Grid>
      20:                       <vsm:VisualStateManager.VisualStateGroups>
      21:                           <vsm:VisualStateGroup x:Name="CommonStates">
      22:                               <vsm:VisualState x:Name="Normal"/>
      23:                               <vsm:VisualState x:Name="MouseOver">
      24:                                   <Storyboard>
      25:                                       <DoubleAnimation Duration="0" Storyboard.TargetName="BackgroundAnimation" Storyboard.TargetProperty="Opacity" To="1"/>
      26:                                       <ColorAnimation Duration="0" Storyboard.TargetName="BackgroundGradient" Storyboard.TargetProperty="(Rectangle.Fill).(GradientBrush.GradientStops)[1].(GradientStop.Color)" To="#F2FFFFFF"/>
      27:                                       <ColorAnimation Duration="0" Storyboard.TargetName="BackgroundGradient" Storyboard.TargetProperty="(Rectangle.Fill).(GradientBrush.GradientStops)[2].(GradientStop.Color)" To="#CCFFFFFF"/>
      28:                                       <ColorAnimation Duration="0" Storyboard.TargetName="BackgroundGradient" Storyboard.TargetProperty="(Rectangle.Fill).(GradientBrush.GradientStops)[3].(GradientStop.Color)" To="#7FFFFFFF"/>
      29:                                   </Storyboard>
      30:                               </vsm:VisualState>
      31:                               <vsm:VisualState x:Name="Pressed">
      32:                                   <Storyboard>
      33:                                       <ColorAnimation Duration="0" Storyboard.TargetName="Background" Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)" To="#FF6DBDD1"/>
      34:                                       <DoubleAnimation Duration="0" Storyboard.TargetName="BackgroundAnimation" Storyboard.TargetProperty="Opacity" To="1"/>
      35:                                       <ColorAnimation Duration="0" Storyboard.TargetName="BackgroundGradient" Storyboard.TargetProperty="(Rectangle.Fill).(GradientBrush.GradientStops)[0].(GradientStop.Color)" To="#D8FFFFFF"/>
      36:                                       <ColorAnimation Duration="0" Storyboard.TargetName="BackgroundGradient" Storyboard.TargetProperty="(Rectangle.Fill).(GradientBrush.GradientStops)[1].(GradientStop.Color)" To="#C6FFFFFF"/>
      37:                                       <ColorAnimation Duration="0" Storyboard.TargetName="BackgroundGradient" Storyboard.TargetProperty="(Rectangle.Fill).(GradientBrush.GradientStops)[2].(GradientStop.Color)" To="#8CFFFFFF"/>
      38:                                       <ColorAnimation Duration="0" Storyboard.TargetName="BackgroundGradient" Storyboard.TargetProperty="(Rectangle.Fill).(GradientBrush.GradientStops)[3].(GradientStop.Color)" To="#3FFFFFFF"/>
      39:                                   </Storyboard>
      40:                               </vsm:VisualState>
      41:                               <vsm:VisualState x:Name="Disabled">
      42:                                   <Storyboard>
      43:                                       <DoubleAnimation Duration="0" Storyboard.TargetName="DisabledVisualElement" Storyboard.TargetProperty="Opacity" To=".55"/>
      44:                                   </Storyboard>
      45:                               </vsm:VisualState>
      46:                           </vsm:VisualStateGroup>
      47:                           <vsm:VisualStateGroup x:Name="FocusStates">
      48:                               <vsm:VisualState x:Name="Focused">
      49:                                   <Storyboard>
      50:                                       <DoubleAnimation Duration="0" Storyboard.TargetName="FocusVisualElement" Storyboard.TargetProperty="Opacity" To="1"/>
      51:                                   </Storyboard>
      52:                               </vsm:VisualState>
      53:                               <vsm:VisualState x:Name="Unfocused" />
      54:                           </vsm:VisualStateGroup>
      55:                       </vsm:VisualStateManager.VisualStateGroups>
      56:                       <Border x:Name="Background" CornerRadius="3" Background="White" BorderThickness="{TemplateBinding BorderThickness}" BorderBrush="{TemplateBinding BorderBrush}">
      57:                           <Grid Background="{TemplateBinding Background}"  Margin="1">
      58:                               <Border Opacity="0"  x:Name="BackgroundAnimation" Background="#FF448DCA" />
      59:                               <Rectangle x:Name="BackgroundGradient" >
      60:                                   <Rectangle.Fill>
      61:                                       <LinearGradientBrush StartPoint=".7,0" EndPoint=".7,1">
      62:                                           <GradientStop Color="#FFFFFFFF" Offset="0" />
      63:                                           <GradientStop Color="#F9FFFFFF" Offset="0.375" />
      64:                                           <GradientStop Color="#E5FFFFFF" Offset="0.625" />
      65:                                           <GradientStop Color="#C6FFFFFF" Offset="1" />
      66:                                       </LinearGradientBrush>
      67:                                   </Rectangle.Fill>
      68:                               </Rectangle>
      69:                           </Grid>
      70:                       </Border>
      71:                       <ContentPresenter
      72:                               x:Name="contentPresenter"
      73:                               Content="{TemplateBinding Content}"
      74:                               ContentTemplate="{TemplateBinding ContentTemplate}"
      75:                               VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
      76:                               HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
      77:                               Margin="{TemplateBinding Padding}"/>
      78:                       <Rectangle x:Name="DisabledVisualElement" RadiusX="3" RadiusY="3" Fill="#FFFFFFFF" Opacity="0" IsHitTestVisible="false" />
      79:                       <Rectangle x:Name="FocusVisualElement" RadiusX="2" RadiusY="2" Margin="1" Stroke="#FF6DBDD1" StrokeThickness="1" Opacity="0" IsHitTestVisible="false" />
      80:                   </Grid>
      81:               </ControlTemplate>
      82:           </Setter.Value>
      83:       </Setter>
      84:   </Style>

     

    解决方法五:把Storyboard作为ViewModel的一个属性给View来绑定(糟糕的主意)

    也许有人会想到这个主意:在ViewModel中加个Storyboard类型的属性,给view绑定传进去,这样在ViewModel的业务逻辑中当业务操作好了保存Save成功了就可以直接调用自己的Storyboard.begin(),岂不爽哉?我想说这是个糟糕的主意,为什么?不要把业务逻辑无关的纯UI的元素混到viewModel里面,难道要抽象依赖于具体?

     

    解决方法六:用VisualStateManager,在ViewModel用事件通知View(仅供参考)

    用VisualStateManager的方法(Event同方法一的事件),在视图收到事件通知以后,调用StateManager启动动画而已。在xaml.cs中:

       1:  
       2: VisualStateManager.GoToState(this, "YourState1", true);
       3:  

    在Xaml中把动画不要定义在Resource中,而是定义为几个VisualState: 

       1: xmlns:ic="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions"
       2:  
       3: <Grid x:Name="LayoutRoot">
       4:         <VisualStateManager.CustomVisualStateManager>
       5:             <ic:ExtendedVisualStateManager/>
       6:         </VisualStateManager.CustomVisualStateManager>
       7:         <VisualStateManager.VisualStateGroups>
       8:             <VisualStateGroup x:Name="EditViewGroup" ic:ExtendedVisualStateManager.UseFluidLayout="True">
       9:                 <VisualStateGroup.Transitions>
      10:                     <VisualTransition GeneratedDuration="00:00:00.2500000"/>
      11:                 </VisualStateGroup.Transitions>
      12:                 <VisualState x:Name="YourState1">
      13:                     <Storyboard>
      14:                         <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="GridFlyout" Storyboard.TargetProperty="(FrameworkElement.Margin)">
      15:                             <DiscreteObjectKeyFrame KeyTime="00:00:00">
      16:                                 <DiscreteObjectKeyFrame.Value>
      17:                                     <Thickness>0,0,0,-101</Thickness>
      18:                                 </DiscreteObjectKeyFrame.Value>
      19:                             </DiscreteObjectKeyFrame>
      20:                         </ObjectAnimationUsingKeyFrames>
      21:                     </Storyboard>
      22:                 </VisualState>
      23:                 <VisualState x:Name="YourState2">
      24:                     <Storyboard>
      25:                         <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="GridFlyout" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
      26:                             <EasingDoubleKeyFrame KeyTime="00:00:00" Value="3"/>
      27:                         </DoubleAnimationUsingKeyFrames>
      28:                         <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="GridFlyout" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
      29:                             <EasingDoubleKeyFrame KeyTime="00:00:00" Value="-101"/>
      30:                         </DoubleAnimationUsingKeyFrames>
      31:                         <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="GridFlyout" Storyboard.TargetProperty="(FrameworkElement.Margin)">
      32:                             <DiscreteObjectKeyFrame KeyTime="00:00:00">
      33:                                 <DiscreteObjectKeyFrame.Value>
      34:                                     <Thickness>-4,0,0,-101</Thickness>
      35:                                 </DiscreteObjectKeyFrame.Value>
      36:                             </DiscreteObjectKeyFrame>
      37:                         </ObjectAnimationUsingKeyFrames>
      38:                     </Storyboard>
      39:                 </VisualState>
      40:             </VisualStateGroup>
      41:         </VisualStateManager.VisualStateGroups>
      42: </Grid>

     

    总结

    以上几种方法个人觉得第二种最好,第三种次之,第四种也不错但是比较费时间。我们遇到问题不仅仅是思考问题,解决问题,还要发散思维想想多重解决方案并选择最优最简单的方案;如果当初是赶时间,那后续就需要重构来寻求最优解决方案。这种重构是有意义的。就像我在前一篇中如何在Silverlight页面间传递复杂对象,也给出了5种解决方法,选择最优的一种,好的攻城师应当多钻研,多分享,多接受批评和自我批评,这样才能进步的快一些。

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  • 原文地址:https://www.cnblogs.com/Areas/p/2169963.html
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