Just like the State ADT an Array is also an Applicative Functor. That means we can do the same tricks with liftA2
with Array
that we have been doing with State
.
While the Applicative aspect of State
allows use to combine multiple stateful transitions over a function, Array
allows us to create a new Array
that contains the results of calling every permutation of each element in two arrays over a function. We will use this ability to pull from two separate locations in our AppState
and generate an Array
of Card
s.
liftA2 from crocks.js "Ever see yourself wanting to
map
a binary or trinary function, butmap
only allows unary functions? Both of these functions allow you to pass in your function as well as the number ofApplicative
s (containers that provide bothof
andap
functions) you need to get the mapping you are looking for."lift from Ramda.js "lifts" a function of arity > 1 so that it may "map over" a list, Function or other object that satisfies the FantasyLand Apply spec.
// Crocks.js
const buildCard = curry((color, shape) => console.log(color, shape) || ({
id: `${color}-${shape}`,
color,
shape
}));
// buildCards :: [String] -> [String] -> [Card]
const buildCards = liftA2(buildCard);
// Ramda.js
const build = lift(buildCard);
---
const {prop,assoc, pick, State, identity, omit, curry, filter, converge,map, composeK, liftA2, equals, constant,option, chain, mapProps, find, propEq, isNumber, compose, safe} = require('crocks'); const {get, modify, of} = State; const {lift} = require('ramda'); const state = { colors: [ 'orange', 'green', 'blue', 'yellow' ], shapes: [ 'square', 'triangle', 'circle' ] }; const getState = (key) => get(prop(key)) const getColors = () => getState('colors').map(option([])); const getShapes = () => getState('shapes').map(option([])); const buildCard = curry((color, shape) => console.log(color, shape) || ({ id: `${color}-${shape}`, color, shape })); // buildCards :: [String] -> [String] -> [Card] const buildCards = liftA2(buildCard); const generateCards = converge( liftA2(buildCards), getColors, getShapes ) console.log( generateCards() .evalWith(state) ) const build = lift(buildCard); console.log('build', build([1,2,3], ['c', 'd']))