思想:
在C++的类继承中,
建立对象时,首先调用基类的构造函数,然后在调用下一个派生类的构造函数,依次类推;
析构对象时,其顺序正好与构造相反;
例子:
#include <iostream> using namespace std; class Shape{ public: void Draw() {cout<<"Base::Draw()"<<endl;} void Erase() {cout<<"Base::Erase()"<<endl;} Shape() {Draw();} ~Shape() {Erase();} }; //------------------------------------------------- class Polygon:public Shape{ public: Polygon() {Draw();} void Draw() {cout<<"Polygon::Draw()"<<endl;} void Erase() {cout<<"Polygon Erase()"<<endl;} ~Polygon() {Erase();} }; //-------------------------------------------------- class Rectangle:public Polygon{ public: Rectangle() {Draw();} void Draw() {cout<<"Rectangle::Draw()"<<endl;} void Erase() {cout<<"Rectangle Erase()"<<endl;} ~Rectangle() {Erase();} }; //-------------------------------------------------- class Square:public Rectangle{ public: Square() {Draw();} void Draw() {cout<<"Square::Draw()"<<endl;} void Erase() {cout<<"Square Erase()"<<endl;} ~Square() {Erase();} }; //-------------------------------------------------- int main(){ Polygon c; Rectangle s; Square t; cout<<"------------------------------------------"<<endl; return 0; }