• android自动换行


    这个实例主要是运用字体的只是,但是android自带就几种,虽然android有提供可以自己转载字体的功能,但我试了下,没发现成功的,所以我代码里面就没有弄了,就弄了自带的。明天再试试效果,发现书本的代码不怎么适合android,当字体变大时,会出现按两次才能换行的bug。以后我会修订这个bug

    下面是效果图:

    image

    image

    mainView的代码:

    Java代码

    package com.wjh.demon_5;

    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.Typeface;
    import android.view.KeyEvent;
    import android.view.SurfaceHolder;
    import android.view.SurfaceView;
    import android.view.SurfaceHolder.Callback;

    public class MainView extends SurfaceView implements Callback,Runnable{
    Thread gameThread = null;
    boolean isGame = true;
    SurfaceHolder holder = null;
    Paint forePaint = null;
    Paint backPaint = null;

    int keyCode = -1;
    boolean isKeyDown = false;

    public int m_nWidth = 50; //显示宽度
    public Typeface m_nTypeFace = null; //存储字体
    public MainView(Context context) {
    super(context);
    // TODO Auto-generated constructor stub
    setFocusable(true);
    getHolder().addCallback(this);
    holder = this.getHolder();
    backPaint = new Paint();
    backPaint.setColor(Color.BLACK);

    forePaint = new Paint();
    forePaint.setTypeface(Typeface.DEFAULT_BOLD);
    forePaint.setTextSize(20);
    forePaint.setColor(Color.RED);




    }
    @Override
    public void run() {
    // TODO Auto-generated method stub
    while(isGame)
    {
    input();
    logic();
    doDraw();
    try {
    Thread.sleep(100);
    } catch (InterruptedException e) {
    // TODO Auto-generated catch block
    e.printStackTrace();
    }
    }

    }
    //开始游戏主线程
    public void start()
    {
    if(gameThread == null)
    {
    gameThread = new Thread(this);
    gameThread.start();
    }
    }
    //停止游戏主线程
    public void stop()
    {
    isGame = false;
    if(gameThread != null)
    {
    try {
    gameThread.join();
    } catch (InterruptedException e) {
    // TODO Auto-generated catch block
    e.printStackTrace();
    }
    }
    }
    //输入判断
    public void input()
    {
    if( keyCode == KeyEvent.KEYCODE_DPAD_UP && isKeyDown)
    {
    m_nWidth = m_nWidth +10;
    isKeyDown = false;
    }
    //如果按下方向键的下键,则调整当前行的位置
    else if(keyCode == KeyEvent.KEYCODE_DPAD_DOWN && isKeyDown)
    {
    m_nWidth = m_nWidth -10;
    isKeyDown = false;
    }

    }
    //逻辑判断
    public void logic()
    {

    }
    public void doDraw()
    {
    Canvas c = null;
    try
    {
    c = holder.lockCanvas();
    synchronized (holder) {
    paint(c);
    }
    }finally{
    if(c != null)
    {
    holder.unlockCanvasAndPost(c);
    }
    }
    }
    //画图
    public void paint(Canvas canvas)
    {
    //清贫
    canvas.drawRect(0, 0, getWidth(), getHeight(),backPaint);

    TextAjust.AjustDrawString(canvas,forePaint,
    "我要自动换行我要自动换行我要自动换行我要自动换行",
    m_nWidth, 50, 50, 30 );


    }
    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width,
    int height) {
    // TODO Auto-generated method stub

    }
    @Override
    public void surfaceCreated(SurfaceHolder holder) {
    // TODO Auto-generated method stub
    start();

    }
    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
    // TODO Auto-generated method stub
    stop();

    }
    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
    // TODO Auto-generated method stub
    //如果按下方向键的上键,则调整当前行的位置
    this.keyCode = keyCode;
    isKeyDown = true;

    return true;
    }

    }

    书上提供的换行功能源码,我把画图的改成android的,其他的没改,但代码效果不好

    下面给出代码

    TextAjust.java

    Java代码 package com.wjh.demon_5;

    import android.graphics.Canvas;
    import android.graphics.Paint;


    public class TextAjust {
    static public int ChangLine(String str, Paint paint, int linewd )
    {
    int wd = 0;
    char ch;
    for (int i = 0; i < str.length(); i++)
    {
    ch = str.charAt(i);
    if (ch == '\n')
    return i + 1;

    wd += paint.getTextSize();
    if (wd > linewd)
    return i;
    }
    return 0;
    }

    static public void AjustDrawString(Canvas canvas,Paint paint, String strText,
    int linewd, int x, int y, int yDis )
    {
    String subStr;
    int nPos; //需要换行的位置
    while (true)
    {
    //获得句子的断点位置
    nPos = ChangLine(strText, paint, linewd );
    if (nPos == 0)
    {
    //如果nPos为0,代表输入的字符串为空
    canvas.drawText( strText, x, y,paint);
    break;
    }
    else
    {
    //判断是否最后一句
    if (strText.charAt(nPos - 1) == '\n' )
    subStr = strText.substring(0, nPos - 1);
    else
    subStr = strText.substring(0, nPos);
    canvas.drawText( subStr, x, y, paint);
    //截断句子,继续进行处理
    strText = strText.substring(nPos, strText.length());
    y = y + yDis;
    }
    }
    }
    }

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  • 原文地址:https://www.cnblogs.com/AlexCheng/p/2120024.html
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