• .NET开源高性能Socket通信中间件Helios介绍及演示


    一:Helios是什么

      Helios是一套高性能的Socket通信中间件,使用C#编写。Helios的开发受到Netty的启发,使用非阻塞的事件驱动模型架构来实现高并发高吞吐量。Helios为我们大大的简化了Socket编程,它已经为我们处理好了高并发情况下的解包,粘包,buffer管理等等。

      GitHub:https://github.com/helios-io/helios/

      为避免误会特别提示:helios不是本人作品,小弟还在努力的路上。

    二:Helios的特点

      1.Powerful APIs

        Takes the complexity out of socket programming with intelligent I/O, concurrency, buffer management, and pipelining APIs.

        使用socket编程不再复杂。提供智能的I/O,并发,buffer管理,管道形式的API。

      2.Event-Driven

        Helios is Reactive - it uses a event-driven architecture to simplify development and build responsive systems that scale.

        Helios是反应式的,它使用事件驱动的架构来简化开发和构建易伸缩的系统。

      3.Performant

        Performance is a cross-cutting concern we factor in at every level in the design of the framework in order to eliminate overhead for your apps and clients.

        这个系统在开发和设计的时候都充分考虑到了性能,构建你的app和client的时候请消除这方面的顾虑。

      4.Battle-Tested

        Helios powers the clustering and remoting capbilities built into Akka.NET and more.

        Akka.net的集群,远程功能构建在Helios之上。

    三:一个基于Helios的聊天室示例

      要用来演示Socket通信那么最好的示例无非就是聊天程序了。

      整个解决方案包含3个项目:

      

      1.HeliosChat.Common

      这个项目里是一些公共的类型,新建完之后使用nuget添加helios的库

      

      Message 类:所有发送的消息都是通过Message包装的,每一个消息都有一个Command跟Content来构成。

     public class Message
        {
            public Command Command { get; set; }
    
            public string Content { get; set; }
        }

      Command枚举:用来描述消息的命令

    public enum Command
        {
            Join,
            Send,
        }

      MessageConverter静态类:这个类用来转换Message对象为Byte[],或者把Byte[]转换成Message对象。Message对象在通过Helios传输的时候需要先转成Byte[],所以我们需要自己定义包的格式。我们用Byte[]的前四位来存放Command,Content转成Byte后从第5位开始存放。

    复制代码
    public class MessageConverter
        {
            public static Message ToMessage(NetworkData data)
            {
                try
                {
                    var commandData = data.Buffer.Take(4).ToArray();
                    var contentData = data.Buffer.Skip(4).Take(data.Buffer.Length - 4).ToArray();
    
                    var command = BitConverter.ToInt32(commandData,0);
                    var content = Encoding.UTF8.GetString(contentData);
    
                    return new Message()
                    {
                        Command = (Command)command,
                        Content = content
                    };
                }
                catch (Exception exc)
                {
                    Console.WriteLine("Cant convert NetworkData to Message : {0}", exc.Message);
                }
    
                return null;
    
            }
    
            public static byte[] ToBytes(Message message)
            {
                try
                {
                    var commandBytes = BitConverter.GetBytes((int)message.Command);
                    var messageBytes = Encoding.UTF8.GetBytes(message.Content);
                    var bytes = new byte[commandBytes.Length + messageBytes.Length];
                    commandBytes.CopyTo(bytes, 0);
                    messageBytes.CopyTo(bytes, commandBytes.Length);
    
                    return bytes;
                }
                catch (Exception exc)
                {
                    Console.WriteLine("Cant convert message to bytes : {0}", exc.Message);
                }
    
                return null;
            }
    
        }
    复制代码

      2.HeliosChat.Server

      不用说也知道,这是聊天室的服务端,负责连接用户及转发消息。

    复制代码
    internal class Program
        {
            private static readonly ConcurrentDictionary<string, IConnection> Clients =
                new ConcurrentDictionary<string, IConnection>();
    
            private static void Main(string[] args)
            {
                var host = IPAddress.Any;
                var port = 9991;
                Console.Title = "Server";
                Console.WriteLine("Starting server on {0}:{1}", host, port);
    
                var serverFactory =
                    new ServerBootstrap()
                        .SetTransport(TransportType.Tcp)
                        .Build();
                var server = serverFactory.NewReactor(NodeBuilder.BuildNode().Host(host).WithPort(port));
                server.OnConnection += (address, connection) =>
                {
                    Console.WriteLine("Connected: {0}", address);
                    connection.BeginReceive(Receive);
                };
                server.OnDisconnection += (reason, address) =>
                    Console.WriteLine("Disconnected: {0}; Reason: {1}", address.RemoteHost, reason.Type);
                server.Start();
                Console.WriteLine("Running, press any key to exit");
                Console.ReadKey();
            }
    
            /// <summary>
            /// 处理接受到的消息
            /// </summary>
            /// <param name="data"></param>
            /// <param name="channel"></param>
            public static void Receive(NetworkData data, IConnection channel)
            {
                var message = MessageConverter.ToMessage(data);
                switch (message.Command)
                {
                    case Command.Join:
                        JoinGroup(message.Content, channel);
                        break;
                    case Command.Send:
                        Broadcast(message.Content);
                        break;
                }
            }
    
            public static void JoinGroup(string clientName, IConnection channel)
            {
                if (Clients.TryAdd(clientName, channel))
                {
                    Broadcast(string.Format("{0} join group successful .", clientName));
                }
                else
                {
                    var errMsg = new Message()
                    {
                        Command = Command.Send,
                        Content = "client name is used."
                    };
                    SendMessage(channel, errMsg);
                }
            }
    
            /// <summary>
            /// 广播消息
            /// </summary>
            /// <param name="clientMessage"></param>
            public static void Broadcast(string clientMessage)
            {
                Console.WriteLine(clientMessage);
                var clientName = clientMessage.Split(':')[0];
                var message = new Message
                {
                    Command = Command.Send,
                    Content = clientMessage
                };
                foreach (var client in Clients)
                {
                    if (client.Key != clientName)
                    {
                        SendMessage(client.Value, message);
                    }
                }
            }
    
            public static void SendMessage(IConnection connection, Message message)
            {
                var messageBytes = MessageConverter.ToBytes(message);
                connection.Send(new NetworkData { Buffer = messageBytes, Length = messageBytes.Length });
            }
        }
    复制代码

      3.HeliosChat.Client

      聊天服务的客户端

    复制代码
    internal class Program
        {
            public static IConnection Client;
            public static string ClientName;
    
            private static void Main(string[] args)
            {
                var host = IPAddress.Loopback;
                var port = 9991;
                var connectionFactory =
                    new ClientBootstrap()
                        .SetTransport(TransportType.Tcp).Build();
                //New一个Client
                Client = connectionFactory.NewConnection(Node.Empty(), NodeBuilder.BuildNode().Host(host).WithPort(port));
                Client.OnConnection += (address, connection) =>
                {
                    Console.WriteLine("Connect server successful.");
                    connection.BeginReceive(Received);
                };
                Client.OnDisconnection += (address, reason) => Console.WriteLine("Disconnected.");
                Console.WriteLine("Input ClientName ");
                ClientName = Console.ReadLine();
                Console.Title = string.Format("Client {0}", ClientName);
                //建立连接
                Client.Open();
                //加入聊天组
                Join();
                //等待输入
                WaitInput();
            }
    
            public static void WaitInput()
            {
                while (true)
                {
                    var input = Console.ReadLine();
                    if (!string.IsNullOrEmpty(input))
                    {
                        var message = MakeSendMessage(input);
                        SendMessage(Client, message);
                    }
                }
            }
    
            /// <summary>
            /// Jion chat group
            /// </summary>
            public static void Join()
            {
                var message = MakeJoinMessage();
                SendMessage(Client,message);
            }
    
            /// <summary>
            /// 处理接受到的消息
            /// </summary>
            /// <param name="data"></param>
            /// <param name="responseChannel"></param>
            public static void Received(NetworkData data, IConnection responseChannel)
            {
                var message = MessageConverter.ToMessage(data);
                if (message.Command == Command.Send)
                {
                    Console.WriteLine(message.Content);
                }
            }
    
            /// <summary>
            /// 构造聊天消息
            /// </summary>
            /// <param name="input"></param>
            /// <returns></returns>
            public static Message MakeSendMessage(string input)
            {
                return new Message
                {
                    Command = Command.Send,
                    Content = string.Format("{0}:{1}", ClientName, input)
                };
            }
            /// <summary>
            /// 构造加入组的消息
            /// </summary>
            /// <returns></returns>
            public static Message MakeJoinMessage()
            {
                var message = new Message();
                message.Command = Command.Join;
                message.Content = ClientName;
    
                return message;
            }
    
            public static void SendMessage(IConnection connection, Message message)
            {
                var messageBytes = MessageConverter.ToBytes(message);
                connection.Send(new NetworkData { Buffer = messageBytes, Length = messageBytes.Length });
            }
        }
    复制代码

      4.运行结果

      这样一个简单的聊天室程序就完成了。

    四:Helios 2.0

      helios 1.0的异步编程模型是基于APM的,从helios 2.0开始会改成SocketAsyncEventArgs方式来实现异步。SocketAsyncEventArgs底层封装了IOCP,IOCP是Windows server上Socket通讯性能最高的技术,使用了IOCP的helios 2.0势必具有更高的性能,所以对于helios 2.0还是非常期待的。

      示例下载:http://files.cnblogs.com/files/kklldog/HeliosChat.7z

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  • 原文地址:https://www.cnblogs.com/Alex80/p/5133066.html
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