• LA 3263 (平面图的欧拉定理) That Nice Euler Circuit


    题意:

    平面上有n个端点的一笔画,最后一个端点与第一个端点重合,即所给图案是闭合曲线。求这些线段将平面分成多少部分。

    分析:

    平面图中欧拉定理:设平面的顶点数、边数和面数分别为V、E和F。则 V+F-E=2

    所求结果不容易直接求出,因此我们可以转换成 F=E-V+2

    枚举两条边,如果有交点则顶点数+1,并将交点记录下来

    所有交点去重(去重前记得排序),如果某个交点在线段上,则边数+1

      1 //#define LOCAL
      2 #include <cstdio>
      3 #include <cstring>
      4 #include <algorithm>
      5 #include <cmath>
      6 using namespace std;
      7 
      8 const int maxn = 300 + 10;
      9 
     10 struct Point
     11 {
     12     double x, y;
     13     Point(double x=0, double y=0) :x(x),y(y) {}
     14 };
     15 typedef Point Vector;
     16 const double EPS = 1e-10;
     17 
     18 Vector operator + (Vector A, Vector B)    { return Vector(A.x + B.x, A.y + B.y); }
     19 
     20 Vector operator - (Vector A, Vector B)    { return Vector(A.x - B.x, A.y - B.y); }
     21 
     22 Vector operator * (Vector A, double p)    { return Vector(A.x*p, A.y*p); }
     23 
     24 Vector operator / (Vector A, double p)    { return Vector(A.x/p, A.y/p); }
     25 
     26 bool operator < (const Point& a, const Point& b)
     27 { return a.x < b.x || (a.x == b.x && a.y < b.y); }
     28 
     29 int dcmp(double x)
     30 { if(fabs(x) < EPS) return 0;
     31  else return x < 0 ? -1 : 1; }
     32 
     33 bool operator == (const Point& a, const Point& b)
     34 { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
     35 
     36 double Dot(Vector A, Vector B)
     37 { return A.x*B.x + A.y*B.y; }
     38 
     39 double Length(Vector A)    { return sqrt(Dot(A, A)); }
     40 
     41 double Angle(Vector A, Vector B)
     42 { return acos(Dot(A, B) / Length(A) / Length(B)); }
     43 
     44 double Cross(Vector A, Vector B)
     45 { return A.x*B.y - A.y*B.x; }
     46 
     47 double Area2(Point A, Point B, Point C)
     48 { return Cross(B-A, C-A); }
     49 
     50 Vector VRotate(Vector A, double rad)
     51 {
     52     return Vector(A.x*cos(rad) - A.y*sin(rad), A.x*sin(rad) + A.y*cos(rad));
     53 }
     54 
     55 Point PRotate(Point A, Point B, double rad)
     56 {
     57     return A + VRotate(B-A, rad);
     58 }
     59 
     60 Vector Normal(Vector A)
     61 {
     62     double l = Length(A);
     63     return Vector(-A.y/l, A.x/l);
     64 }
     65 
     66 Point GetLineIntersection(Point P, Vector v, Point Q, Vector w)
     67 {
     68     Vector u = P - Q;
     69     double t = Cross(w, u) / Cross(v, w);
     70     return P + v*t;
     71 }
     72 double DistanceToLine(Point P, Point A, Point B)
     73 {
     74     Vector v1 = B - A, v2 = P - A;
     75     return fabs(Cross(v1, v2)) / Length(v1);
     76 }
     77 
     78 double DistanceToSegment(Point P, Point A, Point B)
     79 {
     80     if(A == B)    return Length(P - A);
     81     Vector v1 = B - A, v2 = P - A, v3 = P - B;
     82     if(dcmp(Dot(v1, v2)) < 0)    return Length(v2);
     83     else if(dcmp(Dot(v1, v3)) > 0)    return Length(v3);
     84     else return fabs(Cross(v1, v2)) / Length(v1);
     85 }
     86 
     87 Point GetLineProjection(Point P, Point A, Point B)
     88 {
     89     Vector v = B - A;
     90     return A + v * (Dot(v, P - A) / Dot(v, v));
     91 }
     92 
     93 bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2)
     94 {
     95     double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1);
     96     double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1);
     97     return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;
     98 }
     99 
    100 bool OnSegment(Point P, Point a1, Point a2)
    101 {
    102     Vector v1 = a1 - P, v2 = a2 - P;
    103     return dcmp(Cross(v1, v2)) == 0 && dcmp(Dot(v1, v2)) < 0;
    104 }
    105 
    106 Point P[maxn], V[maxn*maxn];
    107 
    108 int main(void)
    109 {
    110     #ifdef    LOCAL
    111         freopen("3263in.txt", "r", stdin);
    112     #endif
    113 
    114     int n, kase = 0;
    115     while(scanf("%d", &n) == 1 && n)
    116     {
    117         for(int i = 0; i < n; ++i)
    118         {
    119             scanf("%lf%lf", &P[i].x, &P[i].y);
    120             V[i] = P[i];
    121         }
    122         n--;
    123         int c = n, e = n;
    124 
    125         for(int i = 0; i < n; ++i)
    126             for(int j = i+1; j < n; ++j)
    127                 if(SegmentProperIntersection(P[i], P[i+1], P[j], P[j+1]))
    128                     V[c++] = GetLineIntersection(P[i], P[i+1]-P[i], P[j], P[j+1]-P[j]);
    129 
    130         sort(V, V+c);
    131         c = unique(V, V+c) - V;
    132 
    133         for(int i = 0; i < c; ++i)
    134             for(int j = 0; j < n; ++j)
    135                 if(OnSegment(V[i], P[j], P[j+1]))    e++;
    136 
    137         printf("Case %d: There are %d pieces.
    ", ++kase, e+2-c);
    138     }
    139 
    140     return 0;
    141 }
    代码君
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  • 原文地址:https://www.cnblogs.com/AOQNRMGYXLMV/p/4022863.html
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