• unity自定义菜单面板开发


    using UnityEditor;
    using UnityEngine;
    using CreateTerrainDLL;

    public class CreateTerrainMenu : EditorWindow{

    [MenuItem("CreateTerrainMenuItem/CreatTerrain")]
    public static void OpenTerrainCreatWindow()
    {
    EditorWindow.GetWindow(typeof(CreateTerrainMenu));
    }

    Class1 class1 = new Class1();
    CreateTerrainDLL.Security se;

    void OnEnable()
    {
    se = new CreateTerrainDLL.Security();
    Debug.Log(se.HardWareCode);
    class1.GetMeshEvent += Class1_GetMeshEvent;
    }

    private void Class1_GetMeshEvent(UnityEngine.Mesh mesh)
    {
    if (mesh == null)
    Debug.Log("mesh is null");
    else
    Debug.Log("mesh created");

    GameObject go = GameObject.Find("DEMTerrain");
    if (go != null)
    DestroyImmediate(go);
    go = new GameObject("DEMTerrain");
    go.AddComponent<MeshFilter>();
    go.AddComponent<MeshRenderer>();
    MeshFilter meshFilter = (MeshFilter)GameObject.Find("DEMTerrain").GetComponent(typeof(MeshFilter));
    meshFilter.sharedMesh = mesh;
    }

    void OnGUI()
    {
    class1.start();
    class1.onGUI();
    }
    }

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  • 原文地址:https://www.cnblogs.com/943711466qq/p/5463186.html
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