• Three.js类似于波浪的效果


    <!DOCTYPE html>
    <html>
    
    	<head>
    		<meta charset="UTF-8">
    		<title></title>
    		<meta name="keywords" content="">
    		<meta name="description" content="">
    		<style type="text/css">
    			.dt_banner {
    				 100%;
    				height: 710px;
    				background-color: #0a2240;
    				background-size: cover;
    				position: relative;
    				overflow: hidden;
    			}
    			
    			.abc {
    				position: absolute;
    				top: 0px;
    				left: 0;
    				z-index: 1;
    			}
    		</style>
    	</head>
    
    	<!--banner-->
    	<div class="dt_banner"></div>
    	<script src="js/jquery-1.11.0.js" type="text/javascript" charset="utf-8"></script>
    	<script src="js/three.min.js" type="text/javascript" charset="utf-8"></script>
    	
    	<script type="text/javascript">
    		//SEPARATION控制密度,AMOUNTX控制x轴,AMOUNTY控制Y轴
    		var SEPARATION = 60,
    			AMOUNTX = 70,
    			AMOUNTY = 20;
    
    		var container;
    		//          1.scene(场景): 场景中包含了所有的3D对象数据
    		//          2.camera(相机): 相机有位置(position),旋转(rotation)和视野属性(field of view)
    		//          3.renderer(渲染器): 决定场景中的一个物体在照相机的视角看来是什么样子
    		var camera, scene, renderer;
    		var banner = $(".dt_banner")
    		var particles, particle, count = 0;
    
    		var mouseX = 0,
    			mouseY = 0;
    
    		var windowHalfX = window.innerWidth / 2;
    		var windowHalfY = window.innerHeight / 2;
    
    		init();
    		animate();
    
    		function init() {
    			console.log(banner)
    			container = document.createElement('div');
    			//              container = container.setAttribute('class','abc');  
    			// 将渲染器的canvas domElement加入到body中
    			banner.append(container);
    			// 照相机参数
    			camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 1, 10000);
    			// 将相机向后(即屏幕外)移
    			camera.position.z = 1000;
    
    			scene = new THREE.Scene();
    			//将粒子加入到particles数组中
    			particles = new Array();
    
    			var PI2 = Math.PI * 2;
    			var material = new THREE.ParticleCanvasMaterial({
    				//修改小点颜色
    				color: 0xffffff,
    				//                  transparent: true,//是否透明
    				//                  opacity:0.5,
    				program: function(context) {
    
    					context.beginPath();
    					context.arc(0, 0, 1, 0, PI2, false);
    					context.fill();
    
    				}
    
    			});
    
    			var i = 0;
    
    			for(var ix = 0; ix < AMOUNTX; ix++) {
    
    				for(var iy = 0; iy < AMOUNTY; iy++) {
    
    					particle = particles[i++] = new THREE.Particle(material);
    					particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
    					particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 1.3);
    					scene.add(particle);
    
    				}
    
    			}
    
    			renderer = new THREE.CanvasRenderer();
    			renderer.setSize(window.innerWidth, window.innerHeight);
    			container.appendChild(renderer.domElement);
    			container = container.setAttribute('class', 'abc');
    			//  document.addEventListener( 'mousemove', onDocumentMouseMove, false );
    			//  document.addEventListener( 'touchstart', onDocumentTouchStart, false );
    			//  document.addEventListener( 'touchmove', onDocumentTouchMove, false );
    
    			//
    
    			window.addEventListener('resize', onWindowResize, false);
    
    		}
    
    		function onWindowResize() {
    
    			windowHalfX = window.innerWidth / 2;
    			windowHalfY = window.innerHeight / 2;
    
    			camera.aspect = window.innerWidth / window.innerHeight;
    			camera.updateProjectionMatrix();
    
    			renderer.setSize(window.innerWidth, window.innerHeight);
    
    		}
    
    		//
    
    		function onDocumentMouseMove(event) {
    
    			mouseX = event.clientX - windowHalfX;
    			mouseY = event.clientY - windowHalfY;
    
    		}
    
    		function onDocumentTouchStart(event) {
    
    			if(event.touches.length === 1) {
    
    				event.preventDefault();
    
    				mouseX = event.touches[0].pageX - windowHalfX;
    				mouseY = event.touches[0].pageY - windowHalfY;
    
    			}
    
    		}
    
    		function onDocumentTouchMove(event) {
    
    			if(event.touches.length === 1) {
    
    				event.preventDefault();
    
    				mouseX = event.touches[0].pageX - windowHalfX;
    				mouseY = event.touches[0].pageY - windowHalfY;
    
    			}
    
    		}
    
    		//
    
    		function animate() {
    
    			requestAnimationFrame(animate);
    
    			render();
    
    		}
    
    		function render() {
    
    			camera.position.x += (mouseX - camera.position.x) * .05;
    			camera.position.y += (-mouseY - camera.position.y) * .05;
    			camera.lookAt(scene.position);
    
    			var i = 0;
    
    			for(var ix = 0; ix < AMOUNTX; ix++) {
    
    				for(var iy = 0; iy < AMOUNTY; iy++) {
    
    					particle = particles[i++];
    					//                      particle.position.x = (Math.asin((iy + count) * 0.3) * 500);
    					particle.position.y = (Math.sin((ix + count) * 0.3) * 200) + (Math.cos((iy + count) * 0.3) * 150);
    					particle.scale.x = particle.scale.y = (Math.sin((ix + count) * 0.3) + 1) * 2 + (Math.sin((iy + count) * 0.5) + 1) * 2;
    					//                      particle.scale.z = particle.scale.y = (Math.sin((ix + count) * 0.3) + 1) * 2 + (Math.sin((iy + count) * 0.5) + 1) * 2;
    
    				}
    
    			}
    
    			renderer.render(scene, camera);
    
    			count += 0.03;
    
    		}
    	</script>
    	
    </html>
    

    three.js - http://github.com/mrdoob/three.js

    效果图:

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  • 原文地址:https://www.cnblogs.com/520yh/p/11719819.html
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