As many C# developers know, it is easy to house an ActiveX control (the IE version of Flash Player) in a .NET Windows application. This means we can now load an SWF in our Windows application and easily send data back and forth. Keep in mind that the keyword in this statement is “easily;” although possible before, it was not nearly as simple as the External API makes it now!
C# to ActionScript Communication
As I said before, communication between Flash Player and its container has been made extremely easy. The new class that makes this process so easy is the ExternalInterface. We will begin in the ActionScript. First, we need to import this new class so we can use it (as2 only, in as3 it will work without the import):
import flash.external.ExternalInterface;
Next, we have to register any function we want to make available externally:
ExternalInterface.addCallback("addText", addText);
Basically, the code above will allow us to call the addText function (which I will show in a minute) from the C# application.
The addText function is as below. Basically, it takes a string input and appends it to a text box
function addText(val:String):void { inTxt.appendText(val + "\n"); // append text recieved from c# }
That’s it from the ActionScript side. Now all we need to do is call the function from C#. First, I add an instance of the Flash Player ActiveX control to my form and load the SWF we created in the form’s constructor:
private AxShockwaveFlash player; public DemoForm () { ... player.LoadMovie(0, Application.StartupPath + "\\EITest.swf"); player.Play(); ... }
Next, all we have to do is call the externalized method when desired. In my case, it is in response to the user clicking the send button:
private void sendBtn_Click(object sender, EventArgs e) { player.CallFunction("" + outTxt.Text + ""); }
ActionScript to C# Communication
Again, you will need to use the ExternalInterface in the ActionScript:
function send(evt : Event):void { ExternalInterface.call("sendText", outTxt.text); // function to call and it's parameters outTxt.text = ""; // reset text box }
As you can see, I am calling a method sendText and passing the input string as a parameter. Now to receive the message in C#, we first have to subscribe to the FlashCall event. You can do this in the constructor or from the activex properties panel on events tab.
Now the call made in ActionScript will be received in the request property of the event argument. For my particular call, the XML will look like this:
<invoke name="sendText" returntype="xml"> <arguments> <string>some text message here</string> </arguments> </invoke>
So now all we have to do is parse the XML in the event handler and invoke the C# function locally:
private void player_FlashCall(object sender, _IShockwaveFlashEvents_FlashCallEvent e) { // message is in xml format so we need to parse it XmlDocument document = new XmlDocument(); document.LoadXml(e.request); // get attributes to see which command flash is trying to call XmlAttributeCollection attributes = document.FirstChild.Attributes; String command = attributes.Item(0).InnerText; // get parameters XmlNodeList list = document.GetElementsByTagName("arguments"); // Interpret command switch (command) { case "sendText" : resultTxt.Text = list[0].InnerText; break; case "Some_Other_Command" : break; } }
附件:http://www.blogjava.net/Files/aoneany/CFlashProject.zip