https://www.cnblogs.com/franklin2018/p/11494747.html
由于需要在服务端和客户端持续通信,于是在网上找了好久的socket通信工具。刚开始想直接用.net自带的socket通信,后来担心不够稳定健壮,毕竟自己不专业。找来找去觉得supersocket还可以,但是说实话,他们的帮助文档写的真是太烂了,使用也不够简单易懂,折腾了一阵大致明白如何使用。
1,在nuget上引用supersocket.clientengine和supersocket.protobase
2,定义一个filter的类,protobase提供了5种预定义的方式,这里采用第二种,即定义数据头和尾的方式:
TerminatorReceiveFilter
BeginEndMarkReceiveFilter
FixedHeaderReceiveFilter
FixedSizeReceiveFilter
CountSpliterReceiveFilter
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class MyBeginEndMarkReceiveFilter : BeginEndMarkReceiveFilter<StringPackageInfo> { public MyBeginEndMarkReceiveFilter( string begin, string end) : base (Encoding.UTF8.GetBytes(begin), Encoding.UTF8.GetBytes(end)) { this .begin = begin; this .end = end; } string begin; string end; public override StringPackageInfo ResolvePackage(IBufferStream bufferStream) { //获取接收到的完整数据,包括头和尾 var body = bufferStream.ReadString(( int )bufferStream.Length, Encoding.ASCII); //掐头去尾,只返回中间的数据 body = body.Remove(body.Length - end.Length, end.Length); body = body.Remove(0, begin.Length); return new StringPackageInfo( "" , body, new string [] { }); } } |
3,封装一个简单的类。初始化类的时候设置好ip,端口,数据头和尾,然后设置要发送的数据属性data,然后调用startcomm方法开始每秒发送一次请求数据到服务器,订阅接收数据的事件newReceived。如果有需要可以随时更换data的内容,或者调用stopcomm停止发送数据
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class socketClient { SuperSocket.ClientEngine.EasyClient client; /// <summary> /// 定义服务端的ip地址和端口,以及接收数据的头和尾,只有在头和尾之间的数据才算有效数据 /// </summary> /// <param name="ip">ip地址</param> /// <param name="port">服务端口</param> /// <param name="startFilter">数据头</param> /// <param name="endFilter">数据尾</param> public socketClient( string ip, int port, string startFilter, string endFilter) { this .ip = ip; this .port = port; if (! string .IsNullOrEmpty(startFilter)) this .startFilter = startFilter; if (! string .IsNullOrEmpty(endFilter)) this .endFilter = endFilter; client = new SuperSocket.ClientEngine.EasyClient(); client.Initialize( new MyBeginEndMarkReceiveFilter( this .startFilter, this .endFilter), onReceived); } string ip; int port; string startFilter = "!!!" ; string endFilter = "###" ; bool cycleSend = false ; /// <summary> /// 要发送到服务端的数据 /// </summary> public string data { get ; set ; } = "hello,this is super client
" ; public void startComm() { //开始循环发送数据 cycleSend = true ; System.Threading.Thread _thread = new System.Threading.Thread(sendData); _thread.IsBackground = true ; _thread.Start(); } public void sendData() { //采用线程间隔一秒发送数据,防止界面卡死 while (cycleSend) { if (!client.IsConnected) { connectToServer(ip, port); } if (client.IsConnected) { client.Send(Encoding.ASCII.GetBytes( "hello,this is super client
" )); } System.Threading.Thread.Sleep(1000); } } public void stopComm() { //停止循环发送数据 cycleSend = false ; } public async void connectToServer( string ip, int port) { //连接到服务端 var connected = await client.ConnectAsync( new IPEndPoint(IPAddress.Parse(ip), port)); if (connected) { //发送连接信息 client.Send(Encoding.ASCII.GetBytes( "build connection" )); } } public System.EventHandler newReceived; private void onReceived(StringPackageInfo stringPackageInfo) { //当读取到数据,触发一个事件,方便外部接收数据 if (newReceived != null ) { newReceived(stringPackageInfo.Body, new EventArgs()); } } } |