• C#笔试总结


     

     

    题一:

    程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)
    要求:  
                <1>.构造出Cat、Mouse、Master三个类,并能使程序运行
                <2>从Mouse和Master中提取抽象
                <3>联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。

    using System;
    using System.Collections;
    using System.Collections.Generic  ;
    
    namespace gtkTest
    {
        public class ObserverClass
        {
            public ObserverClass ()
            {
                
            }
            public  static void  ObserverFun ()
            {
                Cat cat = new Cat();
                Mouse mouse1 = new Mouse("mouse1", cat);
                Mouse mouse2 = new Mouse("mouse2", cat);
                Master master = new Master(cat);
                cat.Cry();
            }
            public interface Observer
            {
                void Response();    //观察者的响应,如是老鼠见到猫的反映
            }
            public interface Subject
            {
                void AimAt(Observer obs);  //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
            }
            public class Mouse : Observer
            {
                private string name;
                public Mouse(string name, Subject subj)
                {          
                    this.name = name;
                    subj.AimAt(this);
                }
    
                public void Response()
                {
                    Console.WriteLine(name + " attempt to escape!");
                }
            }
            public class Master : Observer
            {  
                public Master(Subject subj)
                {          
                    subj.AimAt(this);
                }
    
                public void Response()
                {
                    Console.WriteLine("Host waken!");
                } 
            }
    
            public class Cat : Subject
            {
                private ArrayList observers;
                public Cat()
                {  
                    this.observers = new ArrayList();
                }
                public void AimAt(Observer obs)
                {
                    this.observers.Add(obs);
                }
                public void Cry()
                {
                    Console.WriteLine("Cat cryed!");
                    foreach (Observer obs in this.observers)
                    {
                        obs.Response();
                    }
                }
            }
    
    
        }
    }
    
    //2
    
    using System;
    
    namespace gtkTest
    {
        public class ObserverDeleClass
        {
            public ObserverDeleClass ()
            {
                
            }
            public static  void ObserverDeleFun ()
            {
                Cat cat = new Cat();
                Mouse mouse1 = new Mouse("ObserverDelemouse1", cat);
                Mouse mouse2 = new Mouse("ObserverDelemouse2", cat);
                Master master = new Master(cat);
                cat.Cry();
            }
            //---------------------------------------------------------------------------------------------
            //设计方法二: 使用event -- delegate设计..
            public delegate void SubEventHandler();
            public abstract class Subject
            {
                public event SubEventHandler SubEvent;
                protected void FireAway()
                {
                    if (this.SubEvent != null)
                        this.SubEvent();
                }  
            }
            public class Cat : Subject
            { 
                public void Cry()
                {
                    Console.WriteLine("ObserverDelecat cryed.");
                    this.FireAway();
                }
            }
            public abstract class Observer
            {
                public Observer(Subject sub)
                {
                    sub.SubEvent += new SubEventHandler(Response);
                }
                public abstract void Response();   
            }
            public class Mouse : Observer
            {
                private string name;
                public Mouse(string name, Subject sub) : base(sub)
                {  
                    this.name = name;
                }
                public override void Response()
                {
                    Console.WriteLine(name + " attempt to escape!");
                }
            }
            public class Master : Observer
            {
                public Master(Subject sub) : base(sub){}
                public override void Response()
                {
                    Console.WriteLine("ObserverDelehost waken");
                }
            }
    
        }
    }
    //3
    
    gtkTest.ObserverDeleClass.ObserverDeleFun();
    
            gtkTest.ObserverClass.ObserverFun ();
    

      

    参考: https://blog.csdn.net/hunterxray/article/details/1532674

    题二:

     

    一列数的规则如下: 1、1、2、3、5、8、13、21、34......  求第30位数是多少, 用递归算法实现

    public class MainClass   
        {   
            public static void Main()     
            {   
                Console.WriteLine(Foo(30));   
            }   
      
            public static int Foo(int i)   
            {   
                if (i <= 0)   
                    return 0;   
                else if(i > 0 && i <= 2)   
                    return 1;   
                else return Foo(i -1) + Foo(i - 2);   
            }   
        }   

    参考:https://blog.csdn.net/zhangzuqing/article/details/20208385

    题三

     

    using System;
    
    namespace gtkTest
    {
        public class MyClassv
        {
            public MyClassv ()
            {
                v1++;
                v2++;
            }
            public static int v1;
            public  int v2;
            public  static void  MyClassvFun ()
            {
                MyClassv mc1 = new MyClassv (), mc2 = new MyClassv ();
                Console.WriteLine("{0}{1}{2}",MyClassv.v1,mc1.v2,mc2.v2);
    
            }
        }
    }
    

      

    gtkTest.MyClassv.MyClassvFun ();
    

      

    注意:

     题四

      gtkTest.MyStringClass .MyStringClassFun();
      gtkTest.MyStringClass .MyIntClassFun();
      gtkTest.MyCountClass.MyCountClassFun ();
    

      

    using System;
    
    namespace gtkTest
    {
        public class MyStringClass
        {
            public MyStringClass ()
            {
            }
            public  static void  MyStringClassFun ()
            {
                string sr1 = "123" + "abc";
                string sr2 = "123abc";
                Console.WriteLine(sr1==sr2);
                Console.WriteLine(System .Object.ReferenceEquals(sr1,sr2 ));
            }
    
            public  static void  MyIntClassFun ()
            {
                int i = 5;
                int j = 5;
                if(object.ReferenceEquals (i,j))Console.WriteLine("Equal");
                else Console.WriteLine("Not Equal");
            }
        }
    }
    

      

    using System;
    
    namespace gtkTest
    {
        public class MyCountClass
        {
            private  static  int count=0;
            static MyCountClass ()
            {
                count++;
            }
            public MyCountClass ()
            {
                count++;
            }
            MyCountClass o1=new MyCountClass();
            MyCountClass o2=new MyCountClass();
            public  static void  MyCountClassFun ()
            {
                //question is o1.Count,but  count static ,o1 is new not is static
                Console.WriteLine("{0}",MyCountClass.count );
            }
        }
    }
    

      

     题五

     gtkTest .MyCallClass.MyCallClassFun(); 
    

      

    using System;
    
    namespace gtkTest
    {
        public class MyCallClass
        {
            public MyCallClass ()
            {
            }
    
            abstract  class  BaseClass
            {
                public  virtual  void  MethodA(){}
                public  virtual  void  MethodB(){}
    
            }
            class  Class1:BaseClass 
            {
                public void MethodA(string arg){}
                public void MethodB(string arg){}
            }
            class  Class2:Class1  
            {
                new  public void MethodB(){}
            }
            public  static void  MyCallClassFun ()
            {
                Class2  o= new Class2 ();
                //Console.WriteLine(o.MethodA());
                o.MethodA();
            }
        }
    
    }
    

      

    请问, o.MethodA 调用的是? BaseClass.MethodA

      • Class2.MethodA
      • Class1.MethodA
      • BaseClass.MethodA
      • 都不是

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  • 原文地址:https://www.cnblogs.com/2186009311CFF/p/9210893.html
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