• 状态模式实例


    用户需求:

    设计思路:

    1.UML图

    具体代码实现:

    抽象状态类

    AccountState类

        public abstract class AccountState
        {
            protected clubAccount Account;
            //存款
            public abstract void Deposit(double amount);
            //消费
            public abstract void Consume(double amount);
            //检查账户状态
            public abstract void StateCheck();
    
        }
    
    

      具体状态类

         VistorState类

    public class VistorState : AccountState
        {
            public VistorState(clubAccount account)
            {
                Account = account;
            }
            public override void Deposit(double amount)
            {
                Account.Balance += amount;
                Console.WriteLine("向名为"+Account.Owner+"的账户中存款"+amount+"元,存款后账户余额为"+Account.Balance+"元");
                StateCheck();
            }
            public override void Consume(double amount)
            {
                double newBalance = Account.Balance - amount;
                if (newBalance > 0)
                {
                    Account.Balance = newBalance;
                    Console.WriteLine("向名为" + Account.Owner + "的账户中消费" + amount + "元,存款后账户余额为" + Account.Balance + "元");
                    StateCheck();
                }
                else
                {
                    Console.WriteLine("你的账户余额不足,无法消费,请先存款");
                }
                StateCheck();
            }
            public override void StateCheck()
            {
                if (Account.Balance > 100 && Account.Balance <= 1000)
                {
                    Account.State = new MenberState(Account);
                }
                else if (Account.Balance > 1000)
                {
                    Account.State = new VIPState(Account);
                }
            }
        }
    

      MenberState类

    public class MenberState : AccountState
        {
            public MenberState(clubAccount account)
            {
                Account = account;
            }
            public override void Deposit(double amount)
            {
                Account.Balance += amount;
                Console.WriteLine("向名为" + Account.Owner + "的账户中存款" + amount + "元,存款后账户余额为" + Account.Balance + "元");
                StateCheck();
            }
            public override void Consume(double amount)
            {
                double newBalance = Account.Balance - amount;
                if (newBalance > 0)
                {
                    Account.Balance = newBalance;
                    Console.WriteLine("向名为" + Account.Owner + "的账户中消费" + amount + "元,存款后账户余额为" + Account.Balance + "元");
                    StateCheck();
                }
                else
                {
                    Console.WriteLine("你的账户余额不足,无法消费,请先存款");
                }
                StateCheck();
            }
            public override void StateCheck()
            {
                if (Account.Balance > 0&& Account.Balance <= 100)
                {
                    Account.State = new VistorState(Account);
                }
                else if (Account.Balance > 1000)
                {
                    Account.State = new VIPState(Account);
                }
            }
        }
    

      VIPState类

    public class VIPState : AccountState
        {
            public VIPState(clubAccount account)
            {
                Account = account;
            }
            public override void Deposit(double amount)
            {
                Account.Balance += amount;
                Console.WriteLine("向名为" + Account.Owner + "的账户中存款" + amount + "元,存款后账户余额为" + Account.Balance + "元");
                StateCheck();
            }
            public override void Consume(double amount)
            {
                double newBalance = Account.Balance - amount;
                if (newBalance > 0)
                {
                    Account.Balance = newBalance;
                    Console.WriteLine("向名为" + Account.Owner + "的账户中消费" + amount + "元,存款后账户余额为" + Account.Balance + "元");
                    StateCheck();
                }
                else
                {
                    Console.WriteLine("你的账户余额不足,无法消费,请先存款");
                }
                StateCheck();
            }
            public override void StateCheck()
            {
                if (Account.Balance > 0 && Account.Balance <= 100)
                {
                    Account.State = new VistorState(Account);
                }
                else if (Account.Balance >100 && Account.Balance<=1000)
                {
                    Account.State = new MenberState(Account);
                }
            }
        }
    

      环境类

         clubAccount类

    public class clubAccount
        {
            public AccountState State { get; set; }
            public double Balance { get; set; }
            public string Owner { get; set; }
            public clubAccount(string owner, double initialAmount)
            {
                Owner = owner;
                Balance = initialAmount;
                State = new VistorState(this);
            }
    
            public void SetBalance(double amount)
            {
                Balance = amount;
            }
            public void Deposit(double amount)
            {
                Console.WriteLine("现要存款" + amount + "元");
                State.Deposit(amount);
                Console.WriteLine("账户状态变为" + State);
            }
            public void Consume(double amount)
            {
                Console.WriteLine("现要消费" + amount + "元");
                State.Consume(amount);
                Console.WriteLine("账户状态变为" + State);
     
            }
            
        }
    

      客户端

    static void Main(string[] args)
            {
                clubAccount account = new clubAccount("张三", 0);
                Console.WriteLine("开户成功,姓名:" + account.Owner + ",初始金额:" + account.Balance);
                Console.WriteLine("------------------------");
    
                account.Deposit(50);
                Console.WriteLine("------------------------");
                account.Deposit(100);
                Console.WriteLine("------------------------");
               account.Deposit(1000);
                Console.WriteLine("------------------------");
                account.Consume(500);
                Console.WriteLine("------------------------");
                account.Consume(200);
                Console.WriteLine("------------------------");
                account.Consume(400);
                Console.WriteLine("------------------------");
                account.Consume(100);
                Console.WriteLine("------------------------");
                Console.ReadLine();
    
    
    
    
            }
    

      运行结果

          总结

          优点:封装了转换规则

                  将所有与某个状态有关的行为放到一个类中,并且可以方便地增加新的状态,只需要改变对象状态即可改变对象的行为    

                  允许状态转换逻辑与状态对象合为一体,而不是某一个巨大的条件语句块
                  可以让多个环境对象共享一个状态对象,从而减少系统中对象的个数

          缺点:状态模式的使用必然会增加系统类和对象的个数

                   状态模式的结构与实现都较为复杂,如果使用不当将导致程序结构与代码的混乱

                   状态模式对“开闭原则”的支持并不太好,对于可以切换状态的状态模式,增加新的状态

    类需要修改那些负责状态转换的源代码,否则无法切换到新增状态;而且修改某个状态类的行为也需修改对应类的源代码

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  • 原文地址:https://www.cnblogs.com/134ylx/p/5092262.html
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